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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-12 21:41:16 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-12 21:41:16 +0000
commit123c5b5b9962f4af04ae2a0ca72fec668a1bea1e (patch)
tree77aa460967d62c22df18a0fe56486f1fcef6c9ed /src/game/server/player.hpp
parent1d6668583a23b45724e9b107604c0dbfae433f10 (diff)
downloadzcatch-123c5b5b9962f4af04ae2a0ca72fec668a1bea1e.tar.gz
zcatch-123c5b5b9962f4af04ae2a0ca72fec668a1bea1e.zip
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
Diffstat (limited to 'src/game/server/player.hpp')
-rw-r--r--src/game/server/player.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/player.hpp b/src/game/server/player.hpp
index f711317a..e93aee01 100644
--- a/src/game/server/player.hpp
+++ b/src/game/server/player.hpp
@@ -58,7 +58,7 @@ public:
 	
 	CHARACTER *get_character();
 	
-	void kill_character();
+	void kill_character(int weapon);
 
 	void try_respawn();
 	void respawn();