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| author | Jakob Fries <jakob.fries@gmail.com> | 2008-01-11 16:48:34 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2008-01-11 16:48:34 +0000 |
| commit | 24e17b41a8a5d600e0f116bc059ba121ac21bad5 (patch) | |
| tree | 36edd4d0ca27caa9434b3e43064c0d4807bddd34 /src/game/server | |
| parent | ac25b91088626a432722a2d74b16c4e0b7e9a97e (diff) | |
| download | zcatch-24e17b41a8a5d600e0f116bc059ba121ac21bad5.tar.gz zcatch-24e17b41a8a5d600e0f116bc059ba121ac21bad5.zip | |
Minimized font's gfx memory footprint.
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gs_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index b8c31798..3648788d 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -1417,7 +1417,7 @@ bool player::take_damage(vec2 force, int dmg, int from, int weapon) damage_taken_tick = server_tick(); // do damage hit sound - if(from >= 0) + if(from >= 0 && from != client_id) create_sound(get_player(from)->pos, SOUND_HIT, cmask_one(from)); // check for death |