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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-18 21:19:49 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-18 21:19:49 +0000 |
| commit | c561c365d70c73b3842709f76a3cafaa553dead0 (patch) | |
| tree | 0a8e83d15a8d454afdda24ca6aaedef2bae4797f /src/game/server/player.hpp | |
| parent | c995aff8e3e7f756eab2740b82115fc0f5579b4a (diff) | |
| download | zcatch-c561c365d70c73b3842709f76a3cafaa553dead0.tar.gz zcatch-c561c365d70c73b3842709f76a3cafaa553dead0.zip | |
fixed potential crash when players leave and there are projectiles left from them
Diffstat (limited to 'src/game/server/player.hpp')
| -rw-r--r-- | src/game/server/player.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.hpp b/src/game/server/player.hpp index a1aed594..92d950c2 100644 --- a/src/game/server/player.hpp +++ b/src/game/server/player.hpp @@ -66,6 +66,7 @@ public: void tick(); void snap(int snapping_client); + void on_character_death(); void on_direct_input(NETOBJ_PLAYER_INPUT *new_input); void on_predicted_input(NETOBJ_PLAYER_INPUT *new_input); void on_disconnect(); |