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| author | Joel de Vahl <joel@stalverk80.se> | 2007-07-22 11:46:25 +0000 |
|---|---|---|
| committer | Joel de Vahl <joel@stalverk80.se> | 2007-07-22 11:46:25 +0000 |
| commit | 2165a728c25d804128933408cd8753c333be9ed3 (patch) | |
| tree | 569fb839b90d58f1f87bc40811a150131e64b61e /src/game/server | |
| parent | 14745012f3ca67ce5296496c8cf4c39c67e368a0 (diff) | |
| download | zcatch-2165a728c25d804128933408cd8753c333be9ed3.tar.gz zcatch-2165a728c25d804128933408cd8753c333be9ed3.zip | |
Discarded work on mipmaps.
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/game_server.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 990b150e..a6884a58 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -935,7 +935,6 @@ int player::handle_weapons() // check if we hit anything along the way int type = OBJTYPE_PLAYER; entity *ents[64]; - float reach = 20.0f; vec2 lookdir(direction.x > 0.0f ? 1.0f : -1.0f, 0.0f); vec2 dir = lookdir * data->weapons[active_weapon].meleereach; float radius = length(dir * 0.5f); |