about summary refs log tree commit diff
path: root/src/game/server
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-18 22:19:59 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-18 22:19:59 +0000
commit7229789d58726ccea5c462dbe35a65f7388da658 (patch)
tree6739580494ff741273b7ff9955f1b2d3fe640cbe /src/game/server
parent6bd1e6902442840a6cb5955d6303cc0740e459ed (diff)
downloadzcatch-7229789d58726ccea5c462dbe35a65f7388da658.tar.gz
zcatch-7229789d58726ccea5c462dbe35a65f7388da658.zip
tweaked projectile radius. reduced damage of the rifle to 5 instead of 6
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gs_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 604e2f0d..3b7d4392 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -443,7 +443,7 @@ void projectile::tick()
 	int collide = col_check_point((int)curpos.x, (int)curpos.y);
 	
 	vec2 new_pos;
-	entity *targetplayer = (entity*)intersect_player(prevpos, curpos, 8.0f, new_pos, powner);
+	entity *targetplayer = (entity*)intersect_player(prevpos, curpos, 6.0f, new_pos, powner);
 	
 	if(targetplayer || collide || lifespan < 0)
 	{
@@ -503,7 +503,7 @@ laser::laser(vec2 pos, vec2 direction, float start_energy, player *owner)
 bool laser::hit_player(vec2 from, vec2 to)
 {
 	vec2 at;
-	player *hit = intersect_player(pos, to, 8.0f, at, owner);
+	player *hit = intersect_player(pos, to, 0.0f, at, owner);
 	if(!hit)
 		return false;