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authorJoel de Vahl <joel@stalverk80.se>2007-07-21 17:35:28 +0000
committerJoel de Vahl <joel@stalverk80.se>2007-07-21 17:35:28 +0000
commit2899ef7ec59be52d155a5fab6b3654e900594b5d (patch)
treed4094c6bcc20075dd7bc3bf8b1d0ae543963e7c0 /src/game/server
parentbbbd2fc140acf296a70793acdfc1ee4ddf56e87f (diff)
downloadzcatch-2899ef7ec59be52d155a5fab6b3654e900594b5d.tar.gz
zcatch-2899ef7ec59be52d155a5fab6b3654e900594b5d.zip
Some better sounds.
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/game_server.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 3d7280e0..cf8cea90 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -616,6 +616,7 @@ void player::handle_weapons()
 				switch(active_weapon)
 				{
 					case WEAPON_HAMMER:
+						create_sound(pos, SOUND_HAMMER_FIRE);
 						break;
 
 					case WEAPON_GUN:
@@ -626,6 +627,7 @@ void player::handle_weapons()
 							100,
 							this,
 							1, 0, 0, -1, WEAPON_GUN);
+						create_sound(pos, SOUND_GUN_FIRE);
 						break;
 					case WEAPON_ROCKET:
 						new projectile(WEAPON_PROJECTILETYPE_ROCKET,
@@ -634,7 +636,8 @@ void player::handle_weapons()
 							direction*15.0f,
 							100,
 							this,
-							1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, -1, WEAPON_ROCKET);						
+							1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, SOUND_ROCKET_EXPLODE, WEAPON_ROCKET);
+						create_sound(pos, SOUND_ROCKET_FIRE);
 						break;
 					case WEAPON_SHOTGUN:
 						for(int i = -2; i <= 2; i++)
@@ -650,6 +653,7 @@ void player::handle_weapons()
 								this,
 								1, 0, 0, -1, WEAPON_SHOTGUN);
 						}
+						create_sound(pos, SOUND_SHOTGUN_FIRE);
 						break;
 				}