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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-23 18:08:19 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-23 18:08:19 +0000
commitd9d37b945ee5796553794ef33249c22490494391 (patch)
tree03c1c97c02732095316fdcbc46fdf777de2ab9b0 /src/game/server/player.hpp
parentc10ce4d17b4e21effecb28e0b43df2386ae1baaf (diff)
downloadzcatch-d9d37b945ee5796553794ef33249c22490494391.tar.gz
zcatch-d9d37b945ee5796553794ef33249c22490494391.zip
some server restructure. added hook no attach sound
Diffstat (limited to 'src/game/server/player.hpp')
-rw-r--r--src/game/server/player.hpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/server/player.hpp b/src/game/server/player.hpp
index 55833d11..9836bffc 100644
--- a/src/game/server/player.hpp
+++ b/src/game/server/player.hpp
@@ -7,8 +7,9 @@
 // player object
 class PLAYER
 {
+	CHARACTER *character;
 public:
-	PLAYER();
+	PLAYER(int client_id);
 
 	// TODO: clean this up
 	char skin_name[64];
@@ -41,8 +42,6 @@ public:
 		int max;	
 	} latency;
 	
-	CHARACTER character;
-	
 	// this is used for snapping so we know how we can clip the view for the player
 	vec2 view_pos;