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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:53:06 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:53:06 +0200
commit7c0f1b797f79e872f3b5672ceba14633c6b00d07 (patch)
treed9678a49379434f7c37a8f70e65a067fe8b02fc2 /src/game
parentc207f70e19fa4cc9389f547b1bf5470634fa2af1 (diff)
downloadzcatch-7c0f1b797f79e872f3b5672ceba14633c6b00d07.tar.gz
zcatch-7c0f1b797f79e872f3b5672ceba14633c6b00d07.zip
fix distance check in spam protection
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/entity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp
index e1985877..3fae22f2 100644
--- a/src/game/server/entity.cpp
+++ b/src/game/server/entity.cpp
@@ -60,6 +60,6 @@ void CEntity::SetCharactersNearby()
 	CCharacter *c;
 	for(int i = 0; i < MAX_CLIENTS; ++i)
 		if((c = GameServer()->GetPlayerChar(i)))
-			m_CharactersNearby[i] = (absolute(c->m_Pos.x - m_Pos.x) <= 9000.0f && absolute(c->m_Pos.y - m_Pos.y) <= 700.0f && distance(c->m_Pos, m_Pos) <= 900.0f);
+			m_CharactersNearby[i] = (absolute(c->m_Pos.x - m_Pos.x) <= 900.0f && absolute(c->m_Pos.y - m_Pos.y) <= 700.0f && distance(c->m_Pos, m_Pos) <= 900.0f);
 	m_CharactersNearbyInitialized = true;
 }