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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-18 21:19:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-18 21:19:49 +0000
commitc561c365d70c73b3842709f76a3cafaa553dead0 (patch)
tree0a8e83d15a8d454afdda24ca6aaedef2bae4797f /src/game/server/player.hpp
parentc995aff8e3e7f756eab2740b82115fc0f5579b4a (diff)
downloadzcatch-c561c365d70c73b3842709f76a3cafaa553dead0.tar.gz
zcatch-c561c365d70c73b3842709f76a3cafaa553dead0.zip
fixed potential crash when players leave and there are projectiles left from them
Diffstat (limited to 'src/game/server/player.hpp')
-rw-r--r--src/game/server/player.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.hpp b/src/game/server/player.hpp
index a1aed594..92d950c2 100644
--- a/src/game/server/player.hpp
+++ b/src/game/server/player.hpp
@@ -66,6 +66,7 @@ public:
 	void tick();
 	void snap(int snapping_client);
 
+	void on_character_death();
 	void on_direct_input(NETOBJ_PLAYER_INPUT *new_input);
 	void on_predicted_input(NETOBJ_PLAYER_INPUT *new_input);
 	void on_disconnect();