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| author | oy <Tom_Adams@web.de> | 2011-03-01 18:31:20 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-01 18:31:20 +0100 |
| commit | 4bede550be18cfc9bb4df669c147032917160066 (patch) | |
| tree | 56652609b0a47df5e1cf27abbbaf8a3d5cf9756d /src/game/server/player.h | |
| parent | 0bc13c91ebcc6404fc67e079e5a9acad10176c98 (diff) | |
| download | zcatch-4bede550be18cfc9bb4df669c147032917160066.tar.gz zcatch-4bede550be18cfc9bb4df669c147032917160066.zip | |
only update the ping if the scoreboard is active. Closes #27
Diffstat (limited to 'src/game/server/player.h')
| -rw-r--r-- | src/game/server/player.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/server/player.h b/src/game/server/player.h index fbbf5567..f4d82d24 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -37,6 +37,12 @@ public: //--------------------------------------------------------- // this is used for snapping so we know how we can clip the view for the player vec2 m_ViewPos; + + // states if the client is chatting, accessing a menu etc. + int m_PlayerFlags; + + // used for snapping to just update latency if the scoreboard is active + int m_aActLatency[MAX_CLIENTS]; // int m_Vote; |