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| author | oy <Tom_Adams@web.de> | 2011-01-19 18:27:50 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-19 18:27:50 +0100 |
| commit | 19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch) | |
| tree | 699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/player.cpp | |
| parent | 7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff) | |
| download | zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip | |
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/player.cpp')
| -rw-r--r-- | src/game/server/player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index cf75615e..3f32d6af 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -208,7 +208,7 @@ void CPlayer::TryRespawn() // check if the position is occupado CEntity *apEnts[2] = {0}; - int NumEnts = GameServer()->m_World.FindEntities(SpawnPos, 64, apEnts, 2, NETOBJTYPE_CHARACTER); + int NumEnts = GameServer()->m_World.FindEntities(SpawnPos, 64, apEnts, 2, CGameWorld::ENTTYPE_CHARACTER); if(NumEnts == 0) { |