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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 23:29:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 23:29:34 +0000
commitadb6b58e3c9e23e1d659497f0fb9b4542de1c7cf (patch)
treec39935cacd9b0425a1e9f9a2b5b506feef299923 /src/game/server/srv_common.cpp
parent9be8a4c39d5be538f85c905cf5194962271296a4 (diff)
downloadzcatch-adb6b58e3c9e23e1d659497f0fb9b4542de1c7cf.tar.gz
zcatch-adb6b58e3c9e23e1d659497f0fb9b4542de1c7cf.zip
fixed score board stuff for CTF and improved kill messages for it aswell
Diffstat (limited to 'src/game/server/srv_common.cpp')
-rw-r--r--src/game/server/srv_common.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/server/srv_common.cpp b/src/game/server/srv_common.cpp
index c97433d3..5cb3d6e4 100644
--- a/src/game/server/srv_common.cpp
+++ b/src/game/server/srv_common.cpp
@@ -127,15 +127,16 @@ void gameobject::on_player_info_change(class player *p)
 }
 
 
-void gameobject::on_player_death(class player *victim, class player *killer, int weapon)
+int gameobject::on_player_death(class player *victim, class player *killer, int weapon)
 {
 	// do scoreing
 	if(!killer)
-		return;
+		return 0;
 	if(killer == victim)
 		victim->score--; // klant arschel
 	else
 		killer->score++; // good shit
+	return 0;
 }
 
 void gameobject::do_warmup(int seconds)