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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-10 21:27:14 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-10 21:27:14 +0000 |
| commit | 88d9ca9181d11038d5b582270245dd40740444d3 (patch) | |
| tree | 564efb99b58c0b4b8b6ec45d82b1969506a0505b /src/game/server | |
| parent | 0fc473eda005dc817f81a41b414b6955de1a1d98 (diff) | |
| download | zcatch-88d9ca9181d11038d5b582270245dd40740444d3.tar.gz zcatch-88d9ca9181d11038d5b582270245dd40740444d3.zip | |
fixed so the hammer hits doesn't go haywire
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/game_server.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index feed1af6..b91db050 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -906,7 +906,8 @@ int player::handle_weapons() dir = normalize(target->pos - pos); else dir = vec2(0,-1); - target->core.vel += dir * 25.0f + vec2(0,-5.0f); + + target->core.vel += normalize(dir + vec2(0,-1.1f)) * 10.0f; } } |