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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-25 18:17:38 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-25 18:17:38 +0000
commite5629675a35fe6fbdbb907a9a0417667ac005b2f (patch)
tree809378883538a56d0fd115c869c8ab0aa02a61d2 /src/game
parent79d495233fa7f14c3ad5ad3e6c3db26220d2f2a3 (diff)
downloadzcatch-e5629675a35fe6fbdbb907a9a0417667ac005b2f.tar.gz
zcatch-e5629675a35fe6fbdbb907a9a0417667ac005b2f.zip
added button for auto switch weapon. adjusted some spacing
Diffstat (limited to 'src/game')
-rw-r--r--src/game/client/menu2.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp
index ce81cf5f..fcb41e1b 100644
--- a/src/game/client/menu2.cpp
+++ b/src/game/client/menu2.cpp
@@ -1049,6 +1049,12 @@ static void menu2_render_settings_player(RECT main_view)
 			config.dynamic_camera ^= 1;
 			
 		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		if (ui2_do_button(&config.autoswitch_weapons, "Switch weapon on pickup", config.autoswitch_weapons, &button, ui2_draw_checkbox, 0))
+			config.autoswitch_weapons ^= 1;
+			
+		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		
+		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
 		if (ui2_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui2_draw_checkbox, 0))
 			config.player_use_custom_color = config.player_use_custom_color?0:1;