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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-22 11:11:03 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-22 11:11:03 +0000
commit8ba45dfd66c64dd73d2a6aa3c2b73796ce01286f (patch)
treef659f504db3e1802c6d760321ec943b3ac28da26 /src/game
parent2d26c93f052d6fc550c36239753e9e040601314f (diff)
downloadzcatch-8ba45dfd66c64dd73d2a6aa3c2b73796ce01286f.tar.gz
zcatch-8ba45dfd66c64dd73d2a6aa3c2b73796ce01286f.zip
added fullauto to grenade, shotgun and rifle
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/gs_server.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 6218ef5c..845d43af 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -984,11 +984,15 @@ void player::fire_weapon()
 	vec2 direction = normalize(vec2(latest_input.target_x, latest_input.target_y));
 	
 	bool fullauto = false;
-	if(active_weapon == WEAPON_GRENADE || active_weapon == WEAPON_SHOTGUN)
+	if(active_weapon == WEAPON_GRENADE || active_weapon == WEAPON_SHOTGUN || active_weapon == WEAPON_RIFLE)
 		fullauto = true;
 
-	//if(count_input(latest_previnput.fire, latest_input.fire).presses) || ((fullauto && latest_input.fire&1) && weapons[active_weapon].ammo))
-	if(!count_input(latest_previnput.fire, latest_input.fire).presses)
+
+	// check if we gonna fire
+	bool will_fire = false;
+	if(count_input(latest_previnput.fire, latest_input.fire).presses) will_fire = true;
+	if(fullauto && (latest_input.fire&1) && weapons[active_weapon].ammo) will_fire = true;
+	if(!will_fire)
 		return;
 		
 	// check for ammo