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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-15 10:24:49 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-15 10:24:49 +0000 |
| commit | a2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch) | |
| tree | 44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/vmath.h | |
| parent | ac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff) | |
| download | zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip | |
cleaned up code structure a bit
Diffstat (limited to 'src/game/vmath.h')
| -rw-r--r-- | src/game/vmath.h | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/src/game/vmath.h b/src/game/vmath.h deleted file mode 100644 index 65f94776..00000000 --- a/src/game/vmath.h +++ /dev/null @@ -1,182 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#ifndef BASE_VMATH_H -#define BASE_VMATH_H - -//#include <engine/system.h> - -// ------------------------------------ - -template<typename T> -class vector2_base -{ -public: - union { T x,u; }; - union { T y,v; }; - - vector2_base() {} - vector2_base(float nx, float ny) - { - x = nx; - y = ny; - } - - vector2_base operator -() const { return vector2_base(-x, -y); } - vector2_base operator -(const vector2_base &v) const { return vector2_base(x-v.x, y-v.y); } - vector2_base operator +(const vector2_base &v) const { return vector2_base(x+v.x, y+v.y); } - vector2_base operator *(const T v) const { return vector2_base(x*v, y*v); } - - const vector2_base &operator =(const vector2_base &v) { x = v.x; y = v.y; return *this; } - - const vector2_base &operator +=(const vector2_base &v) { x += v.x; y += v.y; return *this; } - const vector2_base &operator -=(const vector2_base &v) { x -= v.x; y -= v.y; return *this; } - const vector2_base &operator *=(const T v) { x *= v; y *= v; return *this; } - - bool operator ==(const vector2_base &v) const { return x == v.x && y == v.y; } //TODO: do this with an eps instead - - operator const T* () { return &x; } -}; - - -template<typename T> -inline T length(const vector2_base<T> &a) -{ - return sqrtf(a.x*a.x + a.y*a.y); -} - -template<typename T> -inline T distance(const vector2_base<T> a, const vector2_base<T> &b) -{ - return length(a-b); -} - -template<typename T> -inline T dot(const vector2_base<T> a, const vector2_base<T> &b) -{ - return a.x*b.x + a.y*b.y; -} - -template<typename T> -inline vector2_base<T> normalize(const vector2_base<T> &v) -{ - T l = (T)(1.0f/sqrtf(v.x*v.x + v.y*v.y)); - return vector2_base<T>(v.x*l, v.y*l); -} - -typedef vector2_base<float> vec2; -typedef vector2_base<bool> bvec2; -typedef vector2_base<int> ivec2; - -// ------------------------------------ -template<typename T> -class vector3_base -{ -public: - union { T x,r,h; }; - union { T y,g,s; }; - union { T z,b,v,l; }; - - vector3_base() {} - vector3_base(float nx, float ny, float nz) - { - x = nx; - y = ny; - z = nz; - } - - const vector3_base &operator =(const vector3_base &v) { x = v.x; y = v.y; z = v.z; return *this; } - - vector3_base operator -(const vector3_base &v) const { return vector3_base(x-v.x, y-v.y, z-v.z); } - vector3_base operator -() const { return vector3_base(-x, -y, -z); } - vector3_base operator +(const vector3_base &v) const { return vector3_base(x+v.x, y+v.y, z+v.z); } - vector3_base operator *(const T v) const { return vector3_base(x*v, y*v, z*v); } - vector3_base operator *(const vector3_base &v) const { return vector3_base(x*v.x, y*v.y, z*v.z); } - vector3_base operator /(const T v) const { return vector3_base(x/v, y/v, z/v); } - - const vector3_base &operator +=(const vector3_base &v) { x += v.x; y += v.y; z += v.z; return *this; } - const vector3_base &operator -=(const vector3_base &v) { x -= v.x; y -= v.y; z -= v.z; return *this; } - const vector3_base &operator *=(const T v) { x *= v; y *= v; z *= v; return *this; } - - bool operator ==(const vector3_base &v) const { return x == v.x && y == v.y && z == v.z; } //TODO: do this with an eps instead - - operator const T* () { return &x; } -}; - -template<typename T> -inline T length(const vector3_base<T> &a) -{ - return sqrtf(a.x*a.x + a.y*a.y + a.z*a.z); -} - -template<typename T> -inline T distance(const vector3_base<T> &a, const vector3_base<T> &b) -{ - return length(a-b); -} - -template<typename T> -inline T dot(const vector3_base<T> &a, const vector3_base<T> &b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - -template<typename T> -inline vector3_base<T> normalize(const vector3_base<T> &v) -{ - T l = (T)(1.0f/sqrtf(v.x*v.x + v.y*v.y + v.z*v.z)); - return vector3_base<T>(v.x*l, v.y*l, v.z*l); -} - -template<typename T> -inline vector3_base<T> cross(const vector3_base<T> &a, const vector3_base<T> &b) -{ - return vector3_base<T>( - a.y*b.z - a.z*b.y, - a.z*b.x - a.x*b.z, - a.x*b.y - a.y*b.x); -} - -typedef vector3_base<float> vec3; -typedef vector3_base<bool> bvec3; -typedef vector3_base<int> ivec3; - -// ------------------------------------ - -template<typename T> -class vector4_base -{ -public: - union { T x,r; }; - union { T y,g; }; - union { T z,b; }; - union { T w,a; }; - - vector4_base() {} - vector4_base(float nx, float ny, float nz, float nw) - { - x = nx; - y = ny; - z = nz; - w = nw; - } - - vector4_base operator +(const vector4_base &v) const { return vector4_base(x+v.x, y+v.y, z+v.z, w+v.w); } - vector4_base operator -(const vector4_base &v) const { return vector4_base(x-v.x, y-v.y, z-v.z, w-v.w); } - vector4_base operator -() const { return vector4_base(-x, -y, -z, -w); } - vector4_base operator *(const T v) const { return vector4_base(x*v, y*v, z*v, w*v); } - - const vector4_base &operator =(const vector4_base &v) { x = v.x; y = v.y; z = v.z; w = v.w; return *this; } - - const vector4_base &operator +=(const vector4_base &v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; } - const vector4_base &operator -=(const vector4_base &v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; } - const vector4_base &operator *=(const T v) { x *= v; y *= v; z *= v; w *= v; return *this; } - - bool operator ==(const vector4_base &v) const { return x == v.x && y == v.y && z == v.z && w == v.w; } //TODO: do this with an eps instead - - operator const T* () { return &x; } -}; - -typedef vector4_base<float> vec4; -typedef vector4_base<bool> bvec4; -typedef vector4_base<int> ivec4; - -#endif |