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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-08 03:05:30 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-08 03:05:30 +0200
commit8f8b35f3d24184796181c332f13473dbbfb157f1 (patch)
tree7e7e7b2a6bfb6e4462a1fe277a6489824beb6122 /src/game/server/player.h
parent2e3107802663087eadd711eb43b09605080730be (diff)
downloadzcatch-8f8b35f3d24184796181c332f13473dbbfb157f1.tar.gz
zcatch-8f8b35f3d24184796181c332f13473dbbfb157f1.zip
added way to join spectators when caught
Diffstat (limited to 'src/game/server/player.h')
-rw-r--r--src/game/server/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.h b/src/game/server/player.h
index e6595245..97fb299c 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -130,6 +130,7 @@ public:
 	CZCatchVictim *m_ZCatchVictims;
 	int m_zCatchNumVictims;
 	int m_zCatchNumKillsInARow;
+	bool m_zCatchJoinSpecWhenReleased;
 	void AddZCatchVictim(int ClientID, int reason = ZCATCH_CAUGHT_REASON_JOINING);
 	void ReleaseZCatchVictim(int ClientID, int limit = 0);
 	bool HasZCatchVictims() { return (m_ZCatchVictims != NULL); }