about summary refs log tree commit diff
path: root/src/game/server/player.h
diff options
context:
space:
mode:
authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-05 04:41:18 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-05 04:41:18 +0200
commitad3a77fbe81d967caf6ebbade45c33d563fe7349 (patch)
treea0bf06a42851371f41296e994940c26b5a34c452 /src/game/server/player.h
parentfe99af570a17d5b94e82a4b7fa5aa27e8b9a8eaf (diff)
downloadzcatch-ad3a77fbe81d967caf6ebbade45c33d563fe7349.tar.gz
zcatch-ad3a77fbe81d967caf6ebbade45c33d563fe7349.zip
some tidy up on the bot detection
Diffstat (limited to 'src/game/server/player.h')
-rw-r--r--src/game/server/player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/player.h b/src/game/server/player.h
index 53466d0c..b16e2589 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -135,12 +135,12 @@ public:
 	// bot detection
 	int m_IsAimBot;
 	int m_AimBotIndex;
-	int m_AimBotLastDetection;
 	float m_AimBotTargetSpeed;
 	vec2 m_CurrentTarget;
 	vec2 m_LastTarget;
-	CCharacter::LastPosition m_AimBotLastDetectionPos;
-	CCharacter::LastPosition m_AimBotLastDetectionPosVictim;
+	int m_AimBotLastDetection;
+	vec2 m_AimBotLastDetectionPos;
+	vec2 m_AimBotLastDetectionPosVictim;
 	
 private:
 	CCharacter *m_pCharacter;