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authorTeetime <TeetimeTW@yahoo.de>2011-11-23 15:03:59 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-23 15:03:59 +0100
commit43d589cc97ab3eecf70a6fff410af8ae14db35e2 (patch)
tree859e6fdcf58a0a017cbb57a7ce1f22652fd48a2c /src/game/server
parent0d55f8847c792b9e0b67044f6cebf1d52ae69be1 (diff)
downloadzcatch-43d589cc97ab3eecf70a6fff410af8ae14db35e2.tar.gz
zcatch-43d589cc97ab3eecf70a6fff410af8ae14db35e2.zip
made kill-penalty adjustable
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 2f373e84..6da915db 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -92,7 +92,7 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP
 	{
 		//Punish selfkill/death
 		if(WeaponID == WEAPON_SELF || WeaponID == WEAPON_WORLD)
-			pVictim->GetPlayer()->m_Score -= 15;
+			pVictim->GetPlayer()->m_Score -= g_Config.m_SvKillPenalty;
 	}
 
 	for(int i=0; i < MAX_CLIENTS; i++)