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| author | Jakob Fries <jakob.fries@gmail.com> | 2007-08-09 14:55:11 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2007-08-09 14:55:11 +0000 |
| commit | bf3efbc586bb3a99e963f8ee3a8a65d376f86187 (patch) | |
| tree | c260ad73d5671344285241b3542718d1ed5716ad /src/game | |
| parent | a6d4e6ab53e1b494a25f015b8d82699035c268e0 (diff) | |
| download | zcatch-bf3efbc586bb3a99e963f8ee3a8a65d376f86187.tar.gz zcatch-bf3efbc586bb3a99e963f8ee3a8a65d376f86187.zip | |
sounds are now WavPack instead of Wav
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/game_client.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index 91bc2fa3..7d70d7e4 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -447,7 +447,15 @@ void modc_init() // load sounds for(int s = 0; s < data->num_sounds; s++) for(int i = 0; i < data->sounds[s].num_sounds; i++) - data->sounds[s].sounds[i].id = snd_load_wav(data->sounds[s].sounds[i].filename); + { + int id; + if (strcmp(data->sounds[s].sounds[i].filename + strlen(data->sounds[s].sounds[i].filename) - 3, ".wv") == 0) + id = snd_load_wv(data->sounds[s].sounds[i].filename); + else + id = snd_load_wav(data->sounds[s].sounds[i].filename); + + data->sounds[s].sounds[i].id = id; + } // load textures for(int i = 0; i < data->num_images; i++) |