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authorOlle Rosenquist <phobos99@gmail.com>2007-07-22 12:32:57 +0000
committerOlle Rosenquist <phobos99@gmail.com>2007-07-22 12:32:57 +0000
commit834f9dbd105502efd448d7cf82b96011807d1a8f (patch)
tree3191d1b059ccf370f1aabb4016b851d97894d1f0 /src/game
parent4b51139425eab3f1734fcf53de45caba8c15a703 (diff)
downloadzcatch-834f9dbd105502efd448d7cf82b96011807d1a8f.tar.gz
zcatch-834f9dbd105502efd448d7cf82b96011807d1a8f.zip
No friendly fire in tdm
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/game_server.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index fc8718fb..9ca153fd 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -1221,6 +1221,9 @@ bool player::take_damage(vec2 force, int dmg, int from, int weapon)
 	// create healthmod indicator
 	create_damageind(pos, normalize(force), dmg);
 
+	if (gameobj.gametype == GAMETYPE_TDM && from >= 0 && players[from].team == team)
+		return false;
+
 	if(armor)
 	{
 		armor -= 1;