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authorMagnus Auvinen <magnus.auvinen@gmail.com>2010-07-05 20:57:07 +0200
committerMagnus Auvinen <magnus.auvinen@gmail.com>2010-07-05 20:57:07 +0200
commit575f72d978c700e4bedb46f4083bf1c24726640e (patch)
tree4ff07848769ab4e308cbd27959181423904f4292 /src/game
parentd302ba921e61177da9af1f85df58fe6f47ca5e95 (diff)
downloadzcatch-575f72d978c700e4bedb46f4083bf1c24726640e.tar.gz
zcatch-575f72d978c700e4bedb46f4083bf1c24726640e.zip
fixed some compiler errors and warnings with clang
Diffstat (limited to 'src/game')
-rw-r--r--src/game/client/components/menus.cpp2
-rw-r--r--src/game/client/components/nameplates.h6
-rw-r--r--src/game/client/components/players.h8
-rw-r--r--src/game/client/render.h3
-rw-r--r--src/game/mapitems.h2
5 files changed, 10 insertions, 11 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 76943620..f3dddac7 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -1198,8 +1198,6 @@ void CMenus::RenderBackground()
 	float sh = 300;
 	Graphics()->MapScreen(0, 0, sw, sh);
 
-	CUIRect s = *UI()->Screen();
-
 	// render background color
 	Graphics()->TextureSet(-1);
 	Graphics()->QuadsBegin();
diff --git a/src/game/client/components/nameplates.h b/src/game/client/components/nameplates.h
index 279b6582..2c4ae6a7 100644
--- a/src/game/client/components/nameplates.h
+++ b/src/game/client/components/nameplates.h
@@ -5,9 +5,9 @@
 class CNamePlates : public CComponent
 {
 	void RenderNameplate(
-		const class CNetObj_Character *pPrevChar,
-		const class CNetObj_Character *pPlayerChar,
-		const class CNetObj_PlayerInfo *pPlayerInfo
+		const CNetObj_Character *pPrevChar,
+		const CNetObj_Character *pPlayerChar,
+		const CNetObj_PlayerInfo *pPlayerInfo
 	);
 
 public:
diff --git a/src/game/client/components/players.h b/src/game/client/components/players.h
index 57501380..8d24ea91 100644
--- a/src/game/client/components/players.h
+++ b/src/game/client/components/players.h
@@ -6,10 +6,10 @@ class CPlayers : public CComponent
 {	
 	void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
 	void RenderPlayer(
-		const class CNetObj_Character *pPrevChar,
-		const class CNetObj_Character *pPlayerChar,
-		const class CNetObj_PlayerInfo *pPrevInfo,
-		const class CNetObj_PlayerInfo *pPlayerInfo
+		const CNetObj_Character *pPrevChar,
+		const CNetObj_Character *pPlayerChar,
+		const CNetObj_PlayerInfo *pPrevInfo,
+		const CNetObj_PlayerInfo *pPlayerInfo
 	);	
 	void RenderHook(
 		const CNetObj_Character *pPrevChar,
diff --git a/src/game/client/render.h b/src/game/client/render.h
index a546b3eb..6d7c46a3 100644
--- a/src/game/client/render.h
+++ b/src/game/client/render.h
@@ -6,8 +6,9 @@
 #include "ui.h"
 
 
-struct CTeeRenderInfo
+class CTeeRenderInfo
 {
+public:
 	CTeeRenderInfo()
 	{
 		m_Texture = -1;
diff --git a/src/game/mapitems.h b/src/game/mapitems.h
index efbd96f2..bb74cf4d 100644
--- a/src/game/mapitems.h
+++ b/src/game/mapitems.h
@@ -77,7 +77,7 @@ struct CQuad
 	int m_ColorEnvOffset;
 };
 
-struct CTile
+class CTile
 {
 	unsigned char m_Index;
 	unsigned char m_Flags;