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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-05 05:31:10 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-05 05:31:10 +0200
commite0d9aeefcf1e884f6f612c054f29b331961a821e (patch)
treef1f9decc9eb5d4934cb969af0ac4275038c3a59b /src/game/server/player.cpp
parent92195db17d92856206ba4bcadb9426c98a47bccc (diff)
downloadzcatch-e0d9aeefcf1e884f6f612c054f29b331961a821e.tar.gz
zcatch-e0d9aeefcf1e884f6f612c054f29b331961a821e.zip
added range estimate to bot detection message; small adjustments
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 17fcd566..092b85a1 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -40,6 +40,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	// bot detection
 	m_IsAimBot = 0;
 	m_AimBotIndex = 0;
+	m_AimBotRange = 0;
 	m_AimBotLastDetection = 0;
 	m_AimBotTargetSpeed = .0;
 	m_CurrentTarget.x = 0;