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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-23 14:10:05 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-23 14:10:05 +0000
commit815c55c4ce58995dcc34627bcbed956d1a1bc4dd (patch)
treeae33fb8915f06865369208c5402122555b90d905 /src/game/server
parent8f9e2031dcd562e72ac7e5ec9c00b8aed10b53a6 (diff)
downloadzcatch-815c55c4ce58995dcc34627bcbed956d1a1bc4dd.tar.gz
zcatch-815c55c4ce58995dcc34627bcbed956d1a1bc4dd.zip
added death tile
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/entities/character.cpp4
-rw-r--r--src/game/server/hooks.cpp19
2 files changed, 20 insertions, 3 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 98bfa862..05820102 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -2,6 +2,7 @@
 #include <engine/e_server_interface.h>
 #include <engine/e_config.h>
 #include <game/server/gamecontext.hpp>
+#include <game/mapitems.hpp>
 
 #include "character.hpp"
 #include "laser.hpp"
@@ -588,6 +589,9 @@ void CHARACTER::tick()
 	//core.jumped = jumped;
 	core.input = input;
 	core.tick(true);
+	
+	if(col_get(pos.x, pos.y)&COLFLAG_DEATH)
+		die(player->client_id, -1);
 
 	// handle weapons
 	handle_weapons();
diff --git a/src/game/server/hooks.cpp b/src/game/server/hooks.cpp
index 41058dd1..bd2b5f4f 100644
--- a/src/game/server/hooks.cpp
+++ b/src/game/server/hooks.cpp
@@ -352,9 +352,22 @@ void mods_init()
 	{
 		for(int x = 0; x < tmap->width; x++)
 		{
-			int index = tiles[y*tmap->width+x].index - ENTITY_OFFSET;
-			vec2 pos(x*32.0f+16.0f, y*32.0f+16.0f);
-			game.controller->on_entity(index, pos);
+			int index = tiles[y*tmap->width+x].index;
+			
+			if(index >= ENTITY_OFFSET)
+			{
+				vec2 pos(x*32.0f+16.0f, y*32.0f+16.0f);
+				game.controller->on_entity(index-ENTITY_OFFSET, pos);
+			}
+			else
+			{
+				if(index == TILE_DEATH)
+					tiles[y*tmap->width+x].index = COLFLAG_DEATH;
+				else if(index == TILE_SOLID)
+					tiles[y*tmap->width+x].index = COLFLAG_SOLID;
+				else
+					tiles[y*tmap->width+x].index = 0;
+			}
 		}
 	}