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| author | Joel de Vahl <joel@stalverk80.se> | 2007-07-21 17:35:28 +0000 |
|---|---|---|
| committer | Joel de Vahl <joel@stalverk80.se> | 2007-07-21 17:35:28 +0000 |
| commit | 2899ef7ec59be52d155a5fab6b3654e900594b5d (patch) | |
| tree | d4094c6bcc20075dd7bc3bf8b1d0ae543963e7c0 /src/game | |
| parent | bbbd2fc140acf296a70793acdfc1ee4ddf56e87f (diff) | |
| download | zcatch-2899ef7ec59be52d155a5fab6b3654e900594b5d.tar.gz zcatch-2899ef7ec59be52d155a5fab6b3654e900594b5d.zip | |
Some better sounds.
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/server/game_server.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 3d7280e0..cf8cea90 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -616,6 +616,7 @@ void player::handle_weapons() switch(active_weapon) { case WEAPON_HAMMER: + create_sound(pos, SOUND_HAMMER_FIRE); break; case WEAPON_GUN: @@ -626,6 +627,7 @@ void player::handle_weapons() 100, this, 1, 0, 0, -1, WEAPON_GUN); + create_sound(pos, SOUND_GUN_FIRE); break; case WEAPON_ROCKET: new projectile(WEAPON_PROJECTILETYPE_ROCKET, @@ -634,7 +636,8 @@ void player::handle_weapons() direction*15.0f, 100, this, - 1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, -1, WEAPON_ROCKET); + 1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, SOUND_ROCKET_EXPLODE, WEAPON_ROCKET); + create_sound(pos, SOUND_ROCKET_FIRE); break; case WEAPON_SHOTGUN: for(int i = -2; i <= 2; i++) @@ -650,6 +653,7 @@ void player::handle_weapons() this, 1, 0, 0, -1, WEAPON_SHOTGUN); } + create_sound(pos, SOUND_SHOTGUN_FIRE); break; } |