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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-19 10:57:25 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-19 10:57:25 +0000
commitdd21ae1bc7a648138d33727628983a3b25a07570 (patch)
treecaf87523cda90c3a0fb235ea6e642765136d3f88 /src/game/server
parent4eb71856948077b4c0cf9b5ef7178075433b7259 (diff)
downloadzcatch-dd21ae1bc7a648138d33727628983a3b25a07570.tar.gz
zcatch-dd21ae1bc7a648138d33727628983a3b25a07570.zip
large commit. documented a bit. editor updates. general cleanup of everything
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gs_game.cpp3
-rw-r--r--src/game/server/gs_game_ctf.cpp3
-rw-r--r--src/game/server/gs_server.cpp11
3 files changed, 10 insertions, 7 deletions
diff --git a/src/game/server/gs_game.cpp b/src/game/server/gs_game.cpp
index 2d44a499..14b5a2c7 100644
--- a/src/game/server/gs_game.cpp
+++ b/src/game/server/gs_game.cpp
@@ -1,6 +1,7 @@
 /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <string.h>
 #include <engine/e_config.h>
+#include <engine/e_server_interface.h>
 #include <game/g_mapitems.h>
 #include "gs_common.h"
 
@@ -190,7 +191,7 @@ int gameobject::on_player_death(class player *victim, class player *killer, int
 
 void gameobject::do_warmup(int seconds)
 {
-	warmup = seconds*SERVER_TICK_SPEED;
+	warmup = seconds*server_tickspeed();
 }
 
 bool gameobject::is_friendly_fire(int cid1, int cid2)
diff --git a/src/game/server/gs_game_ctf.cpp b/src/game/server/gs_game_ctf.cpp
index 7581f015..ee9dae08 100644
--- a/src/game/server/gs_game_ctf.cpp
+++ b/src/game/server/gs_game_ctf.cpp
@@ -1,4 +1,5 @@
 /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <engine/e_server_interface.h>
 #include <game/g_mapitems.h>
 #include "gs_common.h"
 #include "gs_game_ctf.h"
@@ -134,7 +135,7 @@ void gameobject_ctf::tick()
 			
 			if(!f->carrying_player && !f->at_stand)
 			{
-				if(server_tick() > f->drop_tick + SERVER_TICK_SPEED*30)
+				if(server_tick() > f->drop_tick + server_tickspeed()*30)
 				{
 					create_sound_global(SOUND_CTF_RETURN);
 					f->reset();
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index d4538ba1..31b1975e 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -3,6 +3,7 @@
 #include <stdio.h>
 #include <string.h>
 #include <engine/e_config.h>
+#include <engine/e_server_interface.h>
 #include <game/g_version.h>
 #include <game/g_collision.h>
 #include <game/g_layers.h>
@@ -371,7 +372,7 @@ projectile::projectile(int type, int owner, vec2 pos, vec2 vel, int span, entity
 {
 	this->type = type;
 	this->pos = pos;
-	this->vel = vel * SERVER_TICK_SPEED; // TODO: remove this
+	this->vel = vel * server_tickspeed(); // TODO: remove this
 	this->lifespan = span;
 	this->owner = owner;
 	this->powner = powner;
@@ -398,8 +399,8 @@ void projectile::tick()
 	if(type == WEAPON_BOMB)
 		gravity = 0;
 	
-	float pt = (server_tick()-start_tick-1)/(float)SERVER_TICK_SPEED;
-	float ct = (server_tick()-start_tick)/(float)SERVER_TICK_SPEED;
+	float pt = (server_tick()-start_tick-1)/(float)server_tickspeed();
+	float ct = (server_tick()-start_tick)/(float)server_tickspeed();
 	vec2 prevpos = calc_pos(pos, vel, gravity, pt);
 	vec2 curpos = calc_pos(pos, vel, gravity, ct);
 
@@ -435,8 +436,8 @@ void projectile::tick()
 
 void projectile::snap(int snapping_client)
 {
-	float ct = (server_tick()-start_tick)/(float)SERVER_TICK_SPEED;
-	vec2 curpos = calc_pos(pos, vel, -7.5f*SERVER_TICK_SPEED, ct);
+	float ct = (server_tick()-start_tick)/(float)server_tickspeed();
+	vec2 curpos = calc_pos(pos, vel, -7.5f*server_tickspeed(), ct);
 
 	if(distance(players[snapping_client].pos, curpos) > 1000.0f)
 		return;