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authorheinrich5991 <heinrich5991@gmail.com>2011-02-14 19:41:32 +0100
committeroy <Tom_Adams@web.de>2011-04-01 00:05:35 +0200
commitb6fa69cedb9d2b5117afe092b1c600f9f04c6a77 (patch)
tree6601a9ca06a62762cad5d695e7c22b6824602ba3 /src/game/server/player.h
parent8cd7dec1793a74dd922192a3f6a430208b8eb526 (diff)
downloadzcatch-b6fa69cedb9d2b5117afe092b1c600f9f04c6a77.tar.gz
zcatch-b6fa69cedb9d2b5117afe092b1c600f9f04c6a77.zip
the server shows the disconnect reason of clients now
Diffstat (limited to 'src/game/server/player.h')
-rw-r--r--src/game/server/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/player.h b/src/game/server/player.h
index d91bc346..50f1c1a0 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -30,7 +30,7 @@ public:
 
 	void OnDirectInput(CNetObj_PlayerInput *NewInput);
 	void OnPredictedInput(CNetObj_PlayerInput *NewInput);
-	void OnDisconnect();
+	void OnDisconnect(const char *pReason);
 	
 	void KillCharacter(int Weapon = WEAPON_GAME);
 	CCharacter *GetCharacter();