diff options
| author | Choupom <andycootlapin@hotmail.fr> | 2011-06-01 20:19:12 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-06-02 17:42:30 +0200 |
| commit | 603071ee92de0859da04a70c7bd5971fca163288 (patch) | |
| tree | 964b093b5404bac324997dfd4278e64d14783097 /src/game | |
| parent | deff0ce7c4442950580533b47d7145f79bcca9bb (diff) | |
| download | zcatch-603071ee92de0859da04a70c7bd5971fca163288.tar.gz zcatch-603071ee92de0859da04a70c7bd5971fca163288.zip | |
fixed data struct names
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/animstate.cpp | 12 | ||||
| -rw-r--r-- | src/game/client/animstate.h | 20 | ||||
| -rw-r--r-- | src/game/client/components/sounds.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/render.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/render.h | 2 |
5 files changed, 21 insertions, 21 deletions
diff --git a/src/game/client/animstate.cpp b/src/game/client/animstate.cpp index 1289126b..ce595359 100644 --- a/src/game/client/animstate.cpp +++ b/src/game/client/animstate.cpp @@ -7,7 +7,7 @@ #include "animstate.h" -static void AnimSeqEval(ANIM_SEQUENCE *pSeq, float Time, ANIM_KEYFRAME *pFrame) +static void AnimSeqEval(CAnimSequence *pSeq, float Time, CAnimKeyframe *pFrame) { if(pSeq->m_NumFrames == 0) { @@ -23,8 +23,8 @@ static void AnimSeqEval(ANIM_SEQUENCE *pSeq, float Time, ANIM_KEYFRAME *pFrame) else { //time = max(0.0f, min(1.0f, time / duration)); // TODO: use clamp - ANIM_KEYFRAME *pFrame1 = 0; - ANIM_KEYFRAME *pFrame2 = 0; + CAnimKeyframe *pFrame1 = 0; + CAnimKeyframe *pFrame2 = 0; float Blend = 0.0f; // TODO: make this smarter.. binary search @@ -49,7 +49,7 @@ static void AnimSeqEval(ANIM_SEQUENCE *pSeq, float Time, ANIM_KEYFRAME *pFrame) } } -static void AnimAddKeyframe(ANIM_KEYFRAME *pSeq, ANIM_KEYFRAME *pAdded, float Amount) +static void AnimAddKeyframe(CAnimKeyframe *pSeq, CAnimKeyframe *pAdded, float Amount) { pSeq->m_X += pAdded->m_X*Amount; pSeq->m_Y += pAdded->m_Y*Amount; @@ -65,7 +65,7 @@ static void AnimAdd(CAnimState *pState, CAnimState *pAdded, float Amount) } -void CAnimState::Set(ANIMATION *pAnim, float Time) +void CAnimState::Set(CAnimation *pAnim, float Time) { AnimSeqEval(&pAnim->m_Body, Time, &m_Body); AnimSeqEval(&pAnim->m_BackFoot, Time, &m_BackFoot); @@ -73,7 +73,7 @@ void CAnimState::Set(ANIMATION *pAnim, float Time) AnimSeqEval(&pAnim->m_Attach, Time, &m_Attach); } -void CAnimState::Add(ANIMATION *pAnim, float Time, float Amount) +void CAnimState::Add(CAnimation *pAnim, float Time, float Amount) { CAnimState Add; Add.Set(pAnim, Time); diff --git a/src/game/client/animstate.h b/src/game/client/animstate.h index 63b6a80a..fbc0a2f8 100644 --- a/src/game/client/animstate.h +++ b/src/game/client/animstate.h @@ -5,18 +5,18 @@ class CAnimState { - ANIM_KEYFRAME m_Body; - ANIM_KEYFRAME m_BackFoot; - ANIM_KEYFRAME m_FrontFoot; - ANIM_KEYFRAME m_Attach; + CAnimKeyframe m_Body; + CAnimKeyframe m_BackFoot; + CAnimKeyframe m_FrontFoot; + CAnimKeyframe m_Attach; public: - ANIM_KEYFRAME *GetBody() { return &m_Body; }; - ANIM_KEYFRAME *GetBackFoot() { return &m_BackFoot; }; - ANIM_KEYFRAME *GetFrontFoot() { return &m_FrontFoot; }; - ANIM_KEYFRAME *GetAttach() { return &m_Attach; }; - void Set(ANIMATION *pAnim, float Time); - void Add(ANIMATION *pAdded, float Time, float Amount); + CAnimKeyframe *GetBody() { return &m_Body; }; + CAnimKeyframe *GetBackFoot() { return &m_BackFoot; }; + CAnimKeyframe *GetFrontFoot() { return &m_FrontFoot; }; + CAnimKeyframe *GetAttach() { return &m_Attach; }; + void Set(CAnimation *pAnim, float Time); + void Add(CAnimation *pAdded, float Time, float Amount); static CAnimState *GetIdle(); }; diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index ffafa128..e9902108 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -131,7 +131,7 @@ void CSounds::Play(int Chn, int SetId, float Vol, vec2 Pos) if(!g_Config.m_SndEnable || (Chn == CHN_MUSIC && !g_Config.m_SndMusic) || m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds) return; - SOUNDSET *pSet = &g_pData->m_aSounds[SetId]; + CDataSoundset *pSet = &g_pData->m_aSounds[SetId]; if(!pSet->m_NumSounds) return; @@ -162,7 +162,7 @@ void CSounds::Stop(int SetId) if(m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds) return; - SOUNDSET *pSet = &g_pData->m_aSounds[SetId]; + CDataSoundset *pSet = &g_pData->m_aSounds[SetId]; for(int i = 0; i < pSet->m_NumSounds; i++) Sound()->Stop(pSet->m_aSounds[i].m_Id); diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index 5dbc3842..93909d0c 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -37,7 +37,7 @@ static void layershot_end() config.cl_layershot++; }*/ -void CRenderTools::SelectSprite(SPRITE *pSpr, int Flags, int sx, int sy) +void CRenderTools::SelectSprite(CDataSprite *pSpr, int Flags, int sx, int sy) { int x = pSpr->m_X+sx; int y = pSpr->m_Y+sy; @@ -232,7 +232,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote } // draw feet - ANIM_KEYFRAME *pFoot = f ? pAnim->GetFrontFoot() : pAnim->GetBackFoot(); + CAnimKeyframe *pFoot = f ? pAnim->GetFrontFoot() : pAnim->GetBackFoot(); float w = BaseSize; float h = BaseSize/2; diff --git a/src/game/client/render.h b/src/game/client/render.h index 10705e56..dc7207be 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -51,7 +51,7 @@ public: //typedef struct SPRITE; - void SelectSprite(struct SPRITE *pSprite, int Flags=0, int sx=0, int sy=0); + void SelectSprite(struct CDataSprite *pSprite, int Flags=0, int sx=0, int sy=0); void SelectSprite(int id, int Flags=0, int sx=0, int sy=0); void DrawSprite(float x, float y, float size); |