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| author | oy <Tom_Adams@web.de> | 2010-06-07 00:08:40 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-06-07 00:08:40 +0200 |
| commit | a3545b06b4dd230df8a88a9aa4080d877d78ebab (patch) | |
| tree | 59f7dd00bb27982a808e29da670fbaa48296202b /src/game/server | |
| parent | 2ba877bc64e5b0900badb7416acbbf787c09cece (diff) | |
| download | zcatch-a3545b06b4dd230df8a88a9aa4080d877d78ebab.tar.gz zcatch-a3545b06b4dd230df8a88a9aa4080d877d78ebab.zip | |
some cleanup
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 7 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 1 |
2 files changed, 1 insertions, 7 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 66d84519..5b7051d3 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -435,13 +435,8 @@ void IGameController::Tick() } } - // move the player to other team without losing his score - // TODO: change in player::set_team needed: player won't lose score on team-change - int ScoreBefore = pP->m_Score; - int ScoreStartTickBefore = pP->m_ScoreStartTick; + // move the player to the other team pP->SetTeam(M^1); - pP->m_Score = ScoreBefore; - pP->m_ScoreStartTick = ScoreStartTickBefore; pP->Respawn(); pP->m_ForceBalanced = true; diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index c295b5d5..2d5d244f 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -158,7 +158,6 @@ void CPlayer::SetTeam(int Team) KillCharacter(); m_Team = Team; - //m_ScoreStartTick = Server()->Tick(); // we got to wait 0.5 secs before respawning m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team); |