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| author | xalduin <xalduin@gmail.com> | 2010-06-03 09:56:57 -0400 |
|---|---|---|
| committer | xalduin <xalduin@gmail.com> | 2010-06-03 09:56:57 -0400 |
| commit | 8db32a4b8be19c62ef6d7c3056240a6d608171f6 (patch) | |
| tree | 4e8d80edf9069f04ccccc2bd50237e02f72f05fa /src/game/server | |
| parent | 6491dfc16cbe5bff4462dafd51485ecc2308c81c (diff) | |
| download | zcatch-8db32a4b8be19c62ef6d7c3056240a6d608171f6.tar.gz zcatch-8db32a4b8be19c62ef6d7c3056240a6d608171f6.zip | |
Issue #88 flag pickup distance reduced
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gamemodes/ctf.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 05eb973e..705d21ac 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -136,7 +136,7 @@ void CGameControllerCTF::Tick() else { CCharacter *apCloseCCharacters[MAX_CLIENTS]; - int Num = GameServer()->m_World.FindEntities(F->m_Pos, 32.0f, (CEntity**)apCloseCCharacters, MAX_CLIENTS, NETOBJTYPE_CHARACTER); + int Num = GameServer()->m_World.FindEntities(F->m_Pos, 32.0f-(float)g_CharPhysSize, (CEntity**)apCloseCCharacters, MAX_CLIENTS, NETOBJTYPE_CHARACTER); for(int i = 0; i < Num; i++) { if(!apCloseCCharacters[i]->IsAlive() || apCloseCCharacters[i]->GetPlayer()->GetTeam() == -1 || GameServer()->Collision()->IntersectLine(F->m_Pos, apCloseCCharacters[i]->m_Pos, NULL, NULL)) |