diff options
| author | Jakob Fries <jakob.fries@gmail.com> | 2007-08-15 15:31:22 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2007-08-15 15:31:22 +0000 |
| commit | 3f2071b23bf6d15438b175e715e9ba32a6651ce2 (patch) | |
| tree | ff47637eec1e587193e8e0922eeaa2bdcd1cf948 /src/game | |
| parent | 1eecd590d0f9789c9932f6c3460415300bf5fa17 (diff) | |
| download | zcatch-3f2071b23bf6d15438b175e715e9ba32a6651ce2.tar.gz zcatch-3f2071b23bf6d15438b175e715e9ba32a6651ce2.zip | |
don't draw weapon crosshair when selecting emoticon
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/game_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index 0e2e439d..5bb166ff 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -1720,7 +1720,7 @@ void render_game() gfx_quads_begin(); // render cursor - if (!menu_active) + if (!menu_active && (!emoticon_selector_active || emoticon_selector_inactive_override)) { select_sprite(data->weapons[local_player->weapon%data->num_weapons].sprite_cursor); float cursorsize = 64; |