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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 01:20:50 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 01:20:50 +0000
commit9adbff91f1d89b2ded69280b207b2042c8ad6bfc (patch)
treea6da1bd484425809277a3ac7e9afb7ad24026617 /src/game/server
parent16280e411ce47f8a77c40a8b549c344052229fe0 (diff)
downloadzcatch-9adbff91f1d89b2ded69280b207b2042c8ad6bfc.tar.gz
zcatch-9adbff91f1d89b2ded69280b207b2042c8ad6bfc.zip
updated rifle effects
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gs_server.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 753a53a3..88577118 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -545,6 +545,8 @@ void laser::do_bounce()
 			
 			if(bounces > tuning.laser_bounce_num)
 				energy = -1;
+				
+			create_sound(pos, SOUND_RIFLE_BOUNCE);
 		}
 	}
 	else
@@ -569,7 +571,6 @@ void laser::tick()
 {
 	if(server_tick() > eval_tick+(server_tickspeed()*tuning.laser_bounce_delay)/1000.0f)
 	{
-		create_sound(pos, SOUND_RIFLE_BOUNCE);
 		do_bounce();
 	}