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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-21 20:38:34 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-21 20:38:34 +0000 |
| commit | 2a12d1c907eb1c8153aa1f13ba94a3ae8091b467 (patch) | |
| tree | d3efa3f232183041f24f815acb4884172a5acd30 /src/game/server | |
| parent | f3167f0cc2b1c4937b0f8ff4a9e1a3d2aee9617a (diff) | |
| download | zcatch-2a12d1c907eb1c8153aa1f13ba94a3ae8091b467.tar.gz zcatch-2a12d1c907eb1c8153aa1f13ba94a3ae8091b467.zip | |
added the shotgun pickup sound to the rifle
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gs_server.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 7eae91e6..2940400f 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -1659,6 +1659,8 @@ void powerup::tick() create_sound(pos, SOUND_PICKUP_GRENADE); else if(subtype == WEAPON_SHOTGUN) create_sound(pos, SOUND_PICKUP_SHOTGUN); + else if(subtype == WEAPON_RIFLE) + create_sound(pos, SOUND_PICKUP_SHOTGUN); send_weapon_pickup(pplayer->client_id, subtype); } |