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authorJoel de Vahl <joel@stalverk80.se>2007-07-22 11:46:25 +0000
committerJoel de Vahl <joel@stalverk80.se>2007-07-22 11:46:25 +0000
commit2165a728c25d804128933408cd8753c333be9ed3 (patch)
tree569fb839b90d58f1f87bc40811a150131e64b61e /src/game/server
parent14745012f3ca67ce5296496c8cf4c39c67e368a0 (diff)
downloadzcatch-2165a728c25d804128933408cd8753c333be9ed3.tar.gz
zcatch-2165a728c25d804128933408cd8753c333be9ed3.zip
Discarded work on mipmaps.
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/game_server.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 990b150e..a6884a58 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -935,7 +935,6 @@ int player::handle_weapons()
 		// check if we hit anything along the way
 		int type = OBJTYPE_PLAYER;
 		entity *ents[64];
-		float reach = 20.0f;
 		vec2 lookdir(direction.x > 0.0f ? 1.0f : -1.0f, 0.0f);
 		vec2 dir = lookdir * data->weapons[active_weapon].meleereach;
 		float radius = length(dir * 0.5f);