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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-20 00:22:44 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-20 00:22:44 +0000
commit7ac3f4abec4ca403df85e28b779a7fc0326b958c (patch)
tree973762d2e7b343dcc0643965eb8c5c8775569f37 /src/game/server
parentd6dc91ac8a56e27d536bc481717ebe40f7ce1e2f (diff)
downloadzcatch-7ac3f4abec4ca403df85e28b779a7fc0326b958c.tar.gz
zcatch-7ac3f4abec4ca403df85e28b779a7fc0326b958c.zip
fixed the crazy bouncing laser
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gs_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 83ee1bfc..bf9a204b 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -538,6 +538,7 @@ void laser::do_bounce()
 			vec2 temp_dir = dir*4.0f;
 			
 			move_point(&temp_pos, &temp_dir, 1.0f, 0);
+			pos = temp_pos;
 			dir = normalize(temp_dir);
 			
 			energy -= distance(from, pos) + tuning.laser_bounce_cost;