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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-11 23:10:07 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-11 23:10:07 +0000 |
| commit | 182c77721e60c6a3b68cc3f1f83e485374d85096 (patch) | |
| tree | 9d87e573333dac3f21419b8666c409eaf36a627f /src/game/server/srv_common.cpp | |
| parent | 7cf32e6f972ca4f7cd0bdb1e8a85930a16244747 (diff) | |
| download | zcatch-182c77721e60c6a3b68cc3f1f83e485374d85096.tar.gz zcatch-182c77721e60c6a3b68cc3f1f83e485374d85096.zip | |
cleaned up the console variables
Diffstat (limited to 'src/game/server/srv_common.cpp')
| -rw-r--r-- | src/game/server/srv_common.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/server/srv_common.cpp b/src/game/server/srv_common.cpp index 14cabaf3..83754780 100644 --- a/src/game/server/srv_common.cpp +++ b/src/game/server/srv_common.cpp @@ -7,12 +7,12 @@ gameobject::gameobject() : entity(OBJTYPE_GAME) { // select gametype - if(strcmp(config.gametype, "ctf") == 0) + if(strcmp(config.sv_gametype, "ctf") == 0) { gametype = GAMETYPE_CTF; dbg_msg("game", "-- Capture The Flag --"); } - else if(strcmp(config.gametype, "tdm") == 0) + else if(strcmp(config.sv_gametype, "tdm") == 0) { gametype = GAMETYPE_TDM; dbg_msg("game", "-- Team Death Match --"); @@ -24,7 +24,7 @@ gameobject::gameobject() } // - do_warmup(config.warmup); + do_warmup(config.sv_warmup); game_over_tick = -1; sudden_death = 0; round_start_tick = server_tick(); @@ -187,22 +187,22 @@ void gameobject::tick() // update browse info int prog = -1; - if(config.timelimit > 0) - prog = max(prog, (server_tick()-round_start_tick) * 100 / (config.timelimit*server_tickspeed()*60)); + if(config.sv_timelimit > 0) + prog = max(prog, (server_tick()-round_start_tick) * 100 / (config.sv_timelimit*server_tickspeed()*60)); - if(config.scorelimit) + if(config.sv_scorelimit) { if(is_teamplay) { - prog = max(prog, (teamscore[0]*100)/config.scorelimit); - prog = max(prog, (teamscore[1]*100)/config.scorelimit); + prog = max(prog, (teamscore[0]*100)/config.sv_scorelimit); + prog = max(prog, (teamscore[1]*100)/config.sv_scorelimit); } else { for(int i = 0; i < MAX_CLIENTS; i++) { if(players[i].client_id != -1) - prog = max(prog, (players[i].score*100)/config.scorelimit); + prog = max(prog, (players[i].score*100)/config.sv_scorelimit); } } } @@ -220,8 +220,8 @@ void gameobject::snap(int snapping_client) game->game_over = game_over_tick==-1?0:1; game->sudden_death = sudden_death; - game->score_limit = config.scorelimit; - game->time_limit = config.timelimit; + game->score_limit = config.sv_scorelimit; + game->time_limit = config.sv_timelimit; game->round_start_tick = round_start_tick; game->gametype = gametype; @@ -250,8 +250,8 @@ void gameobject::do_team_wincheck() if(game_over_tick == -1 && !warmup) { // check score win condition - if((config.scorelimit > 0 && (teamscore[0] >= config.scorelimit || teamscore[1] >= config.scorelimit)) || - (config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60)) + if((config.sv_scorelimit > 0 && (teamscore[0] >= config.sv_scorelimit || teamscore[1] >= config.sv_scorelimit)) || + (config.sv_timelimit > 0 && (server_tick()-round_start_tick) >= config.sv_timelimit*server_tickspeed()*60)) { if(teamscore[0] != teamscore[1]) endround(); |