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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-05 03:33:39 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-05 03:33:39 +0200
commitfe99af570a17d5b94e82a4b7fa5aa27e8b9a8eaf (patch)
treee0f6a4d806a79d62fa22e912608931c07acbb2f2 /src/game/server
parentec393ef897acd8e68b42d2abe46514d0cf9289b4 (diff)
downloadzcatch-fe99af570a17d5b94e82a4b7fa5aa27e8b9a8eaf.tar.gz
zcatch-fe99af570a17d5b94e82a4b7fa5aa27e8b9a8eaf.zip
only check for bots if there is an admin to notify
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gamecontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 2c34af8c..ee906059 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -529,8 +529,8 @@ void CGameContext::OnTick()
 
 	// bot detection
 	// it is based on the behaviour of some bots to shoot at a player's _exact_ position
-	// check each player
-	if(g_Config.m_SvBotDetection)
+	// check each player, check only if an admin is online
+	if(g_Config.m_SvBotDetection && Server()->GetNumLoggedInAdmins())
 	{
 		char aBuf[128];
 		const CCharacter::LastPosition *pos, *posVictim;