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| author | oy <Tom_Adams@web.de> | 2011-06-19 11:28:39 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-06-19 11:28:39 +0200 |
| commit | 957b81af0726d89d820e26750d85849745cd2c9c (patch) | |
| tree | 2174103c57a5b51b1659b77bd12c53263d6b42e3 /src/game/server | |
| parent | 601509fe8afc2962e2b74b39fcfcee40b84ebfa8 (diff) | |
| download | zcatch-957b81af0726d89d820e26750d85849745cd2c9c.tar.gz zcatch-957b81af0726d89d820e26750d85849745cd2c9c.zip | |
made it possible to restrict player information in spectator mode
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d1e1e8eb..c89e24d0 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -837,7 +837,8 @@ void CCharacter::Snap(int SnappingClient) pCharacter->m_Direction = m_Input.m_Direction; - if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID) + if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || + (!g_Config.m_SvStrictSpectateMode && m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID)) { pCharacter->m_Health = m_Health; pCharacter->m_Armor = m_Armor; |