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| author | oy <Tom_Adams@web.de> | 2011-04-02 19:51:05 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-04-02 19:51:05 +0200 |
| commit | ab810cab2575ffebe5e08ed6dfce55453e17f19a (patch) | |
| tree | 58aa606b38b533f4c4138568de2dcd1d0f8db248 /src/game | |
| parent | 401543c7a9171fd637807886eaad6bfd9efd56a5 (diff) | |
| download | zcatch-ab810cab2575ffebe5e08ed6dfce55453e17f19a.tar.gz zcatch-ab810cab2575ffebe5e08ed6dfce55453e17f19a.zip | |
fixed that player options just show players as friends not clans
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/gameclient.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index fab347e9..e5b5e298 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -841,7 +841,7 @@ void CGameClient::OnNewSnapshot() // update friend state for(int i = 0; i < MAX_CLIENTS; ++i) { - if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan)) + if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan, true)) m_aClients[i].m_Friend = false; else m_aClients[i].m_Friend = true; |