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authoroy <Tom_Adams@web.de>2012-01-08 15:26:37 +0100
committeroy <Tom_Adams@web.de>2012-01-08 15:26:37 +0100
commit3626286d0d52878382be7165f09c7fd34bee9377 (patch)
tree8794014f80a2608cb0a82f10351ffae36a6025a9 /src/game
parent672b70e9b98fa7718570047d03dddb3212a119ff (diff)
downloadzcatch-3626286d0d52878382be7165f09c7fd34bee9377.tar.gz
zcatch-3626286d0d52878382be7165f09c7fd34bee9377.zip
skip inactive kick for debug dummies to avoid console spam
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/gamecontroller.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 5eb49c00..181e5052 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -490,6 +490,13 @@ void IGameController::Tick()
 	{
 		for(int i = 0; i < MAX_CLIENTS; ++i)
 		{
+		#ifdef CONF_DEBUG
+			if(g_Config.m_DbgDummies)
+			{
+				if(i >= MAX_CLIENTS-g_Config.m_DbgDummies)
+					break;
+			}
+		#endif
 			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS && !Server()->IsAuthed(i))
 			{
 				if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60)