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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-09-23 09:00:45 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-09-23 09:00:45 +0000 |
| commit | 6874cc5bfa50ae221ddb04b91178cb323ff4a6fa (patch) | |
| tree | f5dcb39882f595f758c6617040a334c0b3988f35 /src/game/server | |
| parent | c1dec5683bfe2dbf07e5489bc4e5f7fbe22ad35c (diff) | |
| download | zcatch-6874cc5bfa50ae221ddb04b91178cb323ff4a6fa.tar.gz zcatch-6874cc5bfa50ae221ddb04b91178cb323ff4a6fa.zip | |
fixed clearing of character on spawn
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 2a749275..98bfa862 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -44,6 +44,8 @@ void CHARACTER::reset() bool CHARACTER::spawn(PLAYER *player, vec2 pos, int team) { + mem_zero(this, sizeof(CHARACTER)); + new(this) CHARACTER(); player_state = PLAYERSTATE_UNKNOWN; emote_stop = -1; last_action = -1; |