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| author | heinrich5991 <heinrich5991@gmail.com> | 2011-02-14 19:41:32 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-04-01 00:05:35 +0200 |
| commit | b6fa69cedb9d2b5117afe092b1c600f9f04c6a77 (patch) | |
| tree | 6601a9ca06a62762cad5d695e7c22b6824602ba3 /src/game/server/player.h | |
| parent | 8cd7dec1793a74dd922192a3f6a430208b8eb526 (diff) | |
| download | zcatch-b6fa69cedb9d2b5117afe092b1c600f9f04c6a77.tar.gz zcatch-b6fa69cedb9d2b5117afe092b1c600f9f04c6a77.zip | |
the server shows the disconnect reason of clients now
Diffstat (limited to 'src/game/server/player.h')
| -rw-r--r-- | src/game/server/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/player.h b/src/game/server/player.h index d91bc346..50f1c1a0 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -30,7 +30,7 @@ public: void OnDirectInput(CNetObj_PlayerInput *NewInput); void OnPredictedInput(CNetObj_PlayerInput *NewInput); - void OnDisconnect(); + void OnDisconnect(const char *pReason); void KillCharacter(int Weapon = WEAPON_GAME); CCharacter *GetCharacter(); |