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authoroy <Tom_Adams@web.de>2011-04-02 12:13:23 +0200
committeroy <Tom_Adams@web.de>2011-04-02 12:13:23 +0200
commit2c9b454fb8396874d4e4588a28cadb4f5886968a (patch)
treee8899d845792d1bff405602430a82b6cbf929ce0 /src
parent30c45b7899381e8cf486d6aaac6cfb05c4876594 (diff)
downloadzcatch-2c9b454fb8396874d4e4588a28cadb4f5886968a.tar.gz
zcatch-2c9b454fb8396874d4e4588a28cadb4f5886968a.zip
added some more space for the translations of the colour channels
Diffstat (limited to 'src')
-rw-r--r--src/game/client/components/menus_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
index e100cf2a..960dd4d6 100644
--- a/src/game/client/components/menus_settings.cpp
+++ b/src/game/client/components/menus_settings.cpp
@@ -318,7 +318,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
 			for(int s = 0; s < 3; s++)
 			{
 				aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
-				Label.VSplitLeft(50.0f, &Label, &Button);
+				Label.VSplitLeft(100.0f, &Label, &Button);
 				Button.HMargin(2.0f, &Button);
 
 				float k = ((PrevColor>>((2-s)*8))&0xff)  / 255.0f;