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authorFujnky <larsfunke1996@gmail.com>2010-06-07 16:00:01 +0200
committerFujnky <larsfunke1996@gmail.com>2010-06-07 16:00:01 +0200
commit7cc7c8f84eba9d9c103e6cc393da9c0fab41cf16 (patch)
tree4a308559ece64a7c90328432fd3956021ffb2e3d /src/game/server
parent34bd0a09b7b57fb83f7cc44ea880387538102bf4 (diff)
parent04b6abae93c809efeeb4f6b2e9d8eb80a48b1686 (diff)
downloadzcatch-7cc7c8f84eba9d9c103e6cc393da9c0fab41cf16.tar.gz
zcatch-7cc7c8f84eba9d9c103e6cc393da9c0fab41cf16.zip
Merged with master
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/entities/character.h2
-rw-r--r--src/game/server/gamecontroller.cpp2
-rw-r--r--src/game/server/player.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index a1add982..bea0c002 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -57,7 +57,7 @@ public:
 	
 	void SetEmote(int Emote, int Tick);
 	
-	const bool IsAlive() { return m_Alive; }
+	bool IsAlive() const { return m_Alive; }
 	class CPlayer *GetPlayer() { return m_pPlayer; }
 	
 private:
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 519a28ae..66d84519 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -308,7 +308,7 @@ void IGameController::OnPlayerInfoChange(class CPlayer *pP)
 int IGameController::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon)
 {
 	// do scoreing
-	if(!pKiller)
+	if(!pKiller || Weapon == WEAPON_GAME)
 		return 0;
 	if(pKiller == pVictim->GetPlayer())
 		pVictim->GetPlayer()->m_Score--; // suicide
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 8e58b7c1..c295b5d5 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -156,9 +156,9 @@ void CPlayer::SetTeam(int Team)
 	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, Buf); 
 	
 	KillCharacter();
+
 	m_Team = Team;
-	m_Score = 0;
-	m_ScoreStartTick = Server()->Tick();
+	//m_ScoreStartTick = Server()->Tick();
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);