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| author | oy <Tom_Adams@web.de> | 2013-02-24 17:24:12 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2013-02-24 17:24:12 +0100 |
| commit | ffa93a007ced9553cc35ce8372bd8ab59039e6f9 (patch) | |
| tree | ee78f85fd2312ecb7c91ada6be45bb91854a8bb1 /src/game/server | |
| parent | 85271f2e7e0c78167288676982366eaafbe4368b (diff) | |
| download | zcatch-ffa93a007ced9553cc35ce8372bd8ab59039e6f9.tar.gz zcatch-ffa93a007ced9553cc35ce8372bd8ab59039e6f9.zip | |
fixed a bug with spectating a player
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 75c2c1c6..4b37385f 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -259,6 +259,7 @@ void CPlayer::SetTeam(int Team, bool DoChatMsg) m_Team = Team; m_LastActionTick = Server()->Tick(); + m_SpectatorID = SPEC_FREEVIEW; // we got to wait 0.5 secs before respawning m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team); |