diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2011-12-31 01:06:04 +0100 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2011-12-31 01:06:04 +0100 |
| commit | 8e568857959291f442ba8f11abac059b6bd6a9e9 (patch) | |
| tree | 025b4e56e502481a30a05327849d346c4a74313a /src/game | |
| parent | 8ffe5826156d07b1feb7fc58bf59a1431e01160f (diff) | |
| download | zcatch-8e568857959291f442ba8f11abac059b6bd6a9e9.tar.gz zcatch-8e568857959291f442ba8f11abac059b6bd6a9e9.zip | |
initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/components/menus.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index fc1ca2db..0e61ec6e 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -628,7 +628,6 @@ int CMenus::RenderMenubar(CUIRect r) void CMenus::RenderLoading() { // TODO: not supported right now due to separate render thread - return; static int64 LastLoadRender = 0; float Percent = m_LoadCurrent++/(float)m_LoadTotal; |