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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-18 22:19:59 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-18 22:19:59 +0000 |
| commit | 7229789d58726ccea5c462dbe35a65f7388da658 (patch) | |
| tree | 6739580494ff741273b7ff9955f1b2d3fe640cbe /src/game/server | |
| parent | 6bd1e6902442840a6cb5955d6303cc0740e459ed (diff) | |
| download | zcatch-7229789d58726ccea5c462dbe35a65f7388da658.tar.gz zcatch-7229789d58726ccea5c462dbe35a65f7388da658.zip | |
tweaked projectile radius. reduced damage of the rifle to 5 instead of 6
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gs_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 604e2f0d..3b7d4392 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -443,7 +443,7 @@ void projectile::tick() int collide = col_check_point((int)curpos.x, (int)curpos.y); vec2 new_pos; - entity *targetplayer = (entity*)intersect_player(prevpos, curpos, 8.0f, new_pos, powner); + entity *targetplayer = (entity*)intersect_player(prevpos, curpos, 6.0f, new_pos, powner); if(targetplayer || collide || lifespan < 0) { @@ -503,7 +503,7 @@ laser::laser(vec2 pos, vec2 direction, float start_energy, player *owner) bool laser::hit_player(vec2 from, vec2 to) { vec2 at; - player *hit = intersect_player(pos, to, 8.0f, at, owner); + player *hit = intersect_player(pos, to, 0.0f, at, owner); if(!hit) return false; |