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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-12 12:27:55 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-12 12:27:55 +0000 |
| commit | 47a0525ab8f99180e1d7a1a74fb6ca620c08f7b5 (patch) | |
| tree | be5be984123acb9df49739c4daa50fc9ea92ff80 /src | |
| parent | 1c1677f02300e5ab10bca9c74ce7f49d4605b9d6 (diff) | |
| download | zcatch-47a0525ab8f99180e1d7a1a74fb6ca620c08f7b5.tar.gz zcatch-47a0525ab8f99180e1d7a1a74fb6ca620c08f7b5.zip | |
merged editor over to trunk
Diffstat (limited to 'src')
| -rwxr-xr-x | src/editor/array.h | 238 | ||||
| -rw-r--r-- | src/editor/ed_layer_game.cpp | 20 | ||||
| -rw-r--r-- | src/editor/ed_layer_quads.cpp | 361 | ||||
| -rw-r--r-- | src/editor/ed_layer_tiles.cpp | 294 | ||||
| -rw-r--r-- | src/editor/editor.cpp | 3307 | ||||
| -rw-r--r-- | src/editor/editor.hpp | 581 | ||||
| -rw-r--r-- | src/engine/client/ec_gfx.c | 49 | ||||
| -rw-r--r-- | src/engine/client/ec_ui.c | 271 | ||||
| -rw-r--r-- | src/engine/client/ec_ui.h | 48 | ||||
| -rw-r--r-- | src/engine/e_datafile.c | 37 | ||||
| -rw-r--r-- | src/engine/e_datafile.h | 2 | ||||
| -rw-r--r-- | src/engine/e_engine.c | 9 | ||||
| -rw-r--r-- | src/engine/e_interface.h | 9 | ||||
| -rw-r--r-- | src/engine/e_system.c | 2 | ||||
| -rw-r--r-- | src/game/client/gc_client.cpp | 6 | ||||
| -rw-r--r-- | src/game/client/gc_mapres_tilemap.cpp | 7 | ||||
| -rw-r--r-- | src/game/client/gc_menu.cpp | 21 | ||||
| -rw-r--r-- | src/game/server/gs_game.cpp | 5 |
18 files changed, 4060 insertions, 1207 deletions
diff --git a/src/editor/array.h b/src/editor/array.h new file mode 100755 index 00000000..fe9f2739 --- /dev/null +++ b/src/editor/array.h @@ -0,0 +1,238 @@ + +template <class T> +class array +{ + // + // + void init() + { + list = 0; + clear(); + } + +public: + array() + { + init(); + } + + // + array(const array &other) + { + init(); + setsize(other.len()); + for(int i = 0; i < len(); i++) + (*this)[i] = other[i]; + } + + + // + // + virtual ~array() + { + delete [] list; + list = 0; + } + + // + // + void deleteall() + { + for(int i = 0; i < len(); i++) + delete list[i]; + + clear(); + } + + + // + // + void clear() + { + delete [] list; + + list_size = 1; + list = new T[1]; + num_elements = 0; + } + + int find(T val) + { + for(int i = 0; i < len(); i++) + if((*this)[i] == val) + return i; + return -1; + } + + bool exist(T val) + { + return find(val) != -1; + } + + // + // returns the number of elements in the list + // + int len() const + { + return num_elements; + } + + // + // This doesn't conserve the order in the list. Be careful + // + void removebyindexfast(int index) + { + //ASSUME(_Pos >= 0 && _Pos < num_elements); + list[index] = list[num_elements-1]; + setsize(len()-1); + } + + void removefast(const T& _Elem) + { + for(int i = 0; i < len(); i++) + if(list[i] == _Elem) + { + removebyindexfast(i); + return; + } + } + + // + // + void removebyindex(int index) + { + //ASSUME(_Pos >= 0 && _Pos < num_elements); + + for(int i = index+1; i < num_elements; i++) + list[i-1] = list[i]; + + setsize(len()-1); + } + + void insert(int index, const T& element) + { + int some_len = len(); + if (index < some_len) + setsize(some_len+1); + else + setsize(index + 1); + + for(int i = num_elements-2; i >= index; i--) + list[i+1] = list[i]; + + list[index] = element; + } + + bool remove(const T& element) + { + for(int i = 0; i < len(); i++) + if(list[i] == element) + { + removebyindex(i); + return true; + } + return false; + } + + // + // + int add(const T& element) + { + //if(num_elements == list_size) + setsize(len()+1); + list[num_elements-1] = element; + return num_elements-1; + } + + // + // + int add(const T& elem, int index) + { + setsize(len()+1); + + for(int i = num_elements-1; i > index; i--) + list[i] = list[i-1]; + + list[index] = elem; + + //num_elements++; + return num_elements-1; + } + + // + // + T& operator[] (int index) + { + return list[index]; + } + + const T& operator[] (int index) const + { + return list[index]; + } + + // + // + T *getptr() + { + return list; + } + + const T *getptr() const + { + return list; + } + + // + // + // + void setsize(int new_len) + { + if (list_size < new_len) + allocsize(new_len); + num_elements = new_len; + } + + // removes unnessasary data, returns how many bytes was earned + int optimize() + { + int Before = memoryusage(); + setsize(num_elements); + return Before - memoryusage(); + } + + // returns how much memory this dynamic array is using + int memoryusage() + { + return sizeof(array) + sizeof(T)*list_size; + } + + // + array &operator = (const array &other) + { + setsize(other.len()); + for(int i = 0; i < len(); i++) + (*this)[i] = other[i]; + return *this; + } +private: + void allocsize(int new_len) + { + list_size = new_len; + T *new_list = new T[list_size]; + + long end = num_elements < list_size ? num_elements : list_size; + for(int i = 0; i < end; i++) + new_list[i] = list[i]; + + delete [] list; + list = 0; + num_elements = num_elements < list_size ? num_elements : list_size; + list = new_list; + } + + T *list; + long list_size; + long num_elements; +}; + diff --git a/src/editor/ed_layer_game.cpp b/src/editor/ed_layer_game.cpp new file mode 100644 index 00000000..0e002559 --- /dev/null +++ b/src/editor/ed_layer_game.cpp @@ -0,0 +1,20 @@ +#include <game/client/gc_mapres_tilemap.h> +#include "editor.hpp" + + +LAYER_GAME::LAYER_GAME(int w, int h) +: LAYER_TILES(w, h) +{ + type_name = "Game"; + game = 1; +} + +LAYER_GAME::~LAYER_GAME() +{ +} + +void LAYER_GAME::render_properties(RECT *toolbox) +{ + LAYER_TILES::render_properties(toolbox); + image = -1; +} diff --git a/src/editor/ed_layer_quads.cpp b/src/editor/ed_layer_quads.cpp new file mode 100644 index 00000000..d58a9e0f --- /dev/null +++ b/src/editor/ed_layer_quads.cpp @@ -0,0 +1,361 @@ +#include "editor.hpp" +#include <game/g_math.h> + +LAYER_QUADS::LAYER_QUADS() +{ + type = LAYERTYPE_QUADS; + type_name = "Quads"; + image = -1; +} + +LAYER_QUADS::~LAYER_QUADS() +{ +} + +static void rotate(POINT *center, POINT *point, float rotation) +{ + int x = point->x - center->x; + int y = point->y - center->y; + point->x = (int)(x * cosf(rotation) - y * sinf(rotation) + center->x); + point->y = (int)(x * sinf(rotation) + y * cosf(rotation) + center->y); +} + +static void render_quads(QUAD *quads, int num_quads) +{ + gfx_quads_begin(); + float conv = 1/255.0f; + for(int i = 0; i < num_quads; i++) + { + QUAD *q = &quads[i]; + + gfx_quads_setsubset_free( + fx2f(q->texcoords[0].x), fx2f(q->texcoords[0].y), + fx2f(q->texcoords[1].x), fx2f(q->texcoords[1].y), + fx2f(q->texcoords[2].x), fx2f(q->texcoords[2].y), + fx2f(q->texcoords[3].x), fx2f(q->texcoords[3].y) + ); + + float r=1, g=1, b=1, a=1; + float offset_x = 0; + float offset_y = 0; + float rot = 0; + + if(editor.animate) + { + if(q->pos_env >= 0 && q->pos_env < editor.map.envelopes.len()) + { + ENVELOPE *e = editor.map.envelopes[q->pos_env]; + float t = editor.animate_time+q->pos_env_offset/1000.0f; + offset_x = e->eval(t, 0); + offset_y = e->eval(t, 1); + rot = e->eval(t, 2); + } + + if(q->color_env >= 0 && q->color_env < editor.map.envelopes.len()) + { + ENVELOPE *e = editor.map.envelopes[q->color_env]; + float t = editor.animate_time+q->color_env_offset/1000.0f; + r = e->eval(t, 0); + g = e->eval(t, 1); + b = e->eval(t, 2); + a = e->eval(t, 3); + } + } + + gfx_setcolorvertex(0, q->colors[0].r*conv*r, q->colors[0].g*conv*g, q->colors[0].b*conv*b, q->colors[0].a*conv*a); + gfx_setcolorvertex(1, q->colors[1].r*conv*r, q->colors[1].g*conv*g, q->colors[1].b*conv*b, q->colors[1].a*conv*a); + gfx_setcolorvertex(2, q->colors[2].r*conv*r, q->colors[2].g*conv*g, q->colors[2].b*conv*b, q->colors[2].a*conv*a); + gfx_setcolorvertex(3, q->colors[3].r*conv*r, q->colors[3].g*conv*g, q->colors[3].b*conv*b, q->colors[3].a*conv*a); + + POINT *points = q->points; + + if(rot != 0) + { + static POINT rotated[4]; + rotated[0] = q->points[0]; + rotated[1] = q->points[1]; + rotated[2] = q->points[2]; + rotated[3] = q->points[3]; + points = rotated; + + rotate(&q->points[4], &rotated[0], rot); + rotate(&q->points[4], &rotated[1], rot); + rotate(&q->points[4], &rotated[2], rot); + rotate(&q->points[4], &rotated[3], rot); + } + + gfx_quads_draw_freeform( + fx2f(points[0].x)+offset_x, fx2f(points[0].y)+offset_y, + fx2f(points[1].x)+offset_x, fx2f(points[1].y)+offset_y, + fx2f(points[2].x)+offset_x, fx2f(points[2].y)+offset_y, + fx2f(points[3].x)+offset_x, fx2f(points[3].y)+offset_y + ); + } + gfx_quads_end(); +} + +void LAYER_QUADS::render() +{ + gfx_texture_set(-1); + if(image >= 0 && image < editor.map.images.len()) + gfx_texture_set(editor.map.images[image]->tex_id); + + render_quads(quads.getptr(), quads.len()); +} + +QUAD *LAYER_QUADS::new_quad() +{ + QUAD *q = &quads[quads.add(QUAD())]; + + q->pos_env = -1; + q->color_env = -1; + q->pos_env_offset = 0; + q->color_env_offset = 0; + int x = 0, y = 0; + q->points[0].x = x; + q->points[0].y = y; + q->points[1].x = x+64; + q->points[1].y = y; + q->points[2].x = x; + q->points[2].y = y+64; + q->points[3].x = x+64; + q->points[3].y = y+64; + + q->points[4].x = x+32; // pivot + q->points[4].y = y+32; + + for(int i = 0; i < 5; i++) + { + q->points[i].x <<= 10; + q->points[i].y <<= 10; + } + + + q->texcoords[0].x = 0; + q->texcoords[0].y = 0; + + q->texcoords[1].x = 1<<10; + q->texcoords[1].y = 0; + + q->texcoords[2].x = 0; + q->texcoords[2].y = 1<<10; + + q->texcoords[3].x = 1<<10; + q->texcoords[3].y = 1<<10; + + q->colors[0].r = 255; q->colors[0].g = 255; q->colors[0].b = 255; q->colors[0].a = 255; + q->colors[1].r = 255; q->colors[1].g = 255; q->colors[1].b = 255; q->colors[1].a = 255; + q->colors[2].r = 255; q->colors[2].g = 255; q->colors[2].b = 255; q->colors[2].a = 255; + q->colors[3].r = 255; q->colors[3].g = 255; q->colors[3].b = 255; q->colors[3].a = 255; + + return q; +} + +void LAYER_QUADS::brush_selecting(RECT rect) +{ + // draw selection rectangle + gfx_texture_set(-1); + gfx_lines_begin(); + gfx_lines_draw(rect.x, rect.y, rect.x+rect.w, rect.y); + gfx_lines_draw(rect.x+rect.w, rect.y, rect.x+rect.w, rect.y+rect.h); + gfx_lines_draw(rect.x+rect.w, rect.y+rect.h, rect.x, rect.y+rect.h); + gfx_lines_draw(rect.x, rect.y+rect.h, rect.x, rect.y); + gfx_lines_end(); +} + +int LAYER_QUADS::brush_grab(LAYERGROUP *brush, RECT rect) +{ + // create new layers + LAYER_QUADS *grabbed = new LAYER_QUADS(); + grabbed->image = image; + brush->add_layer(grabbed); + + //dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h); + for(int i = 0; i < quads.len(); i++) + { + QUAD *q = &quads[i]; + float px = fx2f(q->points[4].x); + float py = fx2f(q->points[4].y); + + if(px > rect.x && px < rect.x+rect.w && py > rect.y && py < rect.y+rect.h) + { + dbg_msg("", "grabbed one"); + QUAD n; + n = *q; + + for(int p = 0; p < 5; p++) + { + n.points[p].x -= f2fx(rect.x); + n.points[p].y -= f2fx(rect.y); + } + + grabbed->quads.add(n); + } + } + + return grabbed->quads.len()?1:0; +} + +void LAYER_QUADS::brush_place(LAYER *brush, float wx, float wy) +{ + LAYER_QUADS *l = (LAYER_QUADS *)brush; + for(int i = 0; i < l->quads.len(); i++) + { + QUAD n = l->quads[i]; + + for(int p = 0; p < 5; p++) + { + n.points[p].x += f2fx(wx); + n.points[p].y += f2fx(wy); + } + + quads.add(n); + } +} + +void LAYER_QUADS::brush_flip_x() +{ +} + +void LAYER_QUADS::brush_flip_y() +{ +} + +void LAYER_QUADS::get_size(float *w, float *h) +{ + *w = 0; *h = 0; + + for(int i = 0; i < quads.len(); i++) + { + for(int p = 0; p < 5; p++) + { + *w = max(*w, fx2f(quads[i].points[p].x)); + *h = max(*h, fx2f(quads[i].points[p].y)); + } + } +} + +extern int selected_points; + +void LAYER_QUADS::render_properties(RECT *toolbox) +{ + // layer props + if(editor.props == PROPS_LAYER) + { + enum + { + PROP_IMAGE=0, + NUM_PROPS, + }; + + PROPERTY props[] = { + {"Image", image, PROPTYPE_INT_STEP, -1, 0}, + {0}, + }; + + static int ids[NUM_PROPS] = {0}; + int new_val = 0; + int prop = editor.do_properties(toolbox, props, ids, &new_val); + + if(prop == PROP_IMAGE) + { + if(new_val >= 0) + image = new_val%editor.map.images.len(); + else + image = -1; + } + } + + // quad props + QUAD *quad = editor.get_selected_quad(); + if(editor.props == PROPS_QUAD) + { + if(quad) + { + RECT slot; + ui_hsplit_t(toolbox, 15.0f, &slot, toolbox); + ui_do_label(&slot, "Quad Props", 12.0f, -1, -1); + + enum + { + PROP_POS_ENV=0, + PROP_POS_ENV_OFFSET, + PROP_COLOR_ENV, + PROP_COLOR_ENV_OFFSET, + NUM_PROPS, + }; + + PROPERTY props[] = { + {"Pos. Env", quad->pos_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()}, + {"Pos. TO", quad->pos_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Color Env", quad->color_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()}, + {"Color TO", quad->color_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + + {0}, + }; + + static int ids[NUM_PROPS] = {0}; + int new_val = 0; + int prop = editor.do_properties(toolbox, props, ids, &new_val); + + if(prop == PROP_POS_ENV) quad->pos_env = new_val; + if(prop == PROP_POS_ENV_OFFSET) quad->pos_env_offset = new_val; + if(prop == PROP_COLOR_ENV) quad->color_env = new_val; + if(prop == PROP_COLOR_ENV_OFFSET) quad->color_env_offset = new_val; + } + } + + // point props + if(editor.props == PROPS_QUAD_POINT && quad && selected_points) + { + RECT slot; + ui_hsplit_t(toolbox, 15.0f, &slot, toolbox); + ui_do_label(&slot, "Point Props", 14.0f, -1, -1); + + enum + { + PROP_COLOR=0, + NUM_PROPS, + }; + + int color = 0; + + for(int v = 0; v < 4; v++) + { + if(selected_points&(1<<v)) + { + color = 0; + color |= quad->colors[v].r<<24; + color |= quad->colors[v].g<<16; + color |= quad->colors[v].b<<8; + color |= quad->colors[v].a; + } + } + + + PROPERTY props[] = { + {"Color", color, PROPTYPE_COLOR, -1, editor.map.envelopes.len()}, + {0}, + }; + + static int ids[NUM_PROPS] = {0}; + int new_val = 0; + int prop = editor.do_properties(toolbox, props, ids, &new_val); + if(prop == PROP_COLOR) + { + for(int v = 0; v < 4; v++) + { + if(selected_points&(1<<v)) + { + color = 0; + quad->colors[v].r = (new_val>>24)&0xff; + quad->colors[v].g = (new_val>>16)&0xff; + quad->colors[v].b = (new_val>>8)&0xff; + quad->colors[v].a = new_val&0xff; + } + } + } + } +} + + diff --git a/src/editor/ed_layer_tiles.cpp b/src/editor/ed_layer_tiles.cpp new file mode 100644 index 00000000..f697e56e --- /dev/null +++ b/src/editor/ed_layer_tiles.cpp @@ -0,0 +1,294 @@ +#include <game/client/gc_mapres_tilemap.h> +#include <game/g_math.h> +#include "editor.hpp" + +static void render_tilemap(TILE *tiles, int w, int h, float scale) +{ + //gfx_texture_set(img_get(tmap->image)); + float screen_x0, screen_y0, screen_x1, screen_y1; + gfx_getscreen(&screen_x0, &screen_y0, &screen_x1, &screen_y1); + + // calculate the final pixelsize for the tiles + float tile_pixelsize = 1024/32.0f; + float final_tilesize = scale/(screen_x1-screen_x0) * gfx_screenwidth(); + float final_tilesize_scale = final_tilesize/tile_pixelsize; + + gfx_quads_begin(); + + int starty = (int)(screen_y0/scale)-1; + int startx = (int)(screen_x0/scale)-1; + int endy = (int)(screen_y1/scale)+1; + int endx = (int)(screen_x1/scale)+1; + + // adjust the texture shift according to mipmap level + float texsize = 1024.0f; + float frac = (1.25f/texsize) * (1/final_tilesize_scale); + float nudge = (0.5f/texsize) * (1/final_tilesize_scale); + + for(int y = starty; y < endy; y++) + for(int x = startx; x < endx; x++) + { + int mx = x; + int my = y; + if(mx<0) + continue; // mx = 0; + if(mx>=w) + continue; // mx = w-1; + if(my<0) + continue; // my = 0; + if(my>=h) + continue; // my = h-1; + + int c = mx + my*w; + + unsigned char index = tiles[c].index; + if(index) + { + unsigned char flags = tiles[c].flags; + int tx = index%16; + int ty = index/16; + int px0 = tx*(1024/16); + int py0 = ty*(1024/16); + int px1 = (tx+1)*(1024/16)-1; + int py1 = (ty+1)*(1024/16)-1; + + float u0 = nudge + px0/texsize+frac; + float v0 = nudge + py0/texsize+frac; + float u1 = nudge + px1/texsize-frac; + float v1 = nudge + py1/texsize-frac; + + if(flags&TILEFLAG_VFLIP) + { + float tmp = u0; + u0 = u1; + u1 = tmp; + } + + if(flags&TILEFLAG_HFLIP) + { + float tmp = v0; + v0 = v1; + v1 = tmp; + } + + gfx_quads_setsubset(u0,v0,u1,v1); + + gfx_quads_drawTL(x*scale, y*scale, scale, scale); + } + } + + gfx_quads_end(); +} + +LAYER_TILES::LAYER_TILES(int w, int h) +{ + type = LAYERTYPE_TILES; + type_name = "Tiles"; + width = w; + height = h; + image = -1; + tex_id = -1; + game = 0; + + tiles = new TILE[width*height]; + mem_zero(tiles, width*height*sizeof(TILE)); +} + +LAYER_TILES::~LAYER_TILES() +{ + delete [] tiles; +} + +void LAYER_TILES::make_palette() +{ + for(int y = 0; y < height; y++) + for(int x = 0; x < width; x++) + tiles[y*width+x].index = y*16+x; +} + +void LAYER_TILES::render() +{ + if(image >= 0 && image < editor.map.images.len()) + tex_id = editor.map.images[image]->tex_id; + gfx_texture_set(tex_id); + render_tilemap(tiles, width, height, 32.0f); +} + +int LAYER_TILES::convert_x(float x) const { return (int)(x/32.0f); } +int LAYER_TILES::convert_y(float y) const { return (int)(y/32.0f); } + +void LAYER_TILES::convert(RECT rect, RECTi *out) +{ + out->x = convert_x(rect.x); + out->y = convert_y(rect.y); + out->w = convert_x(rect.x+rect.w+31) - out->x; + out->h = convert_y(rect.y+rect.h+31) - out->y; +} + +void LAYER_TILES::snap(RECT *rect) +{ + RECTi out; + convert(*rect, &out); + rect->x = out.x*32.0f; + rect->y = out.y*32.0f; + rect->w = out.w*32.0f; + rect->h = out.h*32.0f; +} + +void LAYER_TILES::clamp(RECTi *rect) +{ + if(rect->x < 0) + { + rect->w += rect->x; + rect->x = 0; + } + + if(rect->y < 0) + { + rect->h += rect->y; + rect->y = 0; + } + + if(rect->x+rect->w > width) + rect->w = width-rect->x; + + if(rect->y+rect->h > height) + rect->h = height-rect->y; + + if(rect->h < 0) + rect->h = 0; + if(rect->w < 0) + rect->w = 0; +} + +void LAYER_TILES::brush_selecting(RECT rect) +{ + gfx_texture_set(-1); + gfx_quads_begin(); + gfx_setcolor(1,1,1,0.4f); + snap(&rect); + gfx_quads_drawTL(rect.x, rect.y, rect.w, rect.h); + gfx_quads_end(); + +} + +int LAYER_TILES::brush_grab(LAYERGROUP *brush, RECT rect) +{ + RECTi r; + convert(rect, &r); + clamp(&r); + + if(!r.w || !r.h) + return 0; + + // create new layers + LAYER_TILES *grabbed = new LAYER_TILES(r.w, r.h); + grabbed->tex_id = tex_id; + grabbed->image = image; + brush->add_layer(grabbed); + + // copy the tiles + for(int y = 0; y < r.h; y++) + for(int x = 0; x < r.w; x++) + grabbed->tiles[y*grabbed->width+x] = tiles[(r.y+y)*width+(r.x+x)]; + + return 1; +} + +void LAYER_TILES::brush_draw(LAYER *brush, float wx, float wy) +{ + // + LAYER_TILES *l = (LAYER_TILES *)brush; + int sx = convert_x(wx); + int sy = convert_y(wy); + + for(int y = 0; y < l->height; y++) + for(int x = 0; x < l->width; x++) + { + int fx = x+sx; + int fy = y+sy; + if(fx<0 || fx >= width || fy < 0 || fy >= height) + continue; + + tiles[fy*width+fx] = l->tiles[y*l->width+x]; + } +} + +void LAYER_TILES::brush_flip_x() +{ + for(int y = 0; y < height; y++) + for(int x = 0; x < width/2; x++) + { + TILE tmp = tiles[y*width+x]; + tiles[y*width+x] = tiles[y*width+x+width-1-x]; + tiles[y*width+x+width-1-x] = tmp; + } + + for(int y = 0; y < height; y++) + for(int x = 0; x < width; x++) + tiles[y*width+x].flags ^= TILEFLAG_VFLIP; +} + +void LAYER_TILES::brush_flip_y() +{ + for(int y = 0; y < height/2; y++) + for(int x = 0; x < width; x++) + { + TILE tmp = tiles[y*width+x]; + tiles[y*width+x] = tiles[(height-1-y)*width+x]; + tiles[(height-1-y)*width+x] = tmp; + } + + for(int y = 0; y < height; y++) + for(int x = 0; x < width; x++) + tiles[y*width+x].flags ^= TILEFLAG_HFLIP; +} + +void LAYER_TILES::resize(int new_w, int new_h) +{ + TILE *new_data = new TILE[new_w*new_h]; + mem_zero(new_data, new_w*new_h*sizeof(TILE)); + + // copy old data + for(int y = 0; y < min(new_h, height); y++) + mem_copy(&new_data[y*new_w], &tiles[y*width], min(width, new_w)*sizeof(TILE)); + + // replace old + delete [] tiles; + tiles = new_data; + width = new_w; + height = new_h; +} + + +void LAYER_TILES::render_properties(RECT *toolbox) +{ + if(editor.props != PROPS_LAYER) + return; + + enum + { + PROP_IMAGE=0, + PROP_WIDTH, + PROP_HEIGHT, + NUM_PROPS, + }; + + PROPERTY props[] = { + {"Image", image, PROPTYPE_INT_STEP, 0, 0}, + {"Width", width, PROPTYPE_INT_STEP, 1, 1000000000}, + {"Height", height, PROPTYPE_INT_STEP, 1, 1000000000}, + {0}, + }; + + static int ids[NUM_PROPS] = {0}; + int new_val = 0; + int prop = editor.do_properties(toolbox, props, ids, &new_val); + + if(prop == PROP_IMAGE) + image = new_val%editor.map.images.len(); + else if(prop == PROP_WIDTH && new_val > 1) + resize(new_val, height); + else if(prop == PROP_HEIGHT && new_val > 1) + resize(width, new_val); +} diff --git a/src/editor/editor.cpp b/src/editor/editor.cpp index 33175f7f..161192b5 100644 --- a/src/editor/editor.cpp +++ b/src/editor/editor.cpp @@ -1,5 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <stdio.h> +#include <stdlib.h> #include <string.h> extern "C" { @@ -16,1398 +16,2603 @@ extern "C" { #include <game/g_mapres.h> #include <game/g_game.h> -static int font_texture = 0; -static int checker_texture = 0; - -struct ent_type -{ - const char *name; - int id; - int numfields; - int fields[8]; -}; +#include "editor.hpp" -static ent_type ent_types[] = { - {"null", 0, 0, {0}}, - {"---", 0, 0, {0}}, - {"spawn", MAPRES_SPAWNPOINT, 0, {0}}, - {"spawn_red", MAPRES_SPAWNPOINT_RED, 0, {0}}, - {"spawn_blue", MAPRES_SPAWNPOINT_BLUE, 0, {0}}, - {"---", 0, 0, {0}}, - {"flagstand_red", MAPRES_FLAGSTAND_RED, 0, {0}}, - {"flagstand_blue", MAPRES_FLAGSTAND_BLUE, 0, {0}}, - {"---", 0, 0, {0}}, - {"gun", MAPRES_ITEM, 1, {ITEM_WEAPON_GUN,0}}, - {"shotgun", MAPRES_ITEM, 1, {ITEM_WEAPON_SHOTGUN,0}}, - {"rocket", MAPRES_ITEM, 1, {ITEM_WEAPON_ROCKET,0}}, - {"sniper", MAPRES_ITEM, 1, {ITEM_WEAPON_SNIPER,0}}, - {"hammer", MAPRES_ITEM, 1, {ITEM_WEAPON_HAMMER,0}}, - {"---", 0, 0, {0}}, - {"health", MAPRES_ITEM, 1, {ITEM_HEALTH,0}}, - {"armor", MAPRES_ITEM, 1, {ITEM_ARMOR,0}}, - {"---", 0, 0, {0}}, - {"ninja", MAPRES_ITEM, 1, {ITEM_NINJA,0}}, - {0, 0, 0, {0}} -}; +static int checker_texture = 0; +static int background_texture = 0; +static int cursor_texture = 0; +static int entities_texture = 0; -static int map_theme = 0; +EDITOR editor; -/******************************************************** - ENTITIES -*********************************************************/ -struct entity +LAYERGROUP::LAYERGROUP() { - int type; - int x, y; -}; - -static const int MAX_ENTITIES = 1024; -static entity entites[MAX_ENTITIES]; -static int num_entities = 0; + name = ""; + visible = true; + game_group = false; + offset_x = 0; + offset_y = 0; + parallax_x = 100; + parallax_y = 100; +} -static int ents_count() +LAYERGROUP::~LAYERGROUP() { - return num_entities; + clear(); } -static entity *ents_get(int index) +void LAYERGROUP::convert(RECT *rect) { - return &entites[index]; + rect->x += offset_x; + rect->y += offset_y; } -static int ents_delete(int index) +void LAYERGROUP::mapping(float *points) { - if(index < 0 || index >= ents_count()) - return -1; - num_entities--; - entites[index] = entites[num_entities]; - return 0; + mapscreen_to_world( + editor.world_offset_x, editor.world_offset_y, + parallax_x/100.0f, parallax_y/100.0f, + offset_x, offset_y, + gfx_screenaspect(), editor.world_zoom, points); + + points[0] += editor.editor_offset_x; + points[1] += editor.editor_offset_y; + points[2] += editor.editor_offset_x; + points[3] += editor.editor_offset_y; } -static int ents_new(int type, int x, int y) +void LAYERGROUP::mapscreen() { - entites[num_entities].type = type; - entites[num_entities].x = x; - entites[num_entities].y = y; - num_entities++; - return num_entities-1; + float points[4]; + mapping(points); + gfx_mapscreen(points[0], points[1], points[2], points[3]); } -/******************************************************** - TILEMAP -*********************************************************/ -struct tile +void LAYERGROUP::render() { - unsigned char index; - unsigned char flags; -}; + mapscreen(); + + for(int i = 0; i < layers.len(); i++) + { + if(layers[i]->visible && layers[i] != editor.game_layer) + layers[i]->render(); + } +} + +bool LAYERGROUP::is_empty() const { return layers.len() == 0; } +void LAYERGROUP::clear() { layers.deleteall(); } +void LAYERGROUP::add_layer(LAYER *l) { layers.add(l); } -struct tilemap +void LAYERGROUP::delete_layer(int index) { - int width; - int height; - int render_flags; - tile *tiles; -}; + if(index < 0 || index >= layers.len()) return; + delete layers[index]; + layers.removebyindex(index); +} -// allocates a new tilemap and inits the structure -static void tilemap_new(tilemap *tm, int width, int height) +void LAYERGROUP::get_size(float *w, float *h) { - unsigned size = sizeof(tile)*width*height; - mem_zero(tm, sizeof(tilemap)); - - tm->width = width; - tm->height = height; - tm->render_flags = 0; - tm->tiles = (tile *)mem_alloc(size, 1); - mem_zero(tm->tiles, size); + *w = 0; *h = 0; + for(int i = 0; i < layers.len(); i++) + { + float lw, lh; + layers[i]->get_size(&lw, &lh); + *w = max(*w, lw); + *h = max(*h, lh); + } } -// resizes an tilemap, copies the old data -static void tilemap_resize(tilemap *tm, int new_width, int new_height, int snap) + +int LAYERGROUP::swap_layers(int index0, int index1) { - if(new_width <= 0) new_width = 1; - if(new_height <= 0) new_height = 1; - - new_width = (new_width+snap-1)/snap*snap; - new_height = (new_height+snap-1)/snap*snap; - - unsigned size = sizeof(tile)*new_width*new_height; - tile *newtiles = (tile *)mem_alloc(size, 1); - mem_zero(newtiles, size); - - // copy old tiles - int w = new_width < tm->width ? new_width : tm->width; - int h = new_height < tm->height ? new_height : tm->height; - for(int y = 0; y < h; y++) - for(int x = 0; x < w; x++) - newtiles[y*new_width+x] = tm->tiles[y*tm->width+x]; - - // free old tiles and set new values - mem_free(tm->tiles); - tm->tiles = newtiles; - tm->width = new_width; - tm->height = new_height; -} + if(index0 < 0 || index0 >= layers.len()) return index0; + if(index1 < 0 || index1 >= layers.len()) return index0; + if(index0 == index1) return index0; + swap(layers[index0], layers[index1]); + return index1; +} -static void tilemap_destroy(tilemap *tm) +/******************************************************** + OTHER +*********************************************************/ +extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); +extern void draw_round_rect(float x, float y, float w, float h, float r); + +static void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding) { - mem_free(tm->tiles); - tm->tiles = 0; - tm->width = 0; - tm->height = 0; + gfx_texture_set(-1); + gfx_quads_begin(); + gfx_setcolor(color.r, color.g, color.b, color.a); + draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui_scale(), corners); + gfx_quads_end(); } -static void tilemap_vflip(tilemap *tm) +// copied from gc_menu.cpp, should be more generalized + +int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false) { - for(int iy = 0; iy < tm->height; iy++) - for(int ix = 0; ix < tm->width/2; ix++) - { - tile tmp = tm->tiles[iy*tm->width+ix]; - tm->tiles[iy*tm->width+ix] = tm->tiles[iy*tm->width+tm->width-ix-1]; - tm->tiles[iy*tm->width+tm->width-ix-1] = tmp; - } - - for(int iy = 0; iy < tm->height; iy++) - for(int ix = 0; ix < tm->width; ix++) - tm->tiles[iy*tm->width+ix].flags ^= TILEFLAG_VFLIP; + int inside = ui_mouse_inside(rect); + int r = 0; + static int at_index = 0; -} + if(ui_last_active_item() == id) + { + int len = strlen(str); -static void tilemap_hflip(tilemap *tm) -{ - for(int iy = 0; iy < tm->height/2; iy++) - for(int ix = 0; ix < tm->width; ix++) + if (inside && ui_mouse_button(0)) { - tile tmp = tm->tiles[iy*tm->width+ix]; - tm->tiles[iy*tm->width+ix] = tm->tiles[tm->height*tm->width-tm->width-tm->width*iy+ix]; - tm->tiles[tm->height*tm->width-tm->width-tm->width*iy+ix] = tmp; - } + int mx_rel = (int)(ui_mouse_x() - rect->x); - for(int iy = 0; iy < tm->height; iy++) - for(int ix = 0; ix < tm->width; ix++) - tm->tiles[iy*tm->width+ix].flags ^= TILEFLAG_HFLIP; -} + for (int i = 1; i <= len; i++) + { + if (gfx_pretty_text_width(14.0f, str, i) + 10 > mx_rel) + { + at_index = i - 1; + break; + } -static int tilemap_blit(tilemap *dst, tilemap *src, int x, int y) -{ - int count = 0; - // TODO: performance of this could be better - for(int iy = 0; iy < src->height; iy++) - for(int ix = 0; ix < src->width; ix++) - { - if(x+ix >= dst->width || y+iy >= dst->height) - continue; - if(x+ix < 0 || y+iy < 0) - continue; - - count++; - dst->tiles[(y+iy)*dst->width + x+ix] = src->tiles[iy*src->width + ix]; + if (i == len) + at_index = len; + } } - return count; -} -/******************************************************** - LAYERS -*********************************************************/ -struct layer -{ - tilemap tm; - int tileset_id; - int visible; - int main_layer; -}; + if (at_index > len) + at_index = len; + + for(int i = 0; i < inp_num_events(); i++) + { + INPUTEVENT e = inp_get_event(i); + char c = e.ch; + int k = e.key; -static const int MAX_LAYERS = 64; -static layer layers[MAX_LAYERS]; -static int num_layers = 0; -static int current_layer = 0; -static int current_hover_layer = -1; + if (!(c >= 0 && c < 32)) + { + if (len < str_size - 1 && at_index < str_size - 1) + { + memmove(str + at_index + 1, str + at_index, len - at_index + 1); + str[at_index] = c; + at_index++; + } + } -static int layers_remove(int index) -{ - if(index < 0 || index >= num_layers) - return 0; + if (k == KEY_BACKSPACE && at_index > 0) + { + memmove(str + at_index - 1, str + at_index, len - at_index + 1); + at_index--; + } + else if (k == KEY_DEL && at_index < len) + memmove(str + at_index, str + at_index + 1, len - at_index); + else if (k == KEY_ENTER) + ui_clear_last_active_item(); + else if (k == KEY_LEFT && at_index > 0) + at_index--; + else if (k == KEY_RIGHT && at_index < len) + at_index++; + else if (k == KEY_HOME) + at_index = 0; + else if (k == KEY_END) + at_index = len; + } + + r = 1; + } + + bool just_got_active = false; - // free the memory - mem_free(layers[index].tm.tiles); + if(ui_active_item() == id) + { + if(!ui_mouse_button(0)) + ui_set_active_item(0); + } + else if(ui_hot_item() == id) + { + if(ui_mouse_button(0)) + { + if (ui_last_active_item() != id) + just_got_active = true; + ui_set_active_item(id); + } + } - // move the layers - for(int i = index; i < num_layers-1; i++) - layers[i] = layers[i+1]; - num_layers--; - return 1; + if(inside) + ui_set_hot_item(id); + + RECT textbox = *rect; + ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); + ui_vmargin(&textbox, 5.0f, &textbox); + + const char *display_str = str; + char stars[128]; + + if(hidden) + { + unsigned s = strlen(str); + if(s >= sizeof(stars)) + s = sizeof(stars)-1; + memset(stars, '*', s); + stars[s] = 0; + display_str = stars; + } + + ui_do_label(&textbox, display_str, 14, -1, -1); + + if (ui_last_active_item() == id && !just_got_active) + { + float w = gfx_pretty_text_width(14.0f, display_str, at_index); + textbox.x += w*ui_scale(); + ui_do_label(&textbox, "_", 14, -1, -1); + } + + return r; } -static int layers_count() + +static vec4 get_button_color(const void *id, int checked) { - return num_layers; + if(checked < 0) + return vec4(0,0,0,0.5f); + + if(checked > 0) + { + if(ui_hot_item() == id) + return vec4(1,0,0,0.75f); + return vec4(1,0,0,0.5f); + } + + if(ui_hot_item() == id) + return vec4(1,1,1,0.75f); + return vec4(1,1,1,0.5f); } -static layer *layers_get_current() +static void draw_editor_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - return &layers[current_layer]; + if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra; + ui_draw_rect(r, get_button_color(id, checked), CORNER_ALL, 5.0f); + ui_do_label(r, text, 10, 0, -1); } -static layer *layers_get(int index) +static void draw_editor_button_l(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - return &layers[index]; + if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra; + ui_draw_rect(r, get_button_color(id, checked), CORNER_L, 5.0f); + ui_do_label(r, text, 10, 0, -1); } -static int layers_new(int w, int h) +static void draw_editor_button_m(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - if(num_layers+1 >= MAX_LAYERS) - return -1; - - tilemap_new(&layers[num_layers].tm, w, h); - layers[num_layers].tileset_id = -1; - layers[num_layers].visible = 1; - layers[num_layers].main_layer = 0; - num_layers++; - return num_layers-1; + if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra; + ui_draw_rect(r, get_button_color(id, checked), 0, 5.0f); + ui_do_label(r, text, 10, 0, -1); } -static int layers_swap(int index1, int index2) +static void draw_editor_button_r(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - // swap the two layers - layer temp = layers[index1]; - layers[index1] = layers[index2]; - layers[index2] = temp; - return -1; + if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra; + ui_draw_rect(r, get_button_color(id, checked), CORNER_R, 5.0f); + ui_do_label(r, text, 10, 0, -1); } -static int layers_moveup(int index) +static void draw_inc_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - if(index < 0 || index >= num_layers) - return index; - - if(index == 0) - return 0; - - layers_swap(index, index-1); - return index-1; + if(ui_hot_item == id) if(extra) editor.tooltip = (const char *)extra; + ui_draw_rect(r, get_button_color(id, checked), CORNER_R, 5.0f); + ui_do_label(r, ">", 10, 0, -1); } -static int layers_movedown(int index) +static void draw_dec_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - if(index < 0 || index >= num_layers) - return index; - - if(index+1 == num_layers) - return index; - - layers_swap(index, index+1); - return index+1; + if(ui_hot_item == id) if(extra) editor.tooltip = (const char *)extra; + ui_draw_rect(r, get_button_color(id, checked), CORNER_L, 5.0f); + ui_do_label(r, "<", 10, 0, -1); } -/******************************************************** - TILESET -*********************************************************/ -struct tileset -{ - int tex_id; - IMAGE_INFO img; -}; -static const int MAX_TILESETS = 64; -static tileset tilesets[MAX_TILESETS]; -static int num_tilesets = 0; -static int tilesets_new() +static void render_background(RECT view, int texture, float size, float brightness) { - tilesets[num_tilesets].img.width = 0; - tilesets[num_tilesets].img.height = 0; - tilesets[num_tilesets].img.data = 0; - tilesets[num_tilesets].tex_id = -1;// gfx_load_texture_raw(img.width, img.height, img.data); - num_tilesets++; - return num_tilesets-1; + gfx_texture_set(texture); + gfx_blend_normal(); + gfx_quads_begin(); + gfx_setcolor(brightness,brightness,brightness,1.0f); + gfx_quads_setsubset(0,0, view.w/size, view.h/size); + gfx_quads_drawTL(view.x, view.y, view.w, view.h); + gfx_quads_end(); } -static void tilesets_delete(int index) +static int selected_layer = 0; +static int selected_group = 0; +static int selected_quad = -1; +int selected_points = 0; +static int selected_envelope = 0; + +static LAYERGROUP brush; +static LAYER_TILES tileset_picker(16, 16); + +static int ui_do_value_selector(void *id, RECT *r, const char *label, int current, int min, int max, float scale) { - // remove the tileset - if(tilesets[index].tex_id >= 0) - gfx_unload_texture(tilesets[index].tex_id); - - for(int i = index; i < num_tilesets-1; i++) - tilesets[i] = tilesets[i+1]; - num_tilesets--; - - // adjust - for(int i = 0; i < layers_count(); i++) + /* logic */ + static float value; + int ret = 0; + int inside = ui_mouse_inside(r); + + if(ui_active_item() == id) { - if(layers_get(i)->tileset_id == index) - layers_get(i)->tileset_id = -1; - else if(layers_get(i)->tileset_id > index) - layers_get(i)->tileset_id--; + if(!ui_mouse_button(0)) + { + if(inside) + ret = 1; + editor.lock_mouse = false; + ui_set_active_item(0); + } + else + { + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + value += editor.mouse_delta_x*0.05f; + else + value += editor.mouse_delta_x; + + if(fabs(value) > scale) + { + int count = (int)(value/scale); + value = fmod(value, scale); + current += count; + if(current < min) + current = min; + if(current > max) + current = max; + } + } } -} - -static void tilesets_clear() -{ - for(int i = 0; i < num_tilesets; i++) + else if(ui_hot_item() == id) { - if(tilesets[i].tex_id >= 0) - gfx_unload_texture(tilesets[i].tex_id); - mem_free(tilesets[i].img.data); + if(ui_mouse_button(0)) + { + editor.lock_mouse = true; + value = 0; + ui_set_active_item(id); + } } - num_tilesets = 0; + if(inside) + ui_set_hot_item(id); + + // render + char buf[128]; + sprintf(buf, "%s %d", label, current); + ui_draw_rect(r, get_button_color(id, 0), CORNER_ALL, 5.0f); + ui_do_label(r, buf, 12, 0, -1); + return current; } -static int tilesets_set_img(int index, int w, int h, void *data) + +LAYERGROUP *EDITOR::get_selected_group() { - tilesets[index].img.width = w; - tilesets[index].img.height = h; - - if(tilesets[index].img.data) - mem_free(tilesets[index].img.data); - tilesets[index].img.data = data; - tilesets[index].tex_id = gfx_load_texture_raw(w, h, IMG_RGBA, data, IMG_RGBA); - return index; + if(selected_group >= 0 && selected_group < editor.map.groups.len()) + return editor.map.groups[selected_group]; + return 0x0; } -static int tilesets_count() +LAYER *EDITOR::get_selected_layer(int index) { - return num_tilesets; + LAYERGROUP *group = get_selected_group(); + if(!group) + return 0x0; + + if(selected_layer >= 0 && selected_layer < editor.map.groups[selected_group]->layers.len()) + return group->layers[selected_layer]; + return 0x0; } -static tileset *tilesets_get(int index) +LAYER *EDITOR::get_selected_layer_type(int index, int type) { - return &tilesets[index]; + LAYER *p = get_selected_layer(index); + if(p && p->type == type) + return p; + return 0x0; } -/******************************************************** - UI -*********************************************************/ +QUAD *EDITOR::get_selected_quad() +{ + LAYER_QUADS *ql = (LAYER_QUADS *)get_selected_layer_type(0, LAYERTYPE_QUADS); + if(!ql) + return 0; + if(selected_quad >= 0 && selected_quad < ql->quads.len()) + return &ql->quads[selected_quad]; + return 0; +} -static const int TILEMAPFLAG_READONLY = 1; -static const int TILEMAPFLAG_UISPACE = 2; -static const int TILEMAPFLAG_HILIGHTED = 4; -static void render_tilemap(tilemap *tm, float sx, float sy, float scale, int flags) +static void do_toolbar(RECT toolbar) { - float frac = (1.0f/1024.0f); //2.0f; - - gfx_quads_begin(); - - if(flags&TILEMAPFLAG_HILIGHTED) - gfx_setcolor(1.0f,0.5f,0.5f,1.0f); + RECT button; + + ui_vsplit_l(&toolbar, 16.0f, &button, &toolbar); + static int zoom_out_button = 0; + if(ui_do_button(&zoom_out_button, "ZO", 0, &button, draw_editor_button_l, "[NumPad-] Zoom out") || inp_key_down(KEY_KP_SUBTRACT)) + editor.zoom_level += 50; + + ui_vsplit_l(&toolbar, 16.0f, &button, &toolbar); + static int zoom_normal_button = 0; + if(ui_do_button(&zoom_normal_button, "1:1", 0, &button, draw_editor_button_m, "[NumPad*] Zoom to normal and remove editor offset") || inp_key_down(KEY_KP_MULTIPLY)) + { + editor.editor_offset_x = 0; + editor.editor_offset_y = 0; + editor.zoom_level = 100; + } + + ui_vsplit_l(&toolbar, 16.0f, &button, &toolbar); + static int zoom_in_button = 0; + if(ui_do_button(&zoom_in_button, "ZI", 0, &button, draw_editor_button_r, "[NumPad+] Zoom in") || inp_key_down(KEY_KP_ADD)) + editor.zoom_level -= 50; - for(int y = 0; y < tm->height; y++) - for(int x = 0; x < tm->width; x++) + if(editor.zoom_level < 50) + editor.zoom_level = 50; + editor.world_zoom = editor.zoom_level/100.0f; + + ui_vsplit_l(&toolbar, 10.0f, &button, &toolbar); + + + // brush manipulation + { + int enabled = brush.is_empty()?-1:0; + + // flip buttons + ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar); + static int flipx_button = 0; + if(ui_do_button(&flipx_button, "^X", enabled, &button, draw_editor_button_l, "Flip brush horizontal")) + { + for(int i = 0; i < brush.layers.len(); i++) + brush.layers[i]->brush_flip_x(); + } + + ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar); + static int flipy_button = 0; + if(ui_do_button(&flipy_button, "^Y", enabled, &button, draw_editor_button_r, "Flip brush vertical")) { - unsigned char d = tm->tiles[y*tm->width+x].index; - unsigned char f = tm->tiles[y*tm->width+x].flags; - if(d) + for(int i = 0; i < brush.layers.len(); i++) + brush.layers[i]->brush_flip_y(); + } + } + + // quad manipulation + { + // do add button + ui_vsplit_l(&toolbar, 10.0f, &button, &toolbar); + ui_vsplit_l(&toolbar, 60.0f, &button, &toolbar); + static int new_button = 0; + + LAYER_QUADS *qlayer = (LAYER_QUADS *)editor.get_selected_layer_type(0, LAYERTYPE_QUADS); + LAYER_TILES *tlayer = (LAYER_TILES *)editor.get_selected_layer_type(0, LAYERTYPE_TILES); + if(ui_do_button(&new_button, "Add Quad", qlayer?0:-1, &button, draw_editor_button, "Adds a new quad")) + { + if(qlayer) { - float u0 = (d%16)/16.0f+frac; - float v0 = (d/16)/16.0f+frac; - float u1 = (d%16)/16.0f+1.0f/16.0f-frac; - float v1 = (d/16)/16.0f+1.0f/16.0f-frac; - if(f&TILEFLAG_VFLIP) + float mapping[4]; + LAYERGROUP *g = editor.get_selected_group(); + g->mapping(mapping); + int add_x = f2fx(mapping[0] + (mapping[2]-mapping[0])/2); + int add_y = f2fx(mapping[1] + (mapping[3]-mapping[1])/2); + + QUAD *q = qlayer->new_quad(); + for(int i = 0; i < 5; i++) { - float tmp = u0; - u0 = u1; - u1 = tmp; + q->points[i].x += add_x; + q->points[i].y += add_y; } + } + } - if(f&TILEFLAG_HFLIP) + ui_vsplit_l(&toolbar, 10.0f, &button, &toolbar); + ui_vsplit_l(&toolbar, 60.0f, &button, &toolbar); + static int sq_button = 0; + if(ui_do_button(&sq_button, "Sq. Quad", editor.get_selected_quad()?0:-1, &button, draw_editor_button, "Squares the current quad")) + { + QUAD *q = editor.get_selected_quad(); + if(q) + { + int top = q->points[0].y; + int left = q->points[0].x; + int bottom = q->points[0].y; + int right = q->points[0].x; + + for(int k = 1; k < 4; k++) { - float tmp = v0; - v0 = v1; - v1 = tmp; + if(q->points[k].y < top) top = q->points[k].y; + if(q->points[k].x < left) left = q->points[k].x; + if(q->points[k].y > bottom) bottom = q->points[k].y; + if(q->points[k].x > right) right = q->points[k].x; } - gfx_quads_setsubset(u0,v0,u1,v1); - gfx_quads_drawTL(sx+x*scale, sy+y*scale, scale, scale); + q->points[0].x = left; q->points[0].y = top; + q->points[1].x = right; q->points[1].y = top; + q->points[2].x = left; q->points[2].y = bottom; + q->points[3].x = right; q->points[3].y = bottom; } + } - //gfx_quads_setsubset(x/16.0f,y/16.0f,(x+1)/16.0f,(y+1)/16.0f); - //gfx_quads_drawTL(sx+x*w,sy+y*h,w,h); + ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar); + ui_vsplit_l(&toolbar, 60.0f, &button, &toolbar); + bool in_gamegroup = editor.game_group->layers.find(tlayer) != -1; + static int col_button = 0; + if(ui_do_button(&col_button, "Make Col", (in_gamegroup&&tlayer)?0:-1, &button, draw_editor_button, "Constructs collision from the current layer")) + { + LAYER_TILES *gl = editor.game_layer; + int w = min(gl->width, tlayer->width); + int h = min(gl->height, tlayer->height); + dbg_msg("", "w=%d h=%d", w, h); + for(int y = 0; y < h; y++) + for(int x = 0; x < w; x++) + { + if(gl->tiles[y*gl->width+x].index <= TILE_SOLID) + gl->tiles[y*gl->width+x].index = tlayer->tiles[y*tlayer->width+x].index?TILE_SOLID:TILE_AIR; + } } - gfx_quads_end(); + } } -/******************************************************** - EDITOR -*********************************************************/ - -static void ui_do_frame(float x, float y, float w, float h) +static void rotate(POINT *center, POINT *point, float rotation) { - static int frame_id = 0; - int inside = ui_mouse_inside(x,y,w,h); - if(inside) - ui_set_hot_item(&frame_id); - - gfx_texture_set(-1); - gfx_blend_normal(); - gfx_quads_begin(); - gfx_setcolor(0.0f, 0.0f, 0.0f, 1.0f); - gfx_quads_drawTL(x, y, w, h); - gfx_quads_end(); - gfx_blend_normal(); + int x = point->x - center->x; + int y = point->y - center->y; + point->x = (int)(x * cosf(rotation) - y * sinf(rotation) + center->x); + point->y = (int)(x * sinf(rotation) + y * cosf(rotation) + center->y); } -static tilemap brush = {0}; -static tilemap chooser = {0}; -static float world_offset_x = 0, world_offset_y = 0; -static int world_zoom = 3; -static char editor_filename[128] = {0}; -static int editor_mode = 0; // 0 == tiles, 1 == ents -static int editor_selected_ent = -1; - -static int ui_do_tilemap(void *id, tilemap *tm, int flags, float x, float y, float scale) +static void do_quad(QUAD *q, int index) { - /* - int do_input = 1; - if(inp_key_pressed(KEY_LALT) || inp_key_pressed(KEY_RALT)) - do_input = 0;*/ - - float mx = ui_mouse_world_x(); - float my = ui_mouse_world_y(); - if(flags&TILEMAPFLAG_UISPACE) + enum + { + OP_NONE=0, + OP_MOVE_ALL, + OP_MOVE_PIVOT, + OP_ROTATE, + }; + + // some basic values + void *id = &q->points[4]; // use pivot addr as id + static POINT rotate_points[4]; + static float last_wx; + static float last_wy; + static int operation = OP_NONE; + static float rotate_angle = 0; + float wx = ui_mouse_world_x(); + float wy = ui_mouse_world_y(); + + // get pivot + float center_x = fx2f(q->points[4].x); + float center_y = fx2f(q->points[4].y); + + float dx = (center_x - wx); + float dy = (center_y - wy); + if(dx*dx+dy*dy < 10*10) + ui_set_hot_item(id); + + // draw selection background + if(selected_quad == index) { - mx = ui_mouse_x(); - my = ui_mouse_y(); + gfx_setcolor(0,0,0,1); + gfx_quads_draw(center_x, center_y, 7.0f, 7.0f); } - int tmx = (int)((mx-x)/scale); // tilemap x - int tmy = (int)((my-y)/scale); // tilemap y - - static int start_tmx, start_tmy; - static int grabbing = 0; - - //float start_tmx_wx = start_tmx*scale+x; - //float start_tmx_wy = start_tmy*scale+y; - - int select_x = 0; - int select_y = 0; - int select_w = 1; - int select_h = 1; - float select_wx = 0; - float select_wy = 0; - float select_ww = 0; - float select_wh = 0; - - if(ui_hot_item() == id) + if(ui_active_item() == id) { - int x0 = start_tmx; - int y0 = start_tmy; - int x1 = tmx; - int y1 = tmy; - - if(x1 < x0) + // check if we only should move pivot + if(operation == OP_MOVE_PIVOT) { - int tmp = x1; - x1 = x0; - x0 = tmp; + q->points[4].x += f2fx(wx-last_wx); + q->points[4].y += f2fx(wy-last_wy); } - - if(y1 < y0) + else if(operation == OP_MOVE_ALL) + { + // move all points including pivot + for(int v = 0; v < 5; v++) + { + q->points[v].x += f2fx(wx-last_wx); + q->points[v].y += f2fx(wy-last_wy); + } + } + else if(operation == OP_ROTATE) { - int tmp = y1; - y1 = y0; - y0 = tmp; + for(int v = 0; v < 4; v++) + { + q->points[v] = rotate_points[v]; + rotate(&q->points[4], &q->points[v], rotate_angle); + } } - select_w = x1-x0; - select_h = y1-y0; - select_w++; - select_h++; - select_x = x0; - select_y = y0; - - select_wx = select_x*scale+x; - select_wy = select_y*scale+y; - select_ww = select_w*scale; - select_wh = select_h*scale; - } - - // ui_do_tilemap always tries to steal the focus - ui_set_hot_item(id); - - // render the tilemap - render_tilemap(tm, x, y, scale, flags); - - if(ui_hot_item() == id) - { - if(brush.tiles != 0) + rotate_angle += (editor.mouse_delta_x) * 0.002f; + last_wx = wx; + last_wy = wy; + + if(!ui_mouse_button(0)) { - // draw brush - render_tilemap(&brush, (tmx-brush.width/2)*scale, (tmy-brush.height/2)*scale, scale, flags); - - gfx_texture_set(-1); - gfx_blend_additive(); - gfx_quads_begin(); - gfx_setcolor(1.0f, 0.0f, 0.0f, 0.25f); - gfx_quads_drawTL((tmx-brush.width/2)*scale, (tmy-brush.height/2)*scale, brush.width*scale, brush.height*scale); - gfx_quads_end(); - gfx_blend_normal(); + editor.lock_mouse = false; + operation = OP_NONE; + ui_set_active_item(0); } - if(grabbing == 0) + gfx_setcolor(1,1,1,1); + } + else if(ui_hot_item() == id) + { + gfx_setcolor(1,1,1,1); + editor.tooltip = "Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate"; + + if(ui_mouse_button(0)) { - if(ui_mouse_button(0)) + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + operation = OP_MOVE_PIVOT; + else if(inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL)) { - //grabbing = 1; - start_tmx = (int)((mx-x)/scale); - start_tmy = (int)((my-y)/scale); - if(brush.tiles == 0) - { - dbg_msg("editor", "grabbing..."); - grabbing = 1; // grab tiles - } - else - { - // paint - if(!(flags&TILEMAPFLAG_READONLY)) - { - layer *l = layers_get_current(); - int px = tmx-brush.width/2; - int py = tmy-brush.height/2; - tilemap_blit(&l->tm, &brush, px, py); - //dbg_msg("editor", "painted %d tiles at (%d,%d)", c, px, py); - } - } + editor.lock_mouse = true; + operation = OP_ROTATE; + rotate_angle = 0; + rotate_points[0] = q->points[0]; + rotate_points[1] = q->points[1]; + rotate_points[2] = q->points[2]; + rotate_points[3] = q->points[3]; } - } - else - { - gfx_texture_set(-1); - gfx_blend_additive(); - gfx_quads_begin(); - gfx_setcolor(1.0f, 1.0f, 1.0f, 0.25f); - gfx_quads_drawTL(select_wx, select_wy, select_ww, select_wh); - gfx_quads_end(); - gfx_blend_normal(); - - if(!ui_mouse_button(0)) - { - grabbing = 0; + else + operation = OP_MOVE_ALL; - if(brush.tiles == 0) - { - // create brush - dbg_msg("editor", "creating brush w=%d h=%d p0=(%d,%d)", select_w, select_h, select_x, select_y); - tilemap_new(&brush, select_w, select_h); - - // copy data - for(int y = 0; y < select_h; y++) - for(int x = 0; x < select_w; x++) - brush.tiles[y*select_w+x] = tm->tiles[(select_y+y)*tm->width + select_x+x]; - } - } + ui_set_active_item(id); + selected_quad = index; + editor.props = PROPS_QUAD; + last_wx = wx; + last_wy = wy; } } - - // raw rect around tilemap - gfx_texture_set(-1); - gfx_quads_begin(); - float w = tm->width*scale; - float h = tm->height*scale; - gfx_quads_drawTL(x-2, y-2, 2, h+4); - gfx_quads_drawTL(x-2, y-2, w+4, 2); - gfx_quads_drawTL(x+w, y-2, 2, h+4); - gfx_quads_drawTL(x-2, y+h, w+4, 2); - gfx_quads_end(); - - return 0; + else + gfx_setcolor(0,1,0,1); + + gfx_quads_draw(center_x, center_y, 5.0f, 5.0f); } -static int ui_do_entity(void *id, entity *ent, int selected) +static void do_quad_point(QUAD *q, int quad_index, int v) { - float x = (float)ent->x; - float y = (float)ent->y; - float w = 16; - float h = 16; - - float mx = ui_mouse_world_x(); - float my = ui_mouse_world_y(); + void *id = &q->points[v]; + + float wx = ui_mouse_world_x(); + float wy = ui_mouse_world_y(); - int inside = 0; - int r = 0; - if(mx > x-w/2 && mx < x+w/2 && my > y-h/2 && my < y+h/2) - inside = 1; + float px = fx2f(q->points[v].x); + float py = fx2f(q->points[v].y); - if(inside) + float dx = (px - wx); + float dy = (py - wy); + if(dx*dx+dy*dy < 10*10) ui_set_hot_item(id); - - if(ui_hot_item() == id && ui_mouse_button(0)) + + // draw selection background + if(selected_quad == quad_index && selected_points&(1<<v)) { - ui_set_active_item(id); - r = 1; + gfx_setcolor(0,0,0,1); + gfx_quads_draw(px, py, 7.0f, 7.0f); } + enum + { + OP_NONE=0, + OP_MOVEPOINT, + OP_MOVEUV + }; + + static bool moved; + static int operation = OP_NONE; + if(ui_active_item() == id) { + float dx = editor.mouse_delta_wx; + float dy = editor.mouse_delta_wy; + if(!moved) + { + if(dx*dx+dy*dy > 0.5f) + moved = true; + } + + if(moved) + { + if(operation == OP_MOVEPOINT) + { + for(int m = 0; m < 4; m++) + if(selected_points&(1<<m)) + { + q->points[m].x += f2fx(dx); + q->points[m].y += f2fx(dy); + } + } + else if(operation == OP_MOVEUV) + { + for(int m = 0; m < 4; m++) + if(selected_points&(1<<m)) + { + q->texcoords[m].x += f2fx(dx*0.001f); + q->texcoords[m].y += f2fx(dy*0.001f); + } + } + } + if(!ui_mouse_button(0)) + { + if(!moved) + { + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + selected_points ^= 1<<v; + else + selected_points = 1<<v; + + editor.props = PROPS_QUAD_POINT; + } + editor.lock_mouse = false; ui_set_active_item(0); - ent->x = (int)ui_mouse_world_x(); - ent->y = (int)ui_mouse_world_y(); - ent->x = (ent->x/32)*32+16; - ent->y = (ent->y/32)*32+16; + } + + gfx_setcolor(1,1,1,1); } - - // raw rect around tilemap - gfx_texture_set(-1); - gfx_quads_begin(); - if(selected) - gfx_setcolor(1.0f, 0.5f, 0.5f, 0.95f); else if(ui_hot_item() == id) - gfx_setcolor(1.0f, 1.0f, 1.0f, 0.95f); - else - gfx_setcolor(0.75f, 0.75f, 0.75f, 0.95f); + { + gfx_setcolor(1,1,1,1); + editor.tooltip = "Left mouse button to move. Hold shift to move the texture."; - gfx_quads_drawTL(x-w/2, y-w/2, w, h); - gfx_quads_end(); - - gfx_texture_set(font_texture); - if(ent->type >= 0) - gfx_quads_text(x-4, y-h/2-4, 24.0f, ent_types[ent->type].name); + if(ui_mouse_button(0)) + { + ui_set_active_item(id); + moved = false; + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + { + operation = OP_MOVEUV; + editor.lock_mouse = true; + } + else + operation = OP_MOVEPOINT; + + if(!(selected_points&(1<<v))) + { + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + selected_points |= 1<<v; + else + selected_points = 1<<v; + moved = true; + } + + editor.props = PROPS_QUAD_POINT; + selected_quad = quad_index; + } + } + else + gfx_setcolor(1,0,0,1); - return r; + gfx_quads_draw(px, py, 5.0f, 5.0f); } - -static int editor_reset() +static void do_map_editor(RECT view, RECT toolbar) { - // delete all layers - while(layers_count()) - layers_remove(layers_count()-1); + // do the toolbar + if(editor.gui_active) + do_toolbar(toolbar); - tilemap_destroy(&brush); - current_layer = 0; + ui_clip_enable(&view); - tilesets_clear(); - - // init chooser - static tile chooser_tiles[256]; - for(int i = 0; i < 256; i++) + bool show_picker = inp_key_pressed(KEY_SPACE) != 0; + + // render all good stuff + if(!show_picker) { - chooser_tiles[i].index = i; - chooser_tiles[i].flags = 0; + for(int g = 0; g < editor.map.groups.len(); g++) + { + if(editor.map.groups[g]->visible) + editor.map.groups[g]->render(); + } + + // render the game above everything else + if(editor.game_group->visible && editor.game_layer->visible) + { + editor.game_group->mapscreen(); + editor.game_layer->render(); + } } - - chooser.width = 16; - chooser.height = 16; - chooser.tiles = chooser_tiles; - - return 0; -} - -void draw_editor_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra) -{ - gfx_blend_normal(); - gfx_texture_set(-1); - gfx_quads_begin(); - if(ui_hot_item() == id) - gfx_setcolor(1,1,1,1); - else if(checked) - gfx_setcolor(0.75f,0.5f,0.5f,1); - else - gfx_setcolor(0.5f,0.5f,0.5f,1); - - gfx_quads_drawTL(x,y,w,h); - gfx_quads_end(); - gfx_pretty_text(x+1, y-1, 6.5f, text, -1); -} + static void *editor_id = (void *)&editor_id; + int inside = ui_mouse_inside(&view); - -int editor_load(const char *filename) -{ - editor_reset(); + // fetch mouse position + float wx = ui_mouse_world_x(); + float wy = ui_mouse_world_y(); + float mx = ui_mouse_x(); + float my = ui_mouse_y(); - DATAFILE *df = datafile_load(filename); - if(!df) - return 0; + static float start_wx = 0; + static float start_wy = 0; + static float start_mx = 0; + static float start_my = 0; - // load tilesets + enum { - int start, count; - datafile_get_type(df, MAPRES_IMAGE, &start, &count); - for(int i = 0; i < count; i++) + OP_NONE=0, + OP_BRUSH_GRAB, + OP_BRUSH_DRAW, + OP_PAN_WORLD, + OP_PAN_EDITOR, + }; + + // remap the screen so it can display the whole tileset + if(show_picker) + { + RECT screen = *ui_screen(); + float size = 32.0*16.0f; + float w = size*(screen.w/view.w); + float h = size*(screen.h/view.h); + float x = -(view.x/screen.w)*w; + float y = -(view.y/screen.h)*h; + wx = x+w*mx/screen.w; + wy = y+h*my/screen.h; + gfx_mapscreen(x, y, x+w, y+h); + LAYER_TILES *t = (LAYER_TILES *)editor.get_selected_layer_type(0, LAYERTYPE_TILES); + if(t) { - mapres_image *img = (mapres_image *)datafile_get_item(df, start+i, 0, 0); - void *data = datafile_get_data(df, img->image_data); - int id = tilesets_new(); - void *data_cpy = mem_alloc(img->width*img->height*4, 1); - mem_copy(data_cpy, data, img->width*img->height*4); - tilesets_set_img(id, img->width, img->height, data_cpy); + tileset_picker.image = t->image; + tileset_picker.tex_id = t->tex_id; + tileset_picker.render(); } } - // load tilemaps + static int operation = OP_NONE; + + // draw layer borders + LAYER *edit_layers[16]; + int num_edit_layers = 0; + num_edit_layers = 0; + + if(show_picker) { - int start, num; - datafile_get_type(df, MAPRES_TILEMAP, &start, &num); - for(int t = 0; t < num; t++) + edit_layers[0] = &tileset_picker; + num_edit_layers++; + } + else + { + edit_layers[0] = editor.get_selected_layer(0); + if(edit_layers[0]) + num_edit_layers++; + + LAYERGROUP *g = editor.get_selected_group(); + if(g) { - mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0); - //unsigned char *data = (unsigned char *)datafile_get_data(df, tmap->data); + g->mapscreen(); - layer *l = layers_get(layers_new(tmap->width, tmap->height)); - mem_copy(l->tm.tiles, datafile_get_data(df, tmap->data), tmap->width*tmap->height*2); - l->tileset_id = tmap->image; - l->main_layer = tmap->main; - - // force a main layer - if(num == 1) - l->main_layer = 1; + for(int i = 0; i < num_edit_layers; i++) + { + if(edit_layers[i]->type != LAYERTYPE_TILES) + continue; + + float w, h; + edit_layers[i]->get_size(&w, &h); + + gfx_texture_set(-1); + gfx_lines_begin(); + gfx_lines_draw(0,0, w,0); + gfx_lines_draw(w,0, w,h); + gfx_lines_draw(w,h, 0,h); + gfx_lines_draw(0,h, 0,0); + gfx_lines_end(); + } } } - - // load entities - for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++) + + if(inside) { - // fetch entities of this class - int start, num; - datafile_get_type(df, t, &start, &num); + ui_set_hot_item(editor_id); + + // do global operations like pan and zoom + if(ui_active_item() == 0 && ui_mouse_button(0)) + { + start_wx = wx; + start_wy = wy; + start_mx = mx; + start_my = my; + + if(inp_key_pressed(KEY_LALT)) + { + if(inp_key_pressed(KEY_LSHIFT)) + operation = OP_PAN_EDITOR; + else + operation = OP_PAN_WORLD; + ui_set_active_item(editor_id); + } + } - for(int i = 0; i < num; i++) + // brush editing { - mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0); - - // map type - int type = 0; - for(int k = 0; ent_types[k].name; k++) + if(brush.is_empty()) + editor.tooltip = "Use left mouse button to drag and create a brush."; + else + editor.tooltip = "Use left mouse button to paint with the brush. Right button clears the brush."; + + if(ui_active_item() == editor_id) { - if(ent_types[k].id == t && - memcmp(ent_types[k].fields, e->data, ent_types[k].numfields*sizeof(int)) == 0) + RECT r; + r.x = start_wx; + r.y = start_wy; + r.w = wx-start_wx; + r.h = wy-start_wy; + if(r.w < 0) { - type = k; - break; + r.x += r.w; + r.w = -r.w; + } + + if(r.h < 0) + { + r.y += r.h; + r.h = -r.h; + } + + if(operation == OP_BRUSH_DRAW) + { + if(!brush.is_empty()) + { + // draw with brush + for(int k = 0; k < num_edit_layers; k++) + { + if(edit_layers[k]->type == brush.layers[0]->type) + edit_layers[k]->brush_draw(brush.layers[0], wx, wy); + } + } + } + else if(operation == OP_BRUSH_GRAB) + { + if(!ui_mouse_button(0)) + { + // grab brush + dbg_msg("editor", "grabbing %f %f %f %f", r.x, r.y, r.w, r.h); + + // TODO: do all layers + int grabs = 0; + for(int k = 0; k < num_edit_layers; k++) + grabs += edit_layers[k]->brush_grab(&brush, r); + if(grabs == 0) + brush.clear(); + } + else + { + editor.map.groups[selected_group]->mapscreen(); + for(int k = 0; k < num_edit_layers; k++) + edit_layers[k]->brush_selecting(r); + gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h); + } + } + } + else + { + if(ui_mouse_button(1)) + brush.clear(); + + if(ui_mouse_button(0) && operation == OP_NONE) + { + ui_set_active_item(editor_id); + + if(brush.is_empty()) + operation = OP_BRUSH_GRAB; + else + { + operation = OP_BRUSH_DRAW; + for(int k = 0; k < num_edit_layers; k++) + { + if(edit_layers[k]->type == brush.layers[0]->type) + edit_layers[k]->brush_place(brush.layers[0], wx, wy); + } + + } + } + + if(!brush.is_empty()) + { + brush.offset_x = -(int)wx; + brush.offset_y = -(int)wy; + for(int i = 0; i < brush.layers.len(); i++) + { + if(brush.layers[i]->type == LAYERTYPE_TILES) + { + brush.offset_x = -(int)(wx/32.0f)*32; + brush.offset_y = -(int)(wy/32.0f)*32; + break; + } + } + + LAYERGROUP *g = editor.get_selected_group(); + brush.offset_x += g->offset_x; + brush.offset_y += g->offset_y; + brush.parallax_x = g->parallax_x; + brush.parallax_y = g->parallax_y; + brush.render(); + float w, h; + brush.get_size(&w, &h); + + gfx_texture_set(-1); + gfx_lines_begin(); + gfx_lines_draw(0,0, w,0); + gfx_lines_draw(w,0, w,h); + gfx_lines_draw(w,h, 0,h); + gfx_lines_draw(0,h, 0,0); + gfx_lines_end(); + + } + } + } + + if(!show_picker && brush.is_empty()) + { + // fetch layers + LAYERGROUP *g = editor.get_selected_group(); + if(g) + g->mapscreen(); + + for(int k = 0; k < num_edit_layers; k++) + { + if(edit_layers[k]->type == LAYERTYPE_QUADS) + { + LAYER_QUADS *layer = (LAYER_QUADS *)edit_layers[k]; + + gfx_texture_set(-1); + gfx_quads_begin(); + for(int i = 0; i < layer->quads.len(); i++) + { + for(int v = 0; v < 4; v++) + do_quad_point(&layer->quads[i], i, v); + + do_quad(&layer->quads[i], i); + } + gfx_quads_end(); } } - //dbg_msg("editor", "ent type=%d pos=(%d,%d)", type, e->x, e->y); - ents_new(type, e->x, e->y); + gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h); + } + + // do panning + if(ui_active_item() == editor_id) + { + if(operation == OP_PAN_WORLD) + { + editor.world_offset_x -= editor.mouse_delta_x*editor.world_zoom; + editor.world_offset_y -= editor.mouse_delta_y*editor.world_zoom; + } + else if(operation == OP_PAN_EDITOR) + { + editor.editor_offset_x -= editor.mouse_delta_x*editor.world_zoom; + editor.editor_offset_y -= editor.mouse_delta_y*editor.world_zoom; + } } + + + // release mouse + if(!ui_mouse_button(0)) + { + operation = OP_NONE; + ui_set_active_item(0); + } + } - // load theme + // render screen sizes + if(editor.proof_borders) { - mapres_theme *e = (mapres_theme *)datafile_find_item(df, MAPRES_TEMP_THEME, 0); - map_theme = 0; - if(e) - map_theme = e->id; + LAYERGROUP *g = editor.game_group; + g->mapscreen(); + + gfx_texture_set(-1); + gfx_lines_begin(); + + float last_points[4]; + float start = 1.0f; //9.0f/16.0f; + float end = 16.0f/9.0f; + const int num_steps = 20; + for(int i = 0; i <= num_steps; i++) + { + float points[4]; + float aspect = start + (end-start)*(i/(float)num_steps); + + mapscreen_to_world( + editor.world_offset_x, editor.world_offset_y, + 1.0f, 1.0f, 0.0f, 0.0f, aspect, 1.0f, points); + + if(i == 0) + { + gfx_lines_draw(points[0], points[1], points[2], points[1]); + gfx_lines_draw(points[0], points[3], points[2], points[3]); + } + + if(i != 0) + { + gfx_lines_draw(points[0], points[1], last_points[0], last_points[1]); + gfx_lines_draw(points[2], points[1], last_points[2], last_points[1]); + gfx_lines_draw(points[0], points[3], last_points[0], last_points[3]); + gfx_lines_draw(points[2], points[3], last_points[2], last_points[3]); + } + + if(i == num_steps) + { + gfx_lines_draw(points[0], points[1], points[0], points[3]); + gfx_lines_draw(points[2], points[1], points[2], points[3]); + } + + mem_copy(last_points, points, sizeof(points)); + } + + if(0) + { + gfx_setcolor(1.0f,0,0,1); + for(int i = 0; i < 4; i++) + { + float points[4]; + float aspects[] = {4.0f/3.0f, 5.0f/4.0f, 16.0f/10.0f, 16.0f/9.0f}; + float aspect = aspects[i]; + + mapscreen_to_world( + editor.world_offset_x, editor.world_offset_y, + 1.0f, 1.0f, 0.0f, 0.0f, aspect, 1.0f, points); + + RECT r; + r.x = points[0]; + r.y = points[1]; + r.w = points[2]-points[0]; + r.h = points[3]-points[1]; + + gfx_lines_draw(r.x, r.y, r.x+r.w, r.y); + gfx_lines_draw(r.x+r.w, r.y, r.x+r.w, r.y+r.h); + gfx_lines_draw(r.x+r.w, r.y+r.h, r.x, r.y+r.h); + gfx_lines_draw(r.x, r.y+r.h, r.x, r.y); + } + } + + gfx_lines_end(); } - datafile_unload(df); - return 1; + gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h); + ui_clip_disable(); } -int editor_save(const char *filename) +int EDITOR::do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val) { - DATAFILE_OUT *df = datafile_create(filename); + int change = -1; - // add tilesets - for(int i = 0; i < tilesets_count(); i++) + for(int i = 0; props[i].name; i++) { - mapres_image img; - tileset *ts = tilesets_get(i); - img.width = ts->img.width; - img.height = ts->img.height; - img.image_data = datafile_add_data(df, ts->img.width*ts->img.height*4, ts->img.data); - datafile_add_item(df, MAPRES_IMAGE, i, sizeof(img), &img); + RECT slot; + ui_hsplit_t(toolbox, 13.0f, &slot, toolbox); + RECT label, shifter; + ui_vsplit_mid(&slot, &label, &shifter); + ui_hmargin(&shifter, 1.0f, &shifter); + ui_do_label(&label, props[i].name, 10.0f, -1, -1); + + if(props[i].type == PROPTYPE_INT_STEP) + { + RECT inc, dec; + char buf[64]; + + ui_vsplit_r(&shifter, 10.0f, &shifter, &inc); + ui_vsplit_l(&shifter, 10.0f, &dec, &shifter); + sprintf(buf, "%d", props[i].value); + ui_draw_rect(&shifter, vec4(1,1,1,0.5f), 0, 0.0f); + ui_do_label(&shifter, buf, 10.0f, 0, -1); + + if(ui_do_button(&ids[i], 0, 0, &dec, draw_dec_button, "Decrease")) + { + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + *new_val = props[i].value-5; + else + *new_val = props[i].value-1; + change = i; + } + if(ui_do_button(((char *)&ids[i])+1, 0, 0, &inc, draw_inc_button, "Increase")) + { + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + *new_val = props[i].value+5; + else + *new_val = props[i].value+1; + change = i; + } + } + else if(props[i].type == PROPTYPE_INT_SCROLL) + { + int new_value = ui_do_value_selector(&ids[i], &shifter, "", props[i].value, props[i].min, props[i].max, 1.0f); + if(new_value != props[i].value) + { + *new_val = new_value; + change = i; + } + } + else if(props[i].type == PROPTYPE_COLOR) + { + static const char *texts[4] = {"R", "G", "B", "A"}; + static int shift[] = {24, 16, 8, 0}; + int new_color = 0; + + for(int c = 0; c < 4; c++) + { + int v = (props[i].value >> shift[c])&0xff; + new_color |= ui_do_value_selector(((char *)&ids[i])+c, &shifter, texts[c], v, 0, 255, 1.0f)<<shift[c]; + + if(c != 3) + { + ui_hsplit_t(toolbox, 13.0f, &slot, toolbox); + ui_vsplit_mid(&slot, 0, &shifter); + ui_hmargin(&shifter, 1.0f, &shifter); + } + } + + if(new_color != props[i].value) + { + *new_val = new_color; + change = i; + } + } } - // add tilemaps - for(int i = 0; i < layers_count(); i++) + return change; +} + +static void render_layers(RECT toolbox, RECT toolbar, RECT view) +{ + RECT layersbox = toolbox; + RECT propsbox; + + do_map_editor(view, toolbar); + + if(!editor.gui_active) + return; + + RECT slot, button; + char buf[64]; + + int valid_group = 0; + int valid_layer = 0; + if(selected_group >= 0 && selected_group < editor.map.groups.len()) + valid_group = 1; + + if(valid_group && selected_layer >= 0 && selected_layer < editor.map.groups[selected_group]->layers.len()) + valid_layer = 1; + + int valid_group_mask = valid_group ? 0 : -1; + int valid_layer_mask = valid_layer ? 0 : -1; + { - layer *l = layers_get(i); - mapres_tilemap tm; - tm.image = l->tileset_id; - tm.width = l->tm.width; - tm.height = l->tm.height; - tm.x = 0; - tm.y = 0; - tm.main = l->main_layer; - tm.scale = 1<<16; - tm.data = datafile_add_data(df, l->tm.width*l->tm.height*2, l->tm.tiles); - datafile_add_item(df, MAPRES_TILEMAP, i, sizeof(tm), &tm); + ui_hsplit_t(&layersbox, 12.0f, &slot, &layersbox); + + // new layer group + ui_vsplit_l(&slot, 12.0f, &button, &slot); + static int new_layer_group_button = 0; + if(ui_do_button(&new_layer_group_button, "G+", 0, &button, draw_editor_button, "New group")) + { + editor.map.new_group(); + selected_group = editor.map.groups.len()-1; + editor.props = PROPS_GROUP; + } + + // new tile layer + ui_vsplit_l(&slot, 10.0f, &button, &slot); + ui_vsplit_l(&slot, 12.0f, &button, &slot); + static int new_tile_layer_button = 0; + if(ui_do_button(&new_tile_layer_button, "T+", valid_group_mask, &button, draw_editor_button, "New tile layer")) + { + LAYER *l = new LAYER_TILES(50, 50); + editor.map.groups[selected_group]->add_layer(l); + selected_layer = editor.map.groups[selected_group]->layers.len()-1; + editor.props = PROPS_LAYER; + } + + // new quad layer + ui_vsplit_l(&slot, 2.0f, &button, &slot); + ui_vsplit_l(&slot, 12.0f, &button, &slot); + static int new_quad_layer_button = 0; + if(ui_do_button(&new_quad_layer_button, "Q+", valid_group_mask, &button, draw_editor_button, "New quad layer")) + { + LAYER *l = new LAYER_QUADS; + editor.map.groups[selected_group]->add_layer(l); + selected_layer = editor.map.groups[selected_group]->layers.len()-1; + editor.props = PROPS_LAYER; + } + + // remove layer + ui_vsplit_r(&slot, 12.0f, &slot, &button); + static int delete_layer_button = 0; + if(ui_do_button(&delete_layer_button, "L-", valid_layer_mask, &button, draw_editor_button, "Delete layer")) + editor.map.groups[selected_group]->delete_layer(selected_layer); + + // remove group + ui_vsplit_r(&slot, 2.0f, &slot, &button); + ui_vsplit_r(&slot, 12.0f, &slot, &button); + static int delete_group_button = 0; + if(ui_do_button(&delete_group_button, "G-", valid_group_mask, &button, draw_editor_button, "Delete group")) + editor.map.delete_group(selected_group); } + + ui_hsplit_t(&layersbox, 5.0f, &slot, &layersbox); - // add collision - char *collisiondata = 0x0; - for(int i = 0; i < layers_count(); i++) + // render layers { - layer *l = layers_get(i); - if(l->main_layer) + for(int g = 0; g < editor.map.groups.len(); g++) { - mapres_collision col; - col.width = l->tm.width; - col.height = l->tm.height; + RECT visible_toggle; + ui_hsplit_t(&layersbox, 12.0f, &slot, &layersbox); + ui_vsplit_l(&slot, 12, &visible_toggle, &slot); + if(ui_do_button(&editor.map.groups[g]->visible, editor.map.groups[g]->visible?"V":"H", 0, &visible_toggle, draw_editor_button_l, "Toggle group visibility")) + editor.map.groups[g]->visible = !editor.map.groups[g]->visible; + + sprintf(buf, "#%d %s", g, editor.map.groups[g]->name); + if(ui_do_button(&editor.map.groups[g], buf, g==selected_group, &slot, draw_editor_button_r, "Select group")) + { + selected_group = g; + selected_layer = 0; + editor.props = PROPS_GROUP; + } + + ui_hsplit_t(&layersbox, 2.0f, &slot, &layersbox); - collisiondata = (char *)mem_alloc(col.width*col.height, 1); - for(int y = 0, c = 0; y < col.height; y++) - for(int x = 0; x < col.width; x++, c++) + for(int i = 0; i < editor.map.groups[g]->layers.len(); i++) + { + //visible + ui_hsplit_t(&layersbox, 12.0f, &slot, &layersbox); + ui_vsplit_l(&slot, 12.0f, 0, &button); + ui_vsplit_l(&button, 15, &visible_toggle, &button); + + if(ui_do_button(&editor.map.groups[g]->layers[i]->visible, editor.map.groups[g]->layers[i]->visible?"V":"H", 0, &visible_toggle, draw_editor_button_l, "Toggle layer visibility")) + editor.map.groups[g]->layers[i]->visible = !editor.map.groups[g]->layers[i]->visible; + + sprintf(buf, "#%d %s ", i, editor.map.groups[g]->layers[i]->type_name); + if(ui_do_button(editor.map.groups[g]->layers[i], buf, g==selected_group&&i==selected_layer, &button, draw_editor_button_r, "Select layer")) { - if(l->tm.tiles[c].index) - collisiondata[c] = 1; - else - collisiondata[c] = 0; + selected_layer = i; + selected_group = g; + editor.props = PROPS_LAYER; } - - col.data_index = datafile_add_data(df, col.width*col.height, collisiondata); - datafile_add_item(df, MAPRES_COLLISIONMAP, 0, sizeof(col), &col); - break; + ui_hsplit_t(&layersbox, 2.0f, &slot, &layersbox); + } + ui_hsplit_t(&layersbox, 5.0f, &slot, &layersbox); } } - // add entities - for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++) + propsbox = layersbox; + + // group properties + if(editor.props == PROPS_GROUP && valid_group) { - int id = 0; - for(int i = 0; i < ents_count(); i++) + ui_hsplit_t(&propsbox, 12.0f, &slot, &propsbox); + ui_do_label(&slot, "Group Props", 12.0f, -1, -1); + + enum { - entity *ent = ents_get(i); - if(ent_types[ent->type].id != t) - continue; - - int savebuf[64]; - mapres_entity *mapent = (mapres_entity *)savebuf; - mapent->x = ent->x; - mapent->y = ent->y; - dbg_msg("editor", "saving ent idx=%d pos=(%d,%d)", i, ent->x, ent->y); - memcpy(mapent->data, ent_types[ent->type].fields, ent_types[ent->type].numfields*sizeof(int)); - datafile_add_item(df, t, id, (ent_types[ent->type].numfields+2)*sizeof(int), mapent); - id++; + PROP_ORDER=0, + PROP_POS_X, + PROP_POS_Y, + PROP_PARA_X, + PROP_PARA_Y, + NUM_PROPS, + }; + + PROPERTY props[] = { + {"Order", selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1}, + {"Pos X", -editor.map.groups[selected_group]->offset_x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Pos Y", -editor.map.groups[selected_group]->offset_y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Para X", editor.map.groups[selected_group]->parallax_x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Para Y", editor.map.groups[selected_group]->parallax_y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {0}, + }; + + static int ids[NUM_PROPS] = {0}; + int new_val = 0; + + // cut the properties that isn't needed + if(editor.get_selected_group()->game_group) + props[PROP_POS_X].name = 0; + + int prop = editor.do_properties(&propsbox, props, ids, &new_val); + if(prop == PROP_ORDER) + selected_group = editor.map.swap_groups(selected_group, new_val); + + // these can not be changed on the game group + if(!editor.get_selected_group()->game_group) + { + if(prop == PROP_PARA_X) + editor.map.groups[selected_group]->parallax_x = new_val; + else if(prop == PROP_PARA_Y) + editor.map.groups[selected_group]->parallax_y = new_val; + else if(prop == PROP_POS_X) + editor.map.groups[selected_group]->offset_x = -new_val; + else if(prop == PROP_POS_Y) + editor.map.groups[selected_group]->offset_y = -new_val; } } - // save theme - mapres_theme t; - t.id = map_theme; - datafile_add_item(df, MAPRES_TEMP_THEME, 0, sizeof(mapres_theme), &t); - - // finish and clean up - datafile_finish(df); - mem_free(collisiondata); - - return 0; + // layer properties + if(editor.get_selected_layer(0)) + { + LAYERGROUP *current_group = editor.map.groups[selected_group]; + LAYER *current_layer = editor.get_selected_layer(0); + + if(editor.props == PROPS_LAYER) + { + ui_hsplit_t(&propsbox, 15.0f, &slot, &propsbox); + ui_do_label(&slot, "Layer Props", 12.0f, -1, -1); + + enum + { + PROP_GROUP=0, + PROP_ORDER, + NUM_PROPS, + }; + + PROPERTY props[] = { + {"Group", selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1}, + {"Order", selected_layer, PROPTYPE_INT_STEP, 0, current_group->layers.len()}, + {0}, + }; + + static int ids[NUM_PROPS] = {0}; + int new_val = 0; + int prop = editor.do_properties(&propsbox, props, ids, &new_val); + + if(prop == PROP_ORDER) + selected_layer = current_group->swap_layers(selected_layer, new_val); + else if(prop == PROP_GROUP && current_layer->type != LAYERTYPE_GAME) + { + if(new_val >= 0 && new_val < editor.map.groups.len()) + { + current_group->layers.remove(current_layer); + editor.map.groups[new_val]->layers.add(current_layer); + selected_group = new_val; + selected_layer = editor.map.groups[new_val]->layers.len()-1; + } + } + } + + current_layer->render_properties(&propsbox); + } } +static void render_images(RECT toolbox, RECT view) +{ + static int selected_image = 0; + + for(int i = 0; i < editor.map.images.len(); i++) + { + char buf[128]; + sprintf(buf, "#%d %dx%d", i, editor.map.images[i]->width, editor.map.images[i]->height); + RECT slot; + ui_hsplit_t(&toolbox, 15.0f, &slot, &toolbox); + + if(ui_do_button(&editor.map.images[i], buf, selected_image == i, &slot, draw_editor_button, "Select image")) + selected_image = i; + + ui_hsplit_t(&toolbox, 2.0f, 0, &toolbox); + + // render image + if(selected_image == i) + { + RECT r; + ui_margin(&view, 10.0f, &r); + if(r.h < r.w) + r.w = r.h; + else + r.h = r.w; + gfx_texture_set(editor.map.images[i]->tex_id); + gfx_blend_normal(); + gfx_quads_begin(); + gfx_quads_drawTL(r.x, r.y, r.w, r.h); + gfx_quads_end(); + + } + } + + RECT slot; + ui_hsplit_t(&toolbox, 5.0f, &slot, &toolbox); + ui_hsplit_t(&toolbox, 15.0f, &slot, &toolbox); -static int editor_loadimage = -1; -static int editor_loadmap = -1; + // new image + static int new_image_button = 0; + if(ui_do_button(&new_image_button, "(Load New Image)", 0, &slot, draw_editor_button, "Load a new image to use in the map")) + editor.dialog = DIALOG_LOAD_IMAGE; + ui_hsplit_t(&toolbox, 15.0f, &slot, &toolbox); +} + static void editor_listdir_callback(const char *name, int is_dir, void *user) { if(name[0] == '.') // skip this shit! return; - int *y = (int*)user; - if(ui_do_button((void*)(*y + 1), name, 0, 10, 10 + *y * 8, 100, 6, draw_editor_button, 0)) + RECT *view = (RECT *)user; + RECT button; + ui_hsplit_t(view, 15.0f, &button, view); + ui_hsplit_t(view, 2.0f, 0, view); + + if(ui_do_button((void*)(10+(int)button.y), name, 0, &button, draw_editor_button, 0)) { char buf[512]; sprintf(buf, "tilesets/%s", name); - IMAGE_INFO img; - if(!gfx_load_png(&img, buf)) + IMAGE imginfo; + if(!gfx_load_png(&imginfo, buf)) return; - tilesets_set_img(editor_loadimage, img.width, img.height, img.data); - editor_loadimage = -1; + IMAGE *img = new IMAGE; + *img = imginfo; + img->tex_id = gfx_load_texture_raw(imginfo.width, imginfo.height, imginfo.format, imginfo.data, IMG_AUTO); + editor.map.images.add(img); + + //tilesets_set_img(tilesets_new(), img.width, img.height, img.data); + editor.dialog = DIALOG_NONE; } - *y += 1; } -static void editor_render_loadfile_dialog() +static void render_dialog_load_image() { // GUI coordsys - gfx_clear(0.5f,0.5f,0.5f); + gfx_clear(0.25f,0.25f,0.25f); - gfx_mapscreen(0,0,400.0f,300.0f); + gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h); - int index = 0; - fs_listdir("tilesets", editor_listdir_callback, &index); + RECT view = *ui_screen(); + fs_listdir("tilesets", editor_listdir_callback, &view); if(inp_key_pressed(KEY_ESC)) - editor_loadimage = -1; + editor.dialog = DIALOG_NONE; } -static void editor_listdir_map_callback(const char *name, int is_dir, void *user) +static void render_modebar(RECT view) { - if(name[0] == '.') // skip this shit! - return; - - int *y = (int*)user; - if(ui_do_button((void*)(*y + 1), name, 0, 10, 10 + *y * 8, 100, 6, draw_editor_button, 0)) + RECT button; + + // mode buttons { - char buf[512]; - sprintf(buf, "data/maps/%s", name); + ui_vsplit_l(&view, 40.0f, &button, &view); + static int map_button = 0; + if(ui_do_button(&map_button, "Map", editor.mode == MODE_MAP, &button, draw_editor_button_l, "Switch to edit global map settings")) + editor.mode = MODE_MAP; - editor_load(buf); - strcpy(editor_filename, buf); - editor_loadmap = -1; + ui_vsplit_l(&view, 40.0f, &button, &view); + static int tile_button = 0; + if(ui_do_button(&tile_button, "Layers", editor.mode == MODE_LAYERS, &button, draw_editor_button_m, "Switch to edit layers")) + editor.mode = MODE_LAYERS; + + ui_vsplit_l(&view, 40.0f, &button, &view); + static int img_button = 0; + if(ui_do_button(&img_button, "Images", editor.mode == MODE_IMAGES, &button, draw_editor_button_r, "Switch to manage images")) + editor.mode = MODE_IMAGES; } - *y += 1; -} -static void editor_render_loadmap_dialog() -{ - // GUI coordsys - gfx_clear(0.2f,0.2f,0.8f); - gfx_mapscreen(0,0,400.0f,300.0f); + ui_vsplit_l(&view, 5.0f, 0, &view); - int index = 0; - fs_listdir("data/maps", editor_listdir_map_callback, &index); + // animate button + ui_vsplit_l(&view, 30.0f, &button, &view); + static int animate_button = 0; + if(ui_do_button(&animate_button, "Anim", editor.animate, &button, draw_editor_button, "[ctrl+m] Toggle animation") || + (inp_key_down('M') && (inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL)))) + { + editor.animate_start = time_get(); + editor.animate = !editor.animate; + } + + ui_vsplit_l(&view, 5.0f, 0, &view); + + // proof button + ui_vsplit_l(&view, 30.0f, &button, &view); + static int proof_button = 0; + if(ui_do_button(&proof_button, "Proof", editor.proof_borders, &button, draw_editor_button, "[ctrl-p] Toggles proof borders. These borders represent what a player maximum can see.") || + (inp_key_down('P') && (inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL)))) + { + editor.proof_borders = !editor.proof_borders; + } - if(inp_key_pressed(KEY_ESC)) - editor_loadmap = -1; + // spacing + //ui_vsplit_l(&view, 10.0f, 0, &view); } -static void editor_render_normal() +static void render_statusbar(RECT view) { - // background color - if(map_theme == 1) - gfx_clear(0x11/(float)0xff, 0x1a/(float)0xff, 0x21/(float)0xff); - else - gfx_clear(0.65f,0.78f,0.9f); - + RECT button; + ui_vsplit_r(&view, 60.0f, &view, &button); + static int envelope_button = 0; + if(ui_do_button(&envelope_button, "Envelopes", editor.show_envelope_editor, &button, draw_editor_button, "Toggles the envelope editor")) + editor.show_envelope_editor = (editor.show_envelope_editor+1)%4; + + if(editor.tooltip) + ui_do_label(&view, editor.tooltip, 12.0f, -1, -1); +} + +static void render_envelopeeditor(RECT view) +{ + if(selected_envelope < 0) selected_envelope = 0; + if(selected_envelope >= editor.map.envelopes.len()) selected_envelope--; - // world coordsys - float zoom = world_zoom; - gfx_mapscreen(world_offset_x,world_offset_y,world_offset_x+400.0f*zoom,world_offset_y+300.0f*zoom); + ENVELOPE *envelope = 0; + if(selected_envelope >= 0 && selected_envelope < editor.map.envelopes.len()) + envelope = editor.map.envelopes[selected_envelope]; - for(int i = 0; i < layers_count(); i++) + bool show_colorbar = false; + if(envelope && envelope->channels == 4) + show_colorbar = true; + + RECT toolbar, curvebar, colorbar; + ui_hsplit_t(&view, 20.0f, &toolbar, &view); + ui_hsplit_t(&view, 20.0f, &curvebar, &view); + ui_margin(&toolbar, 2.0f, &toolbar); + ui_margin(&curvebar, 2.0f, &curvebar); + + if(show_colorbar) + { + ui_hsplit_t(&view, 20.0f, &colorbar, &view); + ui_margin(&colorbar, 2.0f, &colorbar); + render_background(colorbar, checker_texture, 16.0f, 1.0f); + } + + render_background(view, checker_texture, 32.0f, 0.1f); + + // do the toolbar { - layer *l = layers_get(i); + RECT button; + ENVELOPE *new_env = 0; - gfx_texture_set(-1); - if(l->tileset_id >= 0 && l->tileset_id < tilesets_count()) - gfx_texture_set(tilesets_get(l->tileset_id)->tex_id); - - int f = 0; - if(current_hover_layer == i) - f = TILEMAPFLAG_HILIGHTED; + ui_vsplit_r(&toolbar, 50.0f, &toolbar, &button); + static int new_4d_button = 0; + if(ui_do_button(&new_4d_button, "Color+", 0, &button, draw_editor_button, "Creates a new color envelope")) + new_env = editor.map.new_envelope(4); + + ui_vsplit_r(&toolbar, 5.0f, &toolbar, &button); + ui_vsplit_r(&toolbar, 50.0f, &toolbar, &button); + static int new_2d_button = 0; + if(ui_do_button(&new_2d_button, "Pos.+", 0, &button, draw_editor_button, "Creates a new pos envelope")) + new_env = editor.map.new_envelope(3); - if(editor_mode == 0) + if(new_env) // add the default points { - if(l == layers_get_current()) + if(new_env->channels == 4) { - // do current layer - ui_do_tilemap(&l->tm, &l->tm, f, 0, 0, 32.0f); + new_env->add_point(0, 1,1,1,1); + new_env->add_point(1000, 1,1,1,1); } - else if(l->visible) + else { - // render layer - render_tilemap(&l->tm, 0, 0, 32.0f, f); + new_env->add_point(0, 0); + new_env->add_point(1000, 0); } } - else - render_tilemap(&l->tm, 0, 0, 32.0f, f); - } - - if(editor_mode == 1) - { - // ents mode - for(int i = 0; i < ents_count(); i++) - { - if(ui_do_entity(ents_get(i), ents_get(i), i == editor_selected_ent)) - editor_selected_ent = i; + + RECT shifter, inc, dec; + ui_vsplit_l(&toolbar, 60.0f, &shifter, &toolbar); + ui_vsplit_r(&shifter, 15.0f, &shifter, &inc); + ui_vsplit_l(&shifter, 15.0f, &dec, &shifter); + char buf[512]; + sprintf(buf, "%d/%d", selected_envelope+1, editor.map.envelopes.len()); + ui_draw_rect(&shifter, vec4(1,1,1,0.5f), 0, 0.0f); + ui_do_label(&shifter, buf, 14.0f, 0, -1); + + static int prev_button = 0; + if(ui_do_button(&prev_button, 0, 0, &dec, draw_dec_button, "Previous Envelope")) + selected_envelope--; + + static int next_button = 0; + if(ui_do_button(&next_button, 0, 0, &inc, draw_inc_button, "Next Envelope")) + selected_envelope++; + if(envelope) + { + ui_vsplit_l(&toolbar, 15.0f, &button, &toolbar); + ui_vsplit_l(&toolbar, 35.0f, &button, &toolbar); + ui_do_label(&button, "Name:", 14.0f, -1, -1); + + ui_vsplit_l(&toolbar, 80.0f, &button, &toolbar); + static int name_box = 0; + ui_do_edit_box(&name_box, &button, envelope->name, sizeof(envelope->name)); } } - // GUI coordsys - gfx_mapscreen(0,0,400.0f,300.0f); - - // toolbox - float toolbox_width = 50.0f; - - ui_do_frame(0, 0, toolbox_width, 300); - - if(editor_mode == 0) + if(envelope) { - float layerbox_x = 0; - float layerbox_y = 0; - int count = 1; - int main_layer = -1; + static array<int> selection; + static int envelope_editor_id = 0; + static int active_channels = 0xf; - current_hover_layer = -1; - for(int i = 0; i < layers_count(); i++) + if(envelope) { - layer *l = layers_get(i); - char buf[128]; - if(l->main_layer) - { - main_layer = i; - sprintf(buf, "Main\n(%dx%d)", l->tm.width, l->tm.height); - count = 1; - } - else - { - if(main_layer == -1) - sprintf(buf, "Bg %d\n(%dx%d)", count, l->tm.width, l->tm.height); - else - sprintf(buf, "Fg %d\n(%dx%d)", count, l->tm.width, l->tm.height); - count++; - } + RECT button; - // show / hide layer - const char *text = " "; - if(layers_get(i)->visible) - text = "V"; - - if(ui_do_button(&layers_get(i)->visible, text, 0, layerbox_x, layerbox_y+i*14, 6, 6, draw_editor_button, 0)) - layers_get(i)->visible = layers_get(i)->visible^1; + ui_vsplit_l(&toolbar, 15.0f, &button, &toolbar); + + static const char *names[4][4] = { + {"X", "", "", ""}, + {"X", "Y", "", ""}, + {"X", "Y", "R", ""}, + {"R", "G", "B", "A"}, + }; - // layer bytton - if(ui_mouse_inside(layerbox_x+8, layerbox_y+i*14, toolbox_width-8, 12)) - current_hover_layer = i; + static int channel_buttons[4] = {0}; + int bit = 1; + ui_draw_button_func draw_func; + + for(int i = 0; i < envelope->channels; i++, bit<<=1) + { + ui_vsplit_l(&toolbar, 15.0f, &button, &toolbar); - if(ui_do_button(&layers_get(i)->tileset_id, buf, current_layer == i, layerbox_x+8, layerbox_y+i*14, toolbox_width-8, 12, draw_editor_button, 0)) - current_layer = i; - } + if(i == 0) draw_func = draw_editor_button_l; + else if(i == envelope->channels-1) draw_func = draw_editor_button_r; + else draw_func = draw_editor_button_m; + + if(ui_do_button(&channel_buttons[i], names[envelope->channels-1][i], active_channels&bit, &button, draw_func, 0)) + active_channels ^= bit; + } + } - // draw buttons - { - static int push_button, pull_button; - float y = 150; - float x = 0; - - const char *themes[] = {"theme: summer", "theme: winter"}; - if(ui_do_button(&map_theme, themes[map_theme%2], 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - map_theme = (map_theme+1)%2; - y += 15; - - if(ui_do_button(&push_button, "push", 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - current_layer = layers_moveup(current_layer); - y += 7; + float end_time = envelope->end_time(); + if(end_time < 1) + end_time = 1; + + envelope->find_top_bottom(); + float top = envelope->top; + float bottom = envelope->bottom; + + if(top < 1) + top = 1; + if(bottom >= 0) + bottom = 0; + + float timescale = end_time/view.w; + float valuescale = (top-bottom)/view.h; + + if(ui_mouse_inside(&view)) + ui_set_hot_item(&envelope_editor_id); - if(ui_do_button(&pull_button, "pull", 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - current_layer = layers_movedown(current_layer); - y += 10; - - static int w_inc, w_dec; - int resize_amount = 10; - if(ui_do_button(&w_dec, "width-", 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width-resize_amount, layers_get_current()->tm.height, resize_amount); - y += 7; - if(ui_do_button(&w_inc, "width+", 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width+resize_amount, layers_get_current()->tm.height, resize_amount); - y += 10; - - static int h_inc, h_dec; - if(ui_do_button(&h_dec, "height-", 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width, layers_get_current()->tm.height-resize_amount, resize_amount); - y += 7; - if(ui_do_button(&h_inc, "height+", 0, x, y, toolbox_width, 6, draw_editor_button, 0)) - tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width, layers_get_current()->tm.height+resize_amount, resize_amount); - y += 10; + if(ui_hot_item() == &envelope_editor_id) + { + // do stuff + if(envelope) + { + if(ui_mouse_button_clicked(1)) + { + // add point + int time = (int)(((ui_mouse_x()-view.x)*timescale)*1000.0f); + //float env_y = (ui_mouse_y()-view.y)/timescale; + envelope->add_point(time, + f2fx(envelope->eval(time, 0)), + f2fx(envelope->eval(time, 1)), + f2fx(envelope->eval(time, 2)), + f2fx(envelope->eval(time, 3))); + } + + editor.tooltip = "Press right mouse button to create a new point"; + } } + vec3 colors[] = {vec3(1,0.2f,0.2f), vec3(0.2f,1,0.2f), vec3(0.2f,0.2f,1), vec3(1,1,0.2f)}; - float tilesetsbox_x = 0; - float tilesetsbox_y = 230; - for(int i = 0; i < tilesets_count(); i++) + // render lines { - char buf[128]; - sprintf(buf, "#%d %dx%d", i, tilesets_get(i)->img.width, tilesets_get(i)->img.height); - if(ui_do_button(&tilesets_get(i)->img.width, "L", layers_get(current_layer)->tileset_id == i, tilesetsbox_x, tilesetsbox_y+i*7, 6, 6, draw_editor_button, 0)) + gfx_texture_set(-1); + gfx_lines_begin(); + for(int c = 0; c < envelope->channels; c++) { - // load image - editor_loadimage = i; + if(active_channels&(1<<c)) + gfx_setcolor(colors[c].r,colors[c].g,colors[c].b,1); + else + gfx_setcolor(colors[c].r*0.5f,colors[c].g*0.5f,colors[c].b*0.5f,1); + + float prev_x = 0; + float prev_value = envelope->eval(0.000001f, c); + int steps = (int)((view.w/ui_screen()->w) * gfx_screenwidth()); + for(int i = 1; i <= steps; i++) + { + float a = i/(float)steps; + float v = envelope->eval(a*end_time, c); + v = (v-bottom)/(top-bottom); + + gfx_lines_draw(view.x + prev_x*view.w, view.y+view.h - prev_value*view.h, view.x + a*view.w, view.y+view.h - v*view.h); + prev_x = a; + prev_value = v; + } } - - if(ui_do_button(tilesets_get(i), buf, layers_get(current_layer)->tileset_id == i, tilesetsbox_x+16, tilesetsbox_y+i*7, toolbox_width-16, 6, draw_editor_button, 0)) + gfx_lines_end(); + } + + // render curve options + { + for(int i = 0; i < envelope->points.len()-1; i++) { - // select tileset for layer - dbg_msg("editor", "settings tileset %d=%d", current_layer, i); - layers_get(current_layer)->tileset_id = i; - } + float t0 = envelope->points[i].time/1000.0f/end_time; + float t1 = envelope->points[i+1].time/1000.0f/end_time; - if(ui_do_button(&tilesets_get(i)->img.height, "D", layers_get(current_layer)->tileset_id == i, tilesetsbox_x+8, tilesetsbox_y+i*7, 6, 6, draw_editor_button, 0) - && (inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL))) - { - dbg_msg("editor", "deleting tileset %d", i); - tilesets_delete(i); - i--; + //dbg_msg("", "%f", end_time); + + RECT v; + v.x = curvebar.x + (t0+(t1-t0)*0.5f) * curvebar.w; + v.y = curvebar.y; + v.h = curvebar.h; + v.w = curvebar.h; + v.x -= v.w/2; + void *id = &envelope->points[i].curvetype; + const char *type_name[] = { + "N", "L", "S", "F", "M" + }; + + if(ui_do_button(id, type_name[envelope->points[i].curvetype], 0, &v, draw_editor_button, "Switch curve type")) + envelope->points[i].curvetype = (envelope->points[i].curvetype+1)%NUM_CURVETYPES; } } - - // (add) button for tilesets - static int add_tileset; - if(ui_do_button(&add_tileset, "(Add)", 0, tilesetsbox_x, tilesetsbox_y+tilesets_count()*7+3, toolbox_width, 6, draw_editor_button, 0)) - tilesets_new(); - if(brush.tiles != 0) + // render colorbar + if(show_colorbar) { - // right mouse button or C clears the brush - if(ui_mouse_button(1) || inp_key_pressed('C')) - tilemap_destroy(&brush); + gfx_texture_set(-1); + gfx_quads_begin(); + for(int i = 0; i < envelope->points.len()-1; i++) + { + float r0 = fx2f(envelope->points[i].values[0]); + float g0 = fx2f(envelope->points[i].values[1]); + float b0 = fx2f(envelope->points[i].values[2]); + float a0 = fx2f(envelope->points[i].values[3]); + float r1 = fx2f(envelope->points[i+1].values[0]); + float g1 = fx2f(envelope->points[i+1].values[1]); + float b1 = fx2f(envelope->points[i+1].values[2]); + float a1 = fx2f(envelope->points[i+1].values[3]); + + gfx_setcolorvertex(0, r0, g0, b0, a0); + gfx_setcolorvertex(1, r1, g1, b1, a1); + gfx_setcolorvertex(2, r1, g1, b1, a1); + gfx_setcolorvertex(3, r0, g0, b0, a0); + + float x0 = envelope->points[i].time/1000.0f/end_time; +// float y0 = (fx2f(envelope->points[i].values[c])-bottom)/(top-bottom); + float x1 = envelope->points[i+1].time/1000.0f/end_time; + //float y1 = (fx2f(envelope->points[i+1].values[c])-bottom)/(top-bottom); + RECT v; + v.x = colorbar.x + x0*colorbar.w; + v.y = colorbar.y; + v.w = (x1-x0)*colorbar.w; + v.h = colorbar.h; + + gfx_quads_drawTL(v.x, v.y, v.w, v.h); + } + gfx_quads_end(); } - - // flip buttons - if(inp_key_down('N') && brush.tiles) - tilemap_vflip(&brush); - if(inp_key_down('M') && brush.tiles) - tilemap_hflip(&brush); - if(inp_key_pressed(KEY_SPACE)) + // render handles { - // render chooser - float chooser_x = toolbox_width+10.0f; - float chooser_y = 10.0f; + static bool move = false; + int current_value = 0, current_time = 0; - gfx_texture_set(checker_texture); - gfx_blend_normal(); + gfx_texture_set(-1); gfx_quads_begin(); - gfx_setcolor(1.0f, 1.0f, 1.0f, 1.0f); - gfx_quads_setsubset(0,0,32.0f, 32.0f); - gfx_quads_drawTL(chooser_x, chooser_y, 16*16.0f, 16*16.0f); - gfx_quads_end(); - gfx_blend_normal(); + for(int c = 0; c < envelope->channels; c++) + { + if(!(active_channels&(1<<c))) + continue; - gfx_texture_set(-1); - layer *l = layers_get_current(); - if(l && l->tileset_id >= 0 && l->tileset_id < tilesets_count()) - gfx_texture_set(tilesets_get(l->tileset_id)->tex_id); - ui_do_tilemap(&chooser, &chooser, TILEMAPFLAG_READONLY|TILEMAPFLAG_UISPACE, chooser_x, chooser_y, 16.0f); + for(int i = 0; i < envelope->points.len(); i++) + { + float x0 = envelope->points[i].time/1000.0f/end_time; + float y0 = (fx2f(envelope->points[i].values[c])-bottom)/(top-bottom); + RECT final; + final.x = view.x + x0*view.w; + final.y = view.y+view.h - y0*view.h; + final.x -= 2.0f; + final.y -= 2.0f; + final.w = 4.0f; + final.h = 4.0f; + + void *id = &envelope->points[i].values[c]; + + if(ui_mouse_inside(&final)) + ui_set_hot_item(id); + + float colormod = 1.0f; + + if(ui_active_item() == id) + { + if(!ui_mouse_button(0)) + { + ui_set_active_item(0); + move = false; + } + else + { + envelope->points[i].values[c] -= f2fx(editor.mouse_delta_y*valuescale); + if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT)) + { + if(i != 0) + { + envelope->points[i].time += (int)((editor.mouse_delta_x*timescale)*1000.0f); + if(envelope->points[i].time < envelope->points[i-1].time) + envelope->points[i].time = envelope->points[i-1].time + 1; + if(i+1 != envelope->points.len() && envelope->points[i].time > envelope->points[i+1].time) + envelope->points[i].time = envelope->points[i+1].time - 1; + } + } + } + + colormod = 100.0f; + gfx_setcolor(1,1,1,1); + } + else if(ui_hot_item() == id) + { + if(ui_mouse_button(0)) + { + selection.clear(); + selection.add(i); + ui_set_active_item(id); + } + + // remove point + if(ui_mouse_button_clicked(1)) + envelope->points.removebyindex(i); + + colormod = 100.0f; + gfx_setcolor(1,0.75f,0.75f,1); + editor.tooltip = "Left mouse to drag. Hold shift to alter time point aswell. Right click to delete."; + } + + if(ui_active_item() == id || ui_hot_item() == id) + { + current_time = envelope->points[i].time; + current_value = envelope->points[i].values[c]; + } + + gfx_setcolor(colors[c].r*colormod, colors[c].g*colormod, colors[c].b*colormod, 1.0f); + gfx_quads_drawTL(final.x, final.y, final.w, final.h); + } + } + gfx_quads_end(); + + char buf[512]; + sprintf(buf, "%.3f %.3f", current_time/1000.0f, fx2f(current_value)); + ui_do_label(&toolbar, buf, 14.0f, 0, -1); } } - else +} + +static void editor_render() +{ + // basic start + gfx_clear(1.0f,0.0f,1.0f); + RECT view = *ui_screen(); + gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h); + + // reset tip + editor.tooltip = 0; + + // render checker + render_background(view, checker_texture, 32.0f, 1.0f); + + RECT modebar, toolbar, statusbar, envelope_editor, propsbar; + + if(editor.gui_active) { - int current_type = -1; - if(editor_selected_ent >= 0 && editor_selected_ent < ents_count()) - current_type = ents_get(editor_selected_ent)->type; - float y = 0; - for(int i = 0; ent_types[i].name; i++) - { - if(ui_do_button(&ent_types[i], ent_types[i].name, current_type==i, 0, y, toolbox_width, 6, draw_editor_button, 0)) - { - if(editor_selected_ent >= 0 && editor_selected_ent < ents_count()) - ents_get(editor_selected_ent)->type = i; - } - y += 8; - } + ui_hsplit_t(&view, 16.0f, &toolbar, &view); + ui_vsplit_l(&view, 80.0f, &propsbar, &view); + ui_hsplit_b(&view, 16.0f, &view, &statusbar); + + + float brightness = 0.25f; + + render_background(propsbar, background_texture, 128.0f, brightness); + ui_margin(&propsbar, 2.0f, &propsbar); + + render_background(toolbar, background_texture, 128.0f, brightness); + ui_margin(&toolbar, 2.0f, &toolbar); + ui_vsplit_l(&toolbar, 220.0f, &modebar, &toolbar); - y += 8; - static int add, del; - if(ui_do_button(&add, "Add", 0, 0, y, toolbox_width, 6, draw_editor_button, 0)) + render_background(statusbar, background_texture, 128.0f, brightness); + ui_margin(&statusbar, 2.0f, &statusbar); + + if(editor.show_envelope_editor) { - int x = (int)(world_offset_x+400*zoom/2)/32*32+16; - int y = (int)(world_offset_y+300*zoom/2)/32*32+16; - - if(editor_selected_ent >= 0 && editor_selected_ent < ents_count()) - ents_new(ents_get(editor_selected_ent)->type, x, y); - else - ents_new(0, x, y); + float size = 125.0f; + if(editor.show_envelope_editor == 2) + size *= 2.0f; + else if(editor.show_envelope_editor == 3) + size *= 3.0f; + ui_hsplit_b(&view, size, &view, &envelope_editor); + render_background(envelope_editor, background_texture, 128.0f, brightness); + ui_margin(&envelope_editor, 2.0f, &envelope_editor); } - - y += 8; - if(ui_do_button(&del, "Del", 0, 0, y, toolbox_width, 6, draw_editor_button, 0)) - ents_delete(editor_selected_ent); } -} + if(editor.dialog == DIALOG_LOAD_IMAGE) + render_dialog_load_image(); + else if(editor.mode == MODE_LAYERS) + render_layers(propsbar, toolbar, view); + else if(editor.mode == MODE_IMAGES) + render_images(propsbar, view); + + gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h); -static void editor_render() -{ - if(editor_loadimage != -1) - editor_render_loadfile_dialog(); - else if(editor_loadmap != -1) - editor_render_loadmap_dialog(); - else - editor_render_normal(); + if(editor.gui_active) + { + render_modebar(modebar); + if(editor.show_envelope_editor) + render_envelopeeditor(envelope_editor); + render_statusbar(statusbar); + } + //do_propsdialog(); + // render butt ugly mouse cursor float mx = ui_mouse_x(); float my = ui_mouse_y(); - gfx_texture_set(-1); + gfx_texture_set(cursor_texture); gfx_quads_begin(); - gfx_setcolor(0,0,0,1); - gfx_quads_draw_freeform(mx,my,mx,my, - mx+7,my, - mx,my+7); - gfx_setcolor(1,1,1,1); - gfx_quads_draw_freeform(mx+1,my+1,mx+1,my+1, - mx+5,my+1, - mx+1,my+5); + gfx_quads_drawTL(mx,my, 16.0f, 16.0f); gfx_quads_end(); } -extern "C" void editor_update_and_render() +void editor_reset(bool create_default=true) { - static int mouse_x = 0; - static int mouse_y = 0; - - // handle mouse movement - float mx, my, mwx, mwy; - int rx, ry; - { - inp_mouse_relative(&rx, &ry); - mouse_x += rx; - mouse_y += ry; - if(mouse_x < 0) mouse_x = 0; - if(mouse_y < 0) mouse_y = 0; - if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth(); - if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); - - // update the ui - mx = (mouse_x/(float)gfx_screenwidth())*400.0f; - my = (mouse_y/(float)gfx_screenheight())*300.0f; - mwx = world_offset_x+mx*world_zoom; // adjust to zoom and offset - mwy = world_offset_y+my*world_zoom; // adjust to zoom and offset - - int buttons = 0; - if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; - if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2; - if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4; - - ui_update(mx,my,mwx,mwy,buttons); - } + editor.map.groups.deleteall(); + editor.map.envelopes.deleteall(); + editor.map.images.deleteall(); - // render the editor - editor_render(); + editor.game_layer = 0; + editor.game_group = 0; - if(inp_key_pressed(KEY_LALT) || inp_key_pressed(KEY_RALT)) + // create default layers + if(create_default) { - // steal focus - static int moveid; - ui_set_hot_item(&moveid); - - if(inp_key_pressed(KEY_MOUSE_1)) - { - world_offset_x -= rx*2; - world_offset_y -= ry*2; - } + editor.make_game_group(editor.map.new_group()); + editor.make_game_layer(new LAYER_GAME(50, 50)); + editor.game_group->add_layer(editor.game_layer); } +} - // - if(inp_key_pressed(KEY_F1)) - inp_mouse_mode_absolute(); - if(inp_key_pressed(KEY_F2)) - inp_mouse_mode_relative(); +void EDITOR::make_game_layer(LAYER *layer) +{ + editor.game_layer = (LAYER_GAME *)layer; + editor.game_layer->tex_id = entities_texture; + editor.game_layer->readonly = true; +} - // mode switch - if(inp_key_down(KEY_TAB)) - editor_mode ^= 1; +void EDITOR::make_game_group(LAYERGROUP *group) +{ + editor.game_group = group; + editor.game_group->game_group = true; + editor.game_group->name = "Game"; +} + +typedef struct +{ + int version; + int width; + int height; + int external; + int image_name; + int image_data; +} MAPITEM_IMAGE; + +typedef struct +{ + int version; + int offset_x; + int offset_y; + int parallax_x; + int parallax_y; + + int start_layer; + int num_layers; +} MAPITEM_GROUP; + +typedef struct +{ + int version; + int type; + int flags; +} MAPITEM_LAYER; + +typedef struct +{ + MAPITEM_LAYER layer; + int version; + + int width; + int height; + int flags; + + COLOR color; + int color_env; + int color_env_offset; + + int image; + int data; +} MAPITEM_LAYER_TILEMAP; + +typedef struct +{ + MAPITEM_LAYER layer; + int version; - // zoom in - if(inp_key_down(KEY_KP_ADD)) + int num_quads; + int data; + int image; +} MAPITEM_LAYER_QUADS; + +typedef struct +{ + int version; +} MAPITEM_VERSION; + +template<typename T> +static int make_version(int i, const T &v) +{ return (i<<16)+sizeof(T); } + +enum +{ + MAPITEMTYPE_VERSION=0, + MAPITEMTYPE_INFO, + MAPITEMTYPE_IMAGE, + MAPITEMTYPE_ENVELOPE, + MAPITEMTYPE_GROUP, + MAPITEMTYPE_LAYER, +}; + + +void editor_load_old(DATAFILE *df) +{ + // load tilemaps + int game_width = 0; + int game_height = 0; { - world_zoom--; - if(world_zoom < 1) - world_zoom = 1; + int start, num; + datafile_get_type(df, MAPRES_TILEMAP, &start, &num); + for(int t = 0; t < num; t++) + { + mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0); + + LAYER_TILES *l = new LAYER_TILES(tmap->width, tmap->height); + + if(tmap->main) + { + // move game layer to correct position + for(int i = 0; i < editor.map.groups[0]->layers.len()-1; i++) + { + if(editor.map.groups[0]->layers[i] == editor.game_layer) + editor.map.groups[0]->swap_layers(i, i+1); + } + + game_width = tmap->width; + game_height = tmap->height; + } + + // add new layer + editor.map.groups[0]->add_layer(l); + + // process the data + unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data); + TILE *dst_data = l->tiles; + + for(int y = 0; y < tmap->height; y++) + for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2) + { + dst_data->index = src_data[0]; + dst_data->flags = src_data[1]; + } + + l->image = tmap->image; + } } - // zoom out - if(inp_key_down(KEY_KP_SUBTRACT)) + // load images { - world_zoom++; - if(world_zoom > 16) - world_zoom = 16; + int start, count; + datafile_get_type(df, MAPRES_IMAGE, &start, &count); + for(int i = 0; i < count; i++) + { + mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0); + void *data = datafile_get_data(df, imgres->image_data); + + IMAGE *img = new IMAGE; + img->width = imgres->width; + img->height = imgres->height; + img->format = IMG_RGBA; + + // copy image data + img->data = mem_alloc(img->width*img->height*4, 1); + mem_copy(img->data, data, img->width*img->height*4); + img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO); + editor.map.images.add(img); + + // unload image + datafile_unload_data(df, imgres->image_data); + } } - if(inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL)) + // load entities { - if(inp_key_down('L')) + LAYER_GAME *g = editor.game_layer; + g->resize(game_width, game_height); + for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++) { - int w = 50, h = 50; - for(int i = 0; i < layers_count(); i++) + // fetch entities of this class + int start, num; + datafile_get_type(df, t, &start, &num); + + + for(int i = 0; i < num; i++) { - layer *l = layers_get(i); - if(l->main_layer) + mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0); + int x = e->x/32; + int y = e->y/32; + int id = -1; + + if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN; + else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED; + else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE; + else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED; + else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE; + else if(t == MAPRES_ITEM) { - w = l->tm.width; - h = l->tm.height; - break; + if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN; + else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_ROCKET; + else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA; + else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1; + else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEATH_1; } - } - // copy main layer size - layers_new(w, h); + + if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height) + g->tiles[y*g->width+x].index = id; + } } + } +} + +int EDITOR::save(const char *filename) +{ + dbg_msg("editor", "saving to '%s'...", filename); + DATAFILE_OUT *df = datafile_create(filename); + if(!df) + { + dbg_msg("editor", "failed to open file '%s'...", filename); + return 0; + } - if(inp_key_down('O')) - editor_loadmap = 1; - - if(inp_key_down('S')) - { - dbg_msg("editor", "save"); - editor_save(editor_filename); - client_rcon("sv_map_reload=1"); - } + // save version + { + MAPITEM_VERSION item; + item.version = 1; + datafile_add_item(df, MAPITEMTYPE_VERSION, 0, sizeof(item), &item); + } + // save images + for(int i = 0; i < map.images.len(); i++) + { + IMAGE *img = map.images[i]; + MAPITEM_IMAGE item; + item.version = 1; + + item.width = img->width; + item.height = img->height; + item.external = 0; + item.image_name = -1; + item.image_data = datafile_add_data(df, item.width*item.height*4, img->data); + datafile_add_item(df, MAPITEMTYPE_IMAGE, i, sizeof(item), &item); } - if(inp_key_down(KEY_F5)) + // save layers + int layer_count = 0; + for(int g = 0; g < map.groups.len(); g++) { - dbg_msg("editor", "quick save"); - editor_save("quicksave.map"); + LAYERGROUP *group = map.groups[g]; + MAPITEM_GROUP gitem; + gitem.version = 1; + + gitem.parallax_x = group->parallax_x; + gitem.parallax_y = group->parallax_y; + gitem.offset_x = group->offset_x; + gitem.offset_y = group->offset_y; + gitem.start_layer = layer_count; + gitem.num_layers = 0; + + for(int l = 0; l < group->layers.len(); l++) + { + if(group->layers[l]->type == LAYERTYPE_TILES) + { + dbg_msg("editor", "saving tiles layer"); + LAYER_TILES *layer = (LAYER_TILES *)group->layers[l]; + MAPITEM_LAYER_TILEMAP item; + item.version = 2; + + item.layer.flags = 0; + item.layer.type = layer->type; + + item.color.r = 255; // not in use right now + item.color.g = 255; + item.color.b = 255; + item.color.a = 255; + item.color_env = -1; + item.color_env_offset = 0; + + item.width = layer->width; + item.height = layer->height; + item.flags = layer->game; + item.image = layer->image; + item.data = datafile_add_data(df, layer->width*layer->height*sizeof(TILE), layer->tiles); + datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item); + + gitem.num_layers++; + layer_count++; + } + else if(group->layers[l]->type == LAYERTYPE_QUADS) + { + dbg_msg("editor", "saving quads layer"); + LAYER_QUADS *layer = (LAYER_QUADS *)group->layers[l]; + if(layer->quads.len()) + { + MAPITEM_LAYER_QUADS item; + item.version = 1; + item.layer.flags = 0; + item.layer.type = layer->type; + item.image = layer->image; + + // add the data + item.num_quads = layer->quads.len(); + item.data = datafile_add_data_swapped(df, layer->quads.len()*sizeof(QUAD), layer->quads.getptr()); + datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item); + + // clean up + //mem_free(quads); + + gitem.num_layers++; + layer_count++; + } + } + } + + datafile_add_item(df, MAPITEMTYPE_GROUP, g, sizeof(gitem), &gitem); } - if(inp_key_down(KEY_F8)) + // finish the data file + datafile_finish(df); + dbg_msg("editor", "done"); + return 1; +} + + +int EDITOR::load(const char *filename) +{ + DATAFILE *df = datafile_load(filename); + if(!df) + return 0; + + // check version + MAPITEM_VERSION *item = (MAPITEM_VERSION *)datafile_find_item(df, MAPITEMTYPE_VERSION, 0); + if(!item) { - dbg_msg("editor", "quick load"); - int s = current_layer; + // import old map editor_reset(); - editor_load("quicksave.map"); - current_layer = s; - if(current_layer >= layers_count()) - current_layer = layers_count(); + editor_load_old(df); + } + else if(item->version == 1) + { + editor_reset(false); + + // load images + { + int start, num; + datafile_get_type(df, MAPITEMTYPE_IMAGE, &start, &num); + for(int i = 0; i < num; i++) + { + MAPITEM_IMAGE *item = (MAPITEM_IMAGE *)datafile_get_item(df, start+i, 0, 0); + void *data = datafile_get_data(df, item->image_data); + + IMAGE *img = new IMAGE; + img->width = item->width; + img->height = item->height; + img->format = IMG_RGBA; + + // copy image data + img->data = mem_alloc(img->width*img->height*4, 1); + mem_copy(img->data, data, img->width*img->height*4); + img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO); + editor.map.images.add(img); + + // unload image + datafile_unload_data(df, item->image_data); + } + } + + // load groups + { + int layers_start, layers_num; + datafile_get_type(df, MAPITEMTYPE_LAYER, &layers_start, &layers_num); + int start, num; + datafile_get_type(df, MAPITEMTYPE_GROUP, &start, &num); + for(int g = 0; g < num; g++) + { + MAPITEM_GROUP *gitem = (MAPITEM_GROUP *)datafile_get_item(df, start+g, 0, 0); + LAYERGROUP *group = map.new_group(); + group->parallax_x = gitem->parallax_x; + group->parallax_y = gitem->parallax_y; + group->offset_x = gitem->offset_x; + group->offset_y = gitem->offset_y; + + for(int l = 0; l < gitem->num_layers; l++) + { + MAPITEM_LAYER *layer_item = (MAPITEM_LAYER *)datafile_get_item(df, layers_start+gitem->start_layer+l, 0, 0); + if(!layer_item) + continue; + + if(layer_item->type == LAYERTYPE_TILES) + { + MAPITEM_LAYER_TILEMAP *tilemap_item = (MAPITEM_LAYER_TILEMAP *)layer_item; + LAYER_TILES *tiles = 0; + + if(tilemap_item->flags&1) + { + tiles = new LAYER_GAME(tilemap_item->width, tilemap_item->height); + editor.make_game_layer(tiles); + make_game_group(group); + } + else + tiles = new LAYER_TILES(tilemap_item->width, tilemap_item->height); + + group->add_layer(tiles); + void *data = datafile_get_data(df, tilemap_item->data); + tiles->image = tilemap_item->image; + tiles->game = tilemap_item->flags&1; + + mem_copy(tiles->tiles, data, tiles->width*tiles->height*sizeof(TILE)); + + if(tiles->game && tilemap_item->version == make_version(1, *tilemap_item)) + { + for(int i = 0; i < tiles->width*tiles->height; i++) + { + if(tiles->tiles[i].index) + tiles->tiles[i].index += ENTITY_OFFSET; + } + } + + datafile_unload_data(df, tilemap_item->data); + } + else if(layer_item->type == LAYERTYPE_QUADS) + { + MAPITEM_LAYER_QUADS *quads_item = (MAPITEM_LAYER_QUADS *)layer_item; + LAYER_QUADS *layer = new LAYER_QUADS; + layer->image = quads_item->image; + if(layer->image < -1 || layer->image >= map.images.len()) + layer->image = -1; + void *data = datafile_get_data_swapped(df, quads_item->data); + group->add_layer(layer); + layer->quads.setsize(quads_item->num_quads); + mem_copy(layer->quads.getptr(), data, sizeof(QUAD)*quads_item->num_quads); + datafile_unload_data(df, quads_item->data); + } + } + } + } } + + datafile_unload(df); + + return 0; } + extern "C" void editor_init() { - // reset and start - font_texture = gfx_load_texture("data/debug_font.png", IMG_AUTO); - checker_texture = gfx_load_texture("data/checker.png", IMG_AUTO); + checker_texture = gfx_load_texture("data/editor/checker.png", IMG_AUTO); + background_texture = gfx_load_texture("data/editor/background.png", IMG_AUTO); + cursor_texture = gfx_load_texture("data/editor/cursor.png", IMG_AUTO); + entities_texture = gfx_load_texture("data/editor/entities.png", IMG_AUTO); + + tileset_picker.make_palette(); + tileset_picker.readonly = true; + editor_reset(); + //editor.load("debug_test.map"); + +#if 0 + IMAGE *img = new IMAGE; + gfx_load_png(img, "tilesets/grassland_main.png"); + img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data); + editor.map.images.add(img); - layer *l = layers_get(layers_new(50, 50)); - l->main_layer = 1; -} -/* -extern void modmenu_init(); + ENVELOPE *e = editor.map.new_envelope(4); + e->add_point(0, 0, 0); + e->add_point(1000, f2fx(1), f2fx(0.75f)); + e->add_point(2000, f2fx(0.75f), f2fx(1)); + e->add_point(3000, 0, 0); + + editor.animate = true; + editor.animate_start = time_get(); + + editor.show_envelope_editor = 1; +#endif -extern "C" int editor_main(int argc, char **argv) + if(1) + { + float w, h; + float amount = 1300*1000; + float max = 1500; + dbg_msg("", "%f %f %f %f", (900*(5/4.0f))*900.0f, (900*(4/3.0f))*900.0f, (900*(16/9.0f))*900.0f, (900*(16/10.0f))*900.0f); + dbg_msg("", "%f", 900*(16/9.0f)); + calc_screen_params(amount, max, max, 5.0f/4.0f, &w, &h); dbg_msg("", "5:4 %f %f %f", w, h, w*h); + calc_screen_params(amount, max, max, 4.0f/3.0f, &w, &h); dbg_msg("", "4:3 %f %f %f", w, h, w*h); + calc_screen_params(amount, max, max, 16.0f/9.0f, &w, &h); dbg_msg("", "16:9 %f %f %f", w, h, w*h); + calc_screen_params(amount, max, max, 16.0f/10.0f, &w, &h); dbg_msg("", "16:10 %f %f %f", w, h, w*h); + + calc_screen_params(amount, max, max, 9.0f/16.0f, &w, &h); dbg_msg("", "%f %f %f", w, h, w*h); + calc_screen_params(amount, max, max, 16.0f/3.0f, &w, &h); dbg_msg("", "%f %f %f", w, h, w*h); + calc_screen_params(amount, max, max, 3.0f/16.0f, &w, &h); dbg_msg("", "%f %f %f", w, h, w*h); + } +} + +extern "C" void editor_update_and_render() { - dbg_msg("editor", "starting..."); -#ifdef CONF_PLATFORM_MACOSX - config_load("~/teewars"); -#else - config_load("default.cfg"); -#endif - - // parse arguments - for(int i = 1; i < argc; i++) + static int mouse_x = 0; + static int mouse_y = 0; + + editor.animate_time = (time_get()-editor.animate_start)/(float)time_freq(); + + // handle mouse movement + float mx, my, mwx, mwy; + int rx, ry; { - if(argv[i][0] == '-' && argv[i][1] == 'e' && argv[i][2] == 0 && argc - i > 1) + inp_mouse_relative(&rx, &ry); + editor.mouse_delta_x = rx; + editor.mouse_delta_y = ry; + + if(!editor.lock_mouse) { - // -e NAME - i++; - editor_filename = argv[i]; + mouse_x += rx; + mouse_y += ry; } + + if(mouse_x < 0) mouse_x = 0; + if(mouse_y < 0) mouse_y = 0; + if(mouse_x > ui_screen()->w) mouse_x = (int)ui_screen()->w; + if(mouse_y > ui_screen()->h) mouse_y = (int)ui_screen()->h; + + // update the ui + mx = mouse_x; + my = mouse_y; + mwx = 0; + mwy = 0; + + // fix correct world x and y + LAYERGROUP *g = editor.get_selected_group(); + if(g) + { + float points[4]; + g->mapping(points); + + float world_width = points[2]-points[0]; + float world_height = points[3]-points[1]; + + mwx = points[0] + world_width * (mouse_x/ui_screen()->w); + mwy = points[1] + world_height * (mouse_y/ui_screen()->h); + editor.mouse_delta_wx = editor.mouse_delta_x*(world_width / ui_screen()->w); + editor.mouse_delta_wy = editor.mouse_delta_y*(world_height / ui_screen()->h); + } + + int buttons = 0; + if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; + if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2; + if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4; + + ui_update(mx,my,mwx,mwy,buttons); } - if(!editor_filename) - { - dbg_msg("editor", "no filename given"); - return -1; - } - - if(!gfx_init()) - return -1; - - // load or new - if(!editor_load(editor_filename)) - { - layer *l = layers_get(layers_new(50, 50)); - l->main_layer = 1; - } + // toggle gui + if(inp_key_down(KEY_TAB)) + editor.gui_active = !editor.gui_active; + + if(inp_key_down(KEY_F5)) + editor.save("data/maps/debug_test2.map"); - editor_loop(); + if(inp_key_down(KEY_F8)) + editor.load("data/maps/debug_test.map"); - return 0; -}*/ + editor_render(); + inp_clear_events(); +} + diff --git a/src/editor/editor.hpp b/src/editor/editor.hpp new file mode 100644 index 00000000..8630cc0c --- /dev/null +++ b/src/editor/editor.hpp @@ -0,0 +1,581 @@ +#include <stdlib.h> +#include <math.h> +#include "array.h" + +extern "C" { + #include <engine/e_system.h> + #include <engine/client/ec_ui.h> + #include <engine/e_interface.h> + #include <engine/e_datafile.h> + #include <engine/e_config.h> +} + +// EDITOR SPECIFIC +template<typename T> +void swap(T &a, T &b) +{ + T tmp = a; + a = b; + b = tmp; +} + +enum +{ + MODE_MAP=0, + MODE_LAYERS, + MODE_IMAGES, + + DIALOG_NONE=0, + DIALOG_LOAD_IMAGE, + + LAYERTYPE_INVALID=0, + LAYERTYPE_GAME, + LAYERTYPE_TILES, + LAYERTYPE_QUADS, +}; + +typedef struct +{ + int x, y; // 22.10 fixed point +} POINT; + +// float to fixed +inline int f2fx(float v) { return (int)(v*(float)(1<<10)); } +inline float fx2f(int v) { return v*(1.0f/(1<<10)); } + +typedef struct // as in file +{ + int r, g, b, a; +} COLOR; + +typedef struct // as in file +{ + POINT points[5]; + COLOR colors[4]; + POINT texcoords[4]; + + int pos_env; + int pos_env_offset; + + int color_env; + int color_env_offset; +} QUAD; + +typedef struct // as in file +{ + POINT position; + int type; +} ENTITY; + +enum +{ + ENTITY_NULL=0, + ENTITY_SPAWN, + ENTITY_SPAWN_RED, + ENTITY_SPAWN_BLUE, + ENTITY_FLAGSTAND_RED, + ENTITY_FLAGSTAND_BLUE, + ENTITY_ARMOR_1, + ENTITY_HEATH_1, + ENTITY_WEAPON_SHOTGUN, + ENTITY_WEAPON_ROCKET, + ENTITY_POWERUP_NINJA, + NUM_ENTITIES, + + TILE_AIR=0, + TILE_SOLID, + TILE_NOHOOK, + + ENTITY_OFFSET=255-16*4, +}; + +typedef struct // as in file +{ + unsigned char index; + unsigned char flags; + unsigned char reserved1; + unsigned char reserved2; +} TILE; + +enum +{ + CURVETYPE_STEP=0, + CURVETYPE_LINEAR, + CURVETYPE_SLOW, + CURVETYPE_FAST, + CURVETYPE_SMOOTH, + NUM_CURVETYPES, + +}; + +typedef struct // as in file +{ + int time; // in ms + int curvetype; + int values[4]; // 1-4 depending on envelope (22.10 fixed point) +} ENVPOINT; + +class ENVELOPE +{ +public: + int channels; + array<ENVPOINT> points; + char name[32]; + float bottom, top; + + ENVELOPE(int chan) + { + channels = chan; + name[0] = 0; + bottom = 0; + top = 0; + } + + static int sort_comp(const void *v0, const void *v1) + { + const ENVPOINT *p0 = (const ENVPOINT *)v0; + const ENVPOINT *p1 = (const ENVPOINT *)v1; + if(p0->time < p1->time) + return -1; + if(p0->time > p1->time) + return 1; + return 0; + } + + void resort() + { + qsort(points.getptr(), points.len(), sizeof(ENVPOINT), sort_comp); + find_top_bottom(); + } + + void find_top_bottom() + { + top = -1000000000.0f; + bottom = 1000000000.0f; + for(int i = 0; i < points.len(); i++) + { + for(int c = 0; c < channels; c++) + { + float v = fx2f(points[i].values[c]); + if(v > top) top = v; + if(v < bottom) bottom = v; + } + } + } + + float eval(float time, int channel) + { + if(channel >= channels) + return 0; + if(points.len() == 0) + return 0; + if(points.len() == 1) + return points[0].values[channel]; + + time = fmod(time, end_time())*1000.0f; + for(int i = 0; i < points.len() - 1; i++) + { + if(time >= points[i].time && time <= points[i+1].time) + { + float delta = points[i+1].time-points[i].time; + float a = (time-points[i].time)/delta; + + float v0 = fx2f(points[i].values[channel]); + float v1 = fx2f(points[i+1].values[channel]); + + if(points[i].curvetype == CURVETYPE_SMOOTH) + a = -2*a*a*a + 3*a*a; // second hermite basis + else if(points[i].curvetype == CURVETYPE_SLOW) + a = a*a*a; + else if(points[i].curvetype == CURVETYPE_FAST) + { + a = 1-a; + a = 1-a*a*a; + } + else if (points[i].curvetype == CURVETYPE_STEP) + a = 0; + else + { + // linear + } + + return v0 + (v1-v0) * a; + } + } + + return points[points.len()-1].values[channel]; + } + + void add_point(int time, int v0, int v1=0, int v2=0, int v3=0) + { + ENVPOINT p; + p.time = time; + p.values[0] = v0; + p.values[1] = v1; + p.values[2] = v2; + p.values[3] = v3; + p.curvetype = CURVETYPE_LINEAR; + points.add(p); + resort(); + } + + float end_time() + { + if(points.len()) + return points[points.len()-1].time*(1.0f/1000.0f); + return 0; + } +}; + + +class LAYER; +class LAYERGROUP; +class MAP; + +class LAYER +{ +public: + LAYER() + { + type = LAYERTYPE_INVALID; + type_name = "(invalid)"; + visible = true; + readonly = false; + } + + virtual ~LAYER() + { + } + + + virtual void brush_selecting(RECT rect) {} + virtual int brush_grab(LAYERGROUP *brush, RECT rect) { return 0; } + virtual void brush_draw(LAYER *brush, float x, float y) {} + virtual void brush_place(LAYER *brush, float x, float y) {} + virtual void brush_flip_x() {} + virtual void brush_flip_y() {} + + virtual void render() {} + virtual void render_properties(RECT *toolbox) {} + + virtual void get_size(float *w, float *h) { *w = 0; *h = 0;} + + const char *type_name; + int type; + + bool readonly; + bool visible; +}; + +class LAYERGROUP +{ +public: + array<LAYER*> layers; + + int offset_x; + int offset_y; + + int parallax_x; + int parallax_y; + + const char *name; + bool game_group; + bool visible; + + LAYERGROUP(); + ~LAYERGROUP(); + + void convert(RECT *rect); + void render(); + void mapscreen(); + void mapping(float *points); + + bool is_empty() const; + void clear(); + void add_layer(LAYER *l); + + void get_size(float *w, float *h); + + void delete_layer(int index); + int swap_layers(int index0, int index1); +}; + +class IMAGE : public IMAGE_INFO +{ +public: + IMAGE() + { + tex_id = -1; + name[0] = 0; + } + + int tex_id; + char name[128]; +}; + +class MAP +{ +public: + array<LAYERGROUP*> groups; + array<IMAGE*> images; + array<ENVELOPE*> envelopes; + + ENVELOPE *new_envelope(int channels) + { + ENVELOPE *e = new ENVELOPE(channels); + envelopes.add(e); + return e; + } + + LAYERGROUP *new_group() + { + LAYERGROUP *g = new LAYERGROUP; + groups.add(g); + return g; + } + + int swap_groups(int index0, int index1) + { + if(index0 < 0 || index0 >= groups.len()) return index0; + if(index1 < 0 || index1 >= groups.len()) return index0; + if(index0 == index1) return index0; + swap(groups[index0], groups[index1]); + return index1; + } + + void delete_group(int index) + { + if(index < 0 || index >= groups.len()) return; + delete groups[index]; + groups.removebyindex(index); + } +}; + + +struct PROPERTY +{ + const char *name; + int value; + int type; + int min; + int max; +}; + +enum +{ + PROPTYPE_NULL=0, + PROPTYPE_INT_STEP, + PROPTYPE_INT_SCROLL, + PROPTYPE_COLOR, + + PROPS_NONE=0, + PROPS_GROUP, + PROPS_LAYER, + PROPS_QUAD, + PROPS_QUAD_POINT, +}; + +class EDITOR +{ +public: + EDITOR() + { + mode = MODE_LAYERS; + dialog = 0; + tooltip = 0; + + world_offset_x = 0; + world_offset_y = 0; + editor_offset_x = 0.0f; + editor_offset_y = 0.0f; + + world_zoom = 1.0f; + zoom_level = 100; + lock_mouse = false; + mouse_delta_x = 0; + mouse_delta_y = 0; + mouse_delta_wx = 0; + mouse_delta_wy = 0; + + gui_active = true; + proof_borders = false; + + + animate = false; + animate_start = 0; + animate_time = 0; + + props = PROPS_NONE; + + show_envelope_editor = 0; + } + + void make_game_group(LAYERGROUP *group); + void make_game_layer(LAYER *layer); + + int save(const char *filename); + int load(const char *filename); + + QUAD *get_selected_quad(); + LAYER *get_selected_layer_type(int index, int type); + LAYER *get_selected_layer(int index); + LAYERGROUP *get_selected_group(); + + class LAYER_GAME *game_layer; + LAYERGROUP *game_group; + + int do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val); + + int mode; + int dialog; + const char *tooltip; + + float world_offset_x; + float world_offset_y; + float editor_offset_x; + float editor_offset_y; + float world_zoom; + int zoom_level; + bool lock_mouse; + bool gui_active; + bool proof_borders; + float mouse_delta_x; + float mouse_delta_y; + float mouse_delta_wx; + float mouse_delta_wy; + + bool animate; + int64 animate_start; + float animate_time; + + int props; + + int show_envelope_editor; + + MAP map; +}; + +extern EDITOR editor; + +typedef struct +{ + int x, y; + int w, h; +} RECTi; + +class LAYER_TILES : public LAYER +{ +public: + LAYER_TILES(int w, int h); + ~LAYER_TILES(); + + void resize(int new_w, int new_h); + + void make_palette(); + virtual void render(); + + int convert_x(float x) const; + int convert_y(float y) const; + void convert(RECT rect, RECTi *out); + void snap(RECT *rect); + void clamp(RECTi *rect); + + virtual void brush_selecting(RECT rect); + virtual int brush_grab(LAYERGROUP *brush, RECT rect); + virtual void brush_draw(LAYER *brush, float wx, float wy); + virtual void brush_flip_x(); + virtual void brush_flip_y(); + + virtual void render_properties(RECT *toolbox); + + void get_size(float *w, float *h) { *w = width*32.0f; *h = height*32.0f; } + + int tex_id; + int game; + int image; + int width; + int height; + TILE *tiles; +}; + +class LAYER_QUADS : public LAYER +{ +public: + LAYER_QUADS(); + ~LAYER_QUADS(); + + virtual void render(); + QUAD *new_quad(); + + virtual void brush_selecting(RECT rect); + virtual int brush_grab(LAYERGROUP *brush, RECT rect); + virtual void brush_place(LAYER *brush, float wx, float wy); + virtual void brush_flip_x(); + virtual void brush_flip_y(); + + virtual void render_properties(RECT *toolbox); + + void get_size(float *w, float *h); + + int image; + array<QUAD> quads; +}; + + +class LAYER_GAME : public LAYER_TILES +{ +public: + LAYER_GAME(int w, int h); + ~LAYER_GAME(); + + virtual void render_properties(RECT *toolbox); +}; + + +inline void calc_screen_params(float amount, float wmax, float hmax, float aspect, float *w, float *h) +{ + float f = sqrt(amount) / sqrt(aspect); + *w = f*aspect; + *h = f; + + // limit the view + if(*w > wmax) + { + *w = wmax; + *h = *w/aspect; + } + + if(*h > hmax) + { + *h = hmax; + *w = *h*aspect; + } +} + +inline void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, + float offset_x, float offset_y, float aspect, float zoom, float *points) +{ + float width, height; + calc_screen_params(1300*1000, 1500, 1050, aspect, &width, &height); + center_x *= parallax_x; + center_y *= parallax_y; + width *= zoom; + height *= zoom; + points[0] = offset_x+center_x-width/2; + points[1] = offset_x+center_y-height/2; + points[2] = offset_x+center_x+width/2; + points[3] = offset_x+center_y+height/2; +} +/* +inline void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, + float offset_x, float offset_y, float aspect, float zoom, float *points) +{ + float width = 300*3*zoom*aspect; + float height = 300*3*zoom; + center_x *= parallax_x; + center_y *= parallax_y; + points[0] = offset_x+center_x-width/2; + points[1] = offset_y+center_y-height/2; + points[2] = offset_x+center_x+width/2; + points[3] = offset_y+center_y+height/2; +}*/ diff --git a/src/engine/client/ec_gfx.c b/src/engine/client/ec_gfx.c index 70712ded..a87818bc 100644 --- a/src/engine/client/ec_gfx.c +++ b/src/engine/client/ec_gfx.c @@ -18,6 +18,8 @@ #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE +#define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + enum { DRAWING_QUADS=1, @@ -612,8 +614,31 @@ void gfx_screenshot() do_screenshot = 1; } +static int64 next_frame = 0; +static int record = 0; + void gfx_swap() { + if(record) + { + int w = screen_width; + int h = screen_height; + unsigned char *pixel_data = (unsigned char *)mem_alloc(w*(h+1)*3, 1); + /*unsigned char *temp_row = pixel_data+w*h*3;*/ + glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixel_data); + + /* clean up */ + mem_free(pixel_data); + + if(next_frame) + next_frame += time_freq()/30; + else + next_frame = time_get() + time_freq()/30; + + while(time_get() < next_frame) + (void)0; + } + if(do_screenshot) { /* fetch image data */ @@ -642,8 +667,8 @@ void gfx_swap() for(; index < 1000; index++) { IOHANDLE io; - sprintf(filename, "screenshots/screenshot%04d.png", index); - engine_savepath(filename, wholepath, sizeof(wholepath)); + sprintf(wholepath, "/home/kma/Desktop/prq/blogimg/editor/screenshot%04d.png", index); + /*engine_savepath(filename, wholepath, sizeof(wholepath));*/ io = io_open(wholepath, IOFLAG_READ); if(io) @@ -783,6 +808,26 @@ void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v) texture[3].v = br_v; } +void gfx_quads_setsubset_free( + float x0, float y0, + float x1, float y1, + float x2, float y2, + float x3, float y3) +{ + texture[0].u = x0; + texture[0].v = y0; + + texture[1].u = x1; + texture[1].v = y1; + + texture[2].u = x2; + texture[2].v = y2; + + texture[3].u = x3; + texture[3].v = y3; +} + + static void rotate(VEC3 *center, VEC3 *point) { float x = point->x - center->x; diff --git a/src/engine/client/ec_ui.c b/src/engine/client/ec_ui.c index 5ba9c0d9..3ce40f9c 100644 --- a/src/engine/client/ec_ui.c +++ b/src/engine/client/ec_ui.c @@ -24,12 +24,14 @@ static const void *becomming_hot_item = 0; static float mouse_x, mouse_y; /* in gui space */ static float mouse_wx, mouse_wy; /* in world space */ static unsigned mouse_buttons = 0; +static unsigned last_mouse_buttons = 0; float ui_mouse_x() { return mouse_x; } float ui_mouse_y() { return mouse_y; } float ui_mouse_world_x() { return mouse_wx; } float ui_mouse_world_y() { return mouse_wy; } int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; } +int ui_mouse_button_clicked(int index) { return ui_mouse_button(index) && !((last_mouse_buttons>>index)&1) ; } void ui_set_hot_item(const void *id) { becomming_hot_item = id; } void ui_set_active_item(const void *id) { active_item = id; if (id) last_active_item = id; } @@ -44,6 +46,7 @@ int ui_update(float mx, float my, float mwx, float mwy, int buttons) mouse_y = my; mouse_wx = mwx; mouse_wy = mwy; + last_mouse_buttons = mouse_buttons; mouse_buttons = buttons; hot_item = becomming_hot_item; if(active_item) @@ -52,226 +55,238 @@ int ui_update(float mx, float my, float mwx, float mwy, int buttons) return 0; } -int ui_mouse_inside(float x, float y, float w, float h) +int ui_mouse_inside(const RECT *r) { - if(mouse_x >= x && mouse_x <= x+w && mouse_y >= y && mouse_y <= y+h) + if(mouse_x >= r->x && mouse_x <= r->x+r->w && mouse_y >= r->y && mouse_y <= r->y+r->h) return 1; return 0; } -void ui_do_image(int texture, float x, float y, float w, float h) -{ - gfx_blend_normal(); - gfx_texture_set(texture); - gfx_quads_begin(); - gfx_setcolor(1,1,1,1); - gfx_quads_setsubset( - 0.0f, /* startx */ - 0.0f, /* starty */ - 1.0f, /* endx */ - 1.0f); /* endy */ - gfx_quads_drawTL(x,y,w,h); - gfx_quads_end(); -} +static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; -void ui_do_label(float x, float y, const char *text, float size) +RECT *ui_screen() { - gfx_blend_normal(); - gfx_texture_set(current_font->font_texture); - gfx_pretty_text(x, y, size, text, -1); -} + float aspect = gfx_screenaspect(); + float w, h; -int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra) -{ - /* logic */ - int r = 0; - int inside = ui_mouse_inside(x,y,w,h); + h = 600; + w = aspect*h; - if(ui_active_item() == id) - { - if(!ui_mouse_button(0)) - { - if(inside) - r = 1; - ui_set_active_item(0); - } - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0)) - ui_set_active_item(id); - } - - if(inside) - ui_set_hot_item(id); + screen.w = w; + screen.h = h; - draw_func(id, text, checked, x, y, w, h, extra); - return r; + return &screen; } -static float scale = 1.0f; -#define MEMORY_SIZE 10*1024 -static struct rect memory[MEMORY_SIZE]; -static int memory_used = 0; -static struct rect screen = { 0.0f, 0.0f, 848.0f, 480.0f }; - -void ui_foreach_rect(rect_fun fun) +void ui_set_scale(float s) { - int hrm; - for (hrm = 0; hrm < memory_used; hrm++) - fun(&memory[hrm]); + config.ui_scale = (int)(s*100.0f); } -static void add_rect(struct rect *r) +float ui_scale() { - if (memory_used < MEMORY_SIZE) - memory[memory_used++] = *r; - else - dbg_msg("ui", "rect memory full."); + return config.ui_scale/100.0f; } -struct rect *ui_screen() +void ui_clip_enable(const RECT *r) { - if (config.debug) - { - memory_used = 0; - } - - return &screen; + float xscale = gfx_screenwidth()/ui_screen()->w; + float yscale = gfx_screenheight()/ui_screen()->h; + gfx_clip_enable((int)(r->x*xscale), (int)(r->y*yscale), (int)(r->w*xscale), (int)(r->h*yscale)); } -void ui_scale(float s) +void ui_clip_disable() { - scale = s; + gfx_clip_disable(); } -void ui_hsplit_t(const struct rect *original, int pixels, struct rect *top, struct rect *bottom) +void ui_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom) { - struct rect r = *original; - pixels *= scale; + RECT r = *original; + cut *= ui_scale(); if (top) { top->x = r.x; top->y = r.y; top->w = r.w; - top->h = pixels; + top->h = cut; } if (bottom) { bottom->x = r.x; - bottom->y = r.y + pixels; + bottom->y = r.y + cut; bottom->w = r.w; - bottom->h = r.h - pixels; - } - - if (config.debug) - { - if (top) - add_rect(top); - if (bottom) - add_rect(bottom); + bottom->h = r.h - cut; } } -void ui_hsplit_b(const struct rect *original, int pixels, struct rect *top, struct rect *bottom) +void ui_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom) { - struct rect r = *original; - pixels *= scale; + RECT r = *original; + cut *= ui_scale(); if (top) { top->x = r.x; top->y = r.y; top->w = r.w; - top->h = r.h - pixels; + top->h = r.h - cut; } if (bottom) { bottom->x = r.x; - bottom->y = r.y + r.h - pixels; + bottom->y = r.y + r.h - cut; bottom->w = r.w; - bottom->h = pixels; - } - - if (config.debug) - { - if (top) - add_rect(top); - if (bottom) - add_rect(bottom); + bottom->h = cut; } } -void ui_vsplit_l(const struct rect *original, int pixels, struct rect *left, struct rect *right) + +void ui_vsplit_mid(const RECT *original, RECT *left, RECT *right) { - struct rect r = *original; - pixels *= scale; + RECT r = *original; + float cut = r.w/2; if (left) { left->x = r.x; left->y = r.y; - left->w = pixels; + left->w = cut; left->h = r.h; } if (right) { - right->x = r.x + pixels; + right->x = r.x + cut; right->y = r.y; - right->w = r.w - pixels; + right->w = r.w - cut; right->h = r.h; } +} + +void ui_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right) +{ + RECT r = *original; + cut *= ui_scale(); + + if (left) + { + left->x = r.x; + left->y = r.y; + left->w = cut; + left->h = r.h; + } - if (config.debug) + if (right) { - if (left) - add_rect(left); - if (right) - add_rect(right); + right->x = r.x + cut; + right->y = r.y; + right->w = r.w - cut; + right->h = r.h; } } -void ui_vsplit_r(const struct rect *original, int pixels, struct rect *left, struct rect *right) +void ui_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right) { - struct rect r = *original; - pixels *= scale; + RECT r = *original; + cut *= ui_scale(); if (left) { left->x = r.x; left->y = r.y; - left->w = r.w - pixels; + left->w = r.w - cut; left->h = r.h; } if (right) { - right->x = r.x + r.w - pixels; + right->x = r.x + r.w - cut; right->y = r.y; - right->w = pixels; + right->w = cut; right->h = r.h; } +} - if (config.debug) - { - if (left) - add_rect(left); - if (right) - add_rect(right); - } +void ui_margin(const RECT *original, float cut, RECT *other_rect) +{ + RECT r = *original; + cut *= ui_scale(); + + other_rect->x = r.x + cut; + other_rect->y = r.y + cut; + other_rect->w = r.w - 2*cut; + other_rect->h = r.h - 2*cut; +} + +void ui_vmargin(const RECT *original, float cut, RECT *other_rect) +{ + RECT r = *original; + cut *= ui_scale(); + + other_rect->x = r.x + cut; + other_rect->y = r.y; + other_rect->w = r.w - 2*cut; + other_rect->h = r.h; } -void ui_margin(const struct rect *original, int pixels, struct rect *other_rect) +void ui_hmargin(const RECT *original, float cut, RECT *other_rect) { - struct rect r = *original; - pixels *= scale; + RECT r = *original; + cut *= ui_scale(); - other_rect->x = r.x + pixels; - other_rect->y = r.y + pixels; - other_rect->w = r.w - 2*pixels; - other_rect->h = r.h - 2*pixels; + other_rect->x = r.x; + other_rect->y = r.y + cut; + other_rect->w = r.w; + other_rect->h = r.h - 2*cut; +} + +int ui_do_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, const void *extra) +{ + /* logic */ + int ret = 0; + int inside = ui_mouse_inside(r); + + if(ui_active_item() == id) + { + if(!ui_mouse_button(0)) + { + if(inside && checked >= 0) + ret = 1; + ui_set_active_item(0); + } + } + else if(ui_hot_item() == id) + { + if(ui_mouse_button(0)) + ui_set_active_item(id); + } + + if(inside) + ui_set_hot_item(id); + + if(draw_func) + draw_func(id, text, checked, r, extra); + return ret; +} + +void ui_do_label(const RECT *r, const char *text, float size, int align, int max_width) +{ + gfx_blend_normal(); + size *= ui_scale(); + if(align == 0) + { + float tw = gfx_pretty_text_width(size, text, max_width); + gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, max_width); + } + else if(align < 0) + gfx_pretty_text(r->x, r->y, size, text, max_width); + else if(align > 0) + { + float tw = gfx_pretty_text_width(size, text, max_width); + gfx_pretty_text(r->x + r->w-tw, r->y, size, text, max_width); + } } diff --git a/src/engine/client/ec_ui.h b/src/engine/client/ec_ui.h index 15c63b90..83dbe37d 100644 --- a/src/engine/client/ec_ui.h +++ b/src/engine/client/ec_ui.h @@ -6,6 +6,28 @@ extern "C" { #endif + + +typedef struct +{ + float x, y, w, h; +} RECT; + +enum +{ + CORNER_TL=1, + CORNER_TR=2, + CORNER_BL=4, + CORNER_BR=8, + + CORNER_T=CORNER_TL|CORNER_TR, + CORNER_B=CORNER_BL|CORNER_BR, + CORNER_R=CORNER_TR|CORNER_BR, + CORNER_L=CORNER_TL|CORNER_BL, + + CORNER_ALL=CORNER_T|CORNER_B +}; + int ui_update(float mx, float my, float mwx, float mwy, int buttons); float ui_mouse_x(); @@ -13,6 +35,7 @@ float ui_mouse_y(); float ui_mouse_world_x(); float ui_mouse_world_y(); int ui_mouse_button(int index); +int ui_mouse_button_clicked(int index); void ui_set_hot_item(const void *id); void ui_set_active_item(const void *id); @@ -21,13 +44,28 @@ const void *ui_hot_item(); const void *ui_active_item(); const void *ui_last_active_item(); -int ui_mouse_inside(float x, float y, float w, float h); +int ui_mouse_inside(const RECT *r); + +RECT *ui_screen(); +void ui_set_scale(float s); +float ui_scale(); +void ui_clip_enable(const RECT *r); +void ui_clip_disable(); + +void ui_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom); +void ui_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom); +void ui_vsplit_mid(const RECT *original, RECT *left, RECT *right); +void ui_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right); +void ui_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right); + +void ui_margin(const RECT *original, float cut, RECT *other_rect); +void ui_vmargin(const RECT *original, float cut, RECT *other_rect); +void ui_hmargin(const RECT *original, float cut, RECT *other_rect); -typedef void (*draw_button_callback)(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra); +typedef void (*ui_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, const void *extra); +int ui_do_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, const void *extra); +void ui_do_label(const RECT *r, const char *text, float size, int align, int max_width); -void ui_do_image(int texture, float x, float y, float w, float h); -void ui_do_label(float x, float y, const char *text, float size); -int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra); #ifdef __cplusplus } diff --git a/src/engine/e_datafile.c b/src/engine/e_datafile.c index 14138ed9..f0c70f58 100644 --- a/src/engine/e_datafile.c +++ b/src/engine/e_datafile.c @@ -251,6 +251,23 @@ void *datafile_get_data(DATAFILE *df, int index) return df->data_ptrs[index]; } +void *datafile_get_data_swapped(DATAFILE *df, int index) +{ + void *ptr = datafile_get_data(df, index); + int size = datafile_get_datasize(df, index); + (void)size; /* not used on LE machines */ + + if(!ptr) + return ptr; + +#if defined(CONF_ARCH_ENDIAN_BIG) + swap_endian(ptr, sizeof(int), size); +#endif + + return ptr; +} + + void datafile_unload_data(DATAFILE *df, int index) { /* */ @@ -429,8 +446,8 @@ int datafile_add_item(DATAFILE_OUT *df, int type, int id, int size, void *data) int datafile_add_data(DATAFILE_OUT *df, int size, void *data) { DATA_INFO *info = &df->datas[df->num_datas]; - void *compdata = mem_alloc(size, 1); /* temporary buffer that we use duing compression */ - unsigned long s = size; + unsigned long s = size*2; + void *compdata = mem_alloc(s, 1); /* temporary buffer that we use duing compression */ info->uncompressed_size = size; if(compress((Bytef*)compdata, &s, (Bytef*)data, size) != Z_OK) @@ -444,6 +461,22 @@ int datafile_add_data(DATAFILE_OUT *df, int size, void *data) return df->num_datas-1; } +int datafile_add_data_swapped(DATAFILE_OUT *df, int size, void *data) +{ +#if defined(CONF_ARCH_ENDIAN_BIG) + void *swapped = mem_alloc(size, 1); /* temporary buffer that we use duing compression */ + int index; + mem_copy(swapped, data, size); + swap_endian(&swapped, sizeof(int), size/sizeof(int)); + index = datafile_add_data(df, size, swapped); + mem_free(swapped); + return index; +#else + return datafile_add_data(df, size, data); +#endif +} + + int datafile_finish(DATAFILE_OUT *df) { int itemsize = 0; diff --git a/src/engine/e_datafile.h b/src/engine/e_datafile.h index 7cc7b209..203f415c 100644 --- a/src/engine/e_datafile.h +++ b/src/engine/e_datafile.h @@ -7,6 +7,7 @@ typedef struct DATAFILE_t DATAFILE; DATAFILE *datafile_load(const char *filename); DATAFILE *datafile_load_old(const char *filename); void *datafile_get_data(DATAFILE *df, int index); +void *datafile_get_data_swapped(DATAFILE *df, int index); /* makes sure that the data is 32bit LE ints when saved */ int datafile_get_datasize(DATAFILE *df, int index); void datafile_unload_data(DATAFILE *df, int index); void *datafile_get_item(DATAFILE *df, int index, int *type, int *id); @@ -23,5 +24,6 @@ int datafile_crc(const char *filename); typedef struct DATAFILE_OUT_t DATAFILE_OUT; DATAFILE_OUT *datafile_create(const char *filename); int datafile_add_data(DATAFILE_OUT *df, int size, void *data); +int datafile_add_data_swapped(DATAFILE_OUT *df, int size, void *data); int datafile_add_item(DATAFILE_OUT *df, int type, int id, int size, void *data); int datafile_finish(DATAFILE_OUT *df); diff --git a/src/engine/e_engine.c b/src/engine/e_engine.c index b1cf345f..3a3f6333 100644 --- a/src/engine/e_engine.c +++ b/src/engine/e_engine.c @@ -16,6 +16,15 @@ const char *engine_savepath(const char *filename, char *buffer, int max) void engine_init(const char *appname, int argc, char **argv) { + dbg_msg("engine", "running on %s-%s-%s", CONF_FAMILY_STRING, CONF_PLATFORM_STRING, CONF_ARCH_STRING); +#ifdef CONF_ARCH_ENDIAN_LITTLE + dbg_msg("engine", "arch is little endian"); +#elif defined(CONF_ARCH_ENDIAN_BIG) + dbg_msg("engine", "arch is big endian"); +#else + dbg_msg("engine", "unknown endian"); +#endif + /* init the network */ net_init(); diff --git a/src/engine/e_interface.h b/src/engine/e_interface.h index 666d15e5..612b2432 100644 --- a/src/engine/e_interface.h +++ b/src/engine/e_interface.h @@ -110,6 +110,7 @@ void perf_start(PERFORMACE_INFO *info); void perf_end(); void perf_dump(); +/* struct rect { float x, y, w, h; @@ -123,7 +124,7 @@ void ui_hsplit_t(const struct rect *original, int pixels, struct rect *top, stru void ui_hsplit_b(const struct rect *original, int pixels, struct rect *top, struct rect *bottom); void ui_vsplit_l(const struct rect *original, int pixels, struct rect *left, struct rect *right); void ui_vsplit_r(const struct rect *original, int pixels, struct rect *left, struct rect *right); -void ui_margin(const struct rect *original, int pixels, struct rect *new_rect); +void ui_margin(const struct rect *original, int pixels, struct rect *new_rect);*/ /* image loaders */ int gfx_load_png(IMAGE_INFO *img, const char *filename); @@ -894,6 +895,12 @@ void gfx_clear_mask(int fill); void gfx_clip_enable(int x, int y, int w, int h); void gfx_clip_disable(); +void gfx_quads_setsubset_free( + float x0, float y0, + float x1, float y1, + float x2, float y2, + float x3, float y3); + /* server snap id */ int snap_new_id(); void snap_free_id(int id); diff --git a/src/engine/e_system.c b/src/engine/e_system.c index 90aeccc5..bf445c9c 100644 --- a/src/engine/e_system.c +++ b/src/engine/e_system.c @@ -106,7 +106,7 @@ struct memtail int guard; }; -struct memheader *first = 0; +static struct memheader *first = 0; int mem_allocated() { diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 68c6db00..9c70bd86 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -47,10 +47,6 @@ enum CHATMODE_REMOTECONSOLE, }; -typedef struct -{ - float x, y, w, h; -} RECT; RECT *ui2_screen(); static int chat_mode = CHATMODE_NONE; @@ -1885,7 +1881,7 @@ int emoticon_selector_render() emoticon_selector_active = false; } - RECT screen = *ui2_screen(); + RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); diff --git a/src/game/client/gc_mapres_tilemap.cpp b/src/game/client/gc_mapres_tilemap.cpp index 6e687495..d94add17 100644 --- a/src/game/client/gc_mapres_tilemap.cpp +++ b/src/game/client/gc_mapres_tilemap.cpp @@ -9,6 +9,13 @@ int tilemap_init() { return 0; } +/* +struct render_info +{ + unsigned char *data; +}; + +void tilemap_render_one()*/ void tilemap_render(float scale, int fg) { diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp index 17716bd6..5062b15b 100644 --- a/src/game/client/gc_menu.cpp +++ b/src/game/client/gc_menu.cpp @@ -70,6 +70,7 @@ static vec4 color_tabbar_active = color_tabbar_active_outgame; enum { + /* CORNER_TL=1, CORNER_TR=2, CORNER_BL=4, @@ -81,6 +82,7 @@ enum CORNER_L=CORNER_TL|CORNER_BL, CORNER_ALL=CORNER_T|CORNER_B, + */ PAGE_NEWS=0, PAGE_INTERNET, @@ -90,11 +92,11 @@ enum //PAGE_GAME, // not a real page PAGE_SYSTEM, }; - +/* typedef struct { float x, y, w, h; -} RECT; +} RECT;*/ static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; @@ -286,7 +288,7 @@ int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, { /* logic */ int ret = 0; - int inside = ui_mouse_inside(r->x,r->y,r->w,r->h); + int inside = ui_mouse_inside(r); if(ui_active_item() == id) { @@ -461,7 +463,7 @@ static void ui2_draw_checkbox_number(const void *id, const char *text, int check int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false) { - int inside = ui_mouse_inside(rect->x,rect->y,rect->w,rect->h); + int inside = ui_mouse_inside(rect); int r = 0; static int at_index = 0; @@ -592,7 +594,7 @@ float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current) /* logic */ float ret = current; - int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h); + int inside = ui_mouse_inside(&handle); if(ui_active_item() == id) { @@ -648,7 +650,7 @@ float ui2_do_scrollbar_h(const void *id, const RECT *rect, float current) /* logic */ float ret = current; - int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h); + int inside = ui_mouse_inside(&handle); if(ui_active_item() == id) { @@ -696,7 +698,7 @@ int ui2_do_key_reader(void *id, const RECT *rect, int key) { // process static bool mouse_released = true; - int inside = ui_mouse_inside(rect->x, rect->y, rect->w, rect->h); + int inside = ui_mouse_inside(rect); int new_key = key; if(!ui_mouse_button(0)) @@ -895,7 +897,10 @@ void render_loading(float percent) const char *caption = "Loading"; tw = gfx_pretty_text_width(48.0f, caption, -1); - ui_do_label(x+w/2-tw/2, y+20, caption, 48.0f); + RECT r; + r.x = x+w/2; + r.y = y+20; + ui_do_label(&r, caption, 48.0f, 0, -1); gfx_texture_set(-1); gfx_quads_begin(); diff --git a/src/game/server/gs_game.cpp b/src/game/server/gs_game.cpp index badabee6..2b3af530 100644 --- a/src/game/server/gs_game.cpp +++ b/src/game/server/gs_game.cpp @@ -49,10 +49,7 @@ void gameobject::resetgame() world->reset_requested = true; } -static bool is_separator(char c) -{ - return c == ';' || c == ' ' || c == ',' || c == '\t'; -} +static bool is_separator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; } void gameobject::startround() { |