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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-09-25 23:03:15 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-09-25 23:03:15 +0000
commitfb87d00c8dfde266a46d5479838f06bce0b375fd (patch)
tree01fa66bbc4db4a54bc1c7dd55bc2f087dd0b5ed7 /src/game/server/srv_ctf.cpp
parent31861cf222939ca26578010d5bbda61c8e2cd238 (diff)
downloadzcatch-fb87d00c8dfde266a46d5479838f06bce0b375fd.tar.gz
zcatch-fb87d00c8dfde266a46d5479838f06bce0b375fd.zip
moved out dm, tdm and ctf rules to separate files
Diffstat (limited to 'src/game/server/srv_ctf.cpp')
-rw-r--r--src/game/server/srv_ctf.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/game/server/srv_ctf.cpp b/src/game/server/srv_ctf.cpp
new file mode 100644
index 00000000..8f345436
--- /dev/null
+++ b/src/game/server/srv_ctf.cpp
@@ -0,0 +1,148 @@
+#include "srv_common.h"
+#include "srv_ctf.h"
+
+gameobject_ctf::gameobject_ctf()
+{
+	// fetch flagstands
+	for(int i = 0; i < 2; i++)
+	{
+		mapres_flagstand *stand;
+		stand = (mapres_flagstand *)map_find_item(MAPRES_FLAGSTAND_RED+i, 0);
+		if(stand)
+		{
+			flag *f = new flag(i);
+			f->stand_pos = vec2(stand->x, stand->y);
+			f->pos = f->stand_pos;
+			flags[i] = f;
+			//dbg_msg("game", "flag at %f,%f", f->pos.x, f->pos.y);
+		}
+		else
+		{
+			// report massive failure
+		}
+	}
+}
+
+void gameobject_ctf::on_player_spawn(class player *p)
+{
+}
+
+void gameobject_ctf::on_player_death(class player *victim, class player *killer, int weapon)
+{
+	// drop flags
+	for(int fi = 0; fi < 2; fi++)
+	{
+		flag *f = flags[fi];
+		if(f && f->carrying_player == victim)
+			f->carrying_player = 0;
+	}
+}
+
+void gameobject_ctf::tick()
+{
+	gameobject::tick();
+	
+	// do flags
+	for(int fi = 0; fi < 2; fi++)
+	{
+		flag *f = flags[fi];
+		
+		//
+		if(f->carrying_player)
+		{
+			// update flag position
+			f->pos = f->carrying_player->pos;
+			
+			if(flags[fi^1]->at_stand)
+			{
+				if(distance(f->pos, flags[fi^1]->pos) < 24)
+				{
+					// CAPTURE! \o/
+					for(int i = 0; i < 2; i++)
+						flags[i]->reset();
+				}
+			}			
+		}
+		else
+		{
+			player *players[MAX_CLIENTS];
+			int types[] = {OBJTYPE_PLAYER};
+			int num = world->find_entities(f->pos, 32.0f, (entity**)players, MAX_CLIENTS, types, 1);
+			for(int i = 0; i < num; i++)
+			{
+				if(players[i]->team == f->team)
+				{
+					// return the flag
+					f->reset();
+				}
+				else
+				{
+					// take the flag
+					f->at_stand = 0;
+					f->carrying_player = players[i];
+					break;
+				}
+			}
+			
+			if(!f->carrying_player)
+			{
+				f->vel.y += gravity;
+				move_box(&f->pos, &f->vel, vec2(f->phys_size, f->phys_size), 0.5f);
+			}
+		}
+	}
+}
+
+//////////////////////////////////////////////////
+// FLAG
+//////////////////////////////////////////////////
+flag::flag(int _team)
+: entity(OBJTYPE_FLAG)
+{
+	team = _team;
+	proximity_radius = phys_size;
+	carrying_player = 0x0;
+	
+	reset();
+	
+	// TODO: should this be done here?
+	world->insert_entity(this);
+}
+
+void flag::reset()
+{
+	carrying_player = 0;
+	at_stand = 1;
+	pos = stand_pos;
+	spawntick = -1;
+}
+
+void flag::tick()
+{
+}
+
+bool flag::is_grounded()
+{
+	if(col_check_point((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5)))
+		return true;
+	if(col_check_point((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5)))
+		return true;
+	return false;
+}
+
+void flag::snap(int snapping_client)
+{
+	if(spawntick != -1)
+		return;
+
+	obj_flag *flag = (obj_flag *)snap_new_item(OBJTYPE_FLAG, id, sizeof(obj_flag));
+	flag->x = (int)pos.x;
+	flag->y = (int)pos.y;
+	flag->team = team;
+	
+	if(carrying_player && carrying_player->client_id == snapping_client)
+		flag->local_carry = 1;
+	else
+		flag->local_carry = 0;
+}
+// FLAG END ///////////////////////