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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-14 18:25:44 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-14 18:25:44 +0000
commita420eb543f8206730aebb80e60a625f7204694e4 (patch)
tree235971d38c917c1b97c512743db64c2fd23ffadc /src/game/server/player.hpp
parent817f431377c7f1545621ff597c018b133651e991 (diff)
downloadzcatch-a420eb543f8206730aebb80e60a625f7204694e4.tar.gz
zcatch-a420eb543f8206730aebb80e60a625f7204694e4.zip
moved alot of stuff to their own cpp/hpp files
Diffstat (limited to 'src/game/server/player.hpp')
-rw-r--r--src/game/server/player.hpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/game/server/player.hpp b/src/game/server/player.hpp
new file mode 100644
index 00000000..c1866f85
--- /dev/null
+++ b/src/game/server/player.hpp
@@ -0,0 +1,55 @@
+
+// player object
+class PLAYER
+{
+public:
+	PLAYER();
+
+	// TODO: clean this up
+	char skin_name[64];
+	int use_custom_color;
+	int color_body;
+	int color_feet;
+	
+	//
+	bool spawning;
+	int client_id;
+	int team;
+	int score;
+
+	//
+	int64 last_chat;
+
+	// network latency calculations	
+	struct
+	{
+		int accum;
+		int accum_min;
+		int accum_max;
+		int avg;
+		int min;
+		int max;	
+	} latency;
+	
+	CHARACTER character;
+	
+	// this is used for snapping so we know how we can clip the view for the player
+	vec2 view_pos;
+
+	void init(int client_id);
+	
+	CHARACTER *get_character();
+	
+	void kill_character();
+
+	void try_respawn();
+	void respawn();
+	void set_team(int team);
+	
+	void tick();
+	void snap(int snaping_client);
+
+	void on_direct_input(NETOBJ_PLAYER_INPUT *new_input);
+	void on_predicted_input(NETOBJ_PLAYER_INPUT *new_input);
+	void on_disconnect();
+};