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authorJakob Fries <jakob.fries@gmail.com>2007-08-04 01:57:01 +0000
committerJakob Fries <jakob.fries@gmail.com>2007-08-04 01:57:01 +0000
commit92816367d1fb5833ad341dbd66c80fe696d683b5 (patch)
treef96cb145ae19c9ad9029fa7be977a9e49fdbb68a /src/game
parent7bf877d252032c00404410d52ed5fd610a80589d (diff)
downloadzcatch-92816367d1fb5833ad341dbd66c80fe696d683b5.tar.gz
zcatch-92816367d1fb5833ad341dbd66c80fe696d683b5.zip
vs error .. :)
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/game_server.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 9b270f4c..669b2757 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -911,6 +911,7 @@ int player::handle_weapons()
 						create_sound(pos, SOUND_ROCKET_FIRE);
 						break;
 					case WEAPON_SHOTGUN:
+					{
 						int shotspread = min(2, weapons[active_weapon].ammo);
 						for(int i = -shotspread; i <= shotspread; i++)
 						{
@@ -927,6 +928,7 @@ int player::handle_weapons()
 						}
 						create_sound(pos, SOUND_SHOTGUN_FIRE);
 						break;
+					}
 					case WEAPON_ROCKET_BACKPACK:
 						new projectile_backpackrocket(
 							pos+vec2(0,0),