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authorTeetime <TeetimeTW@yahoo.de>2013-03-24 04:19:57 +0100
committerTeetime <TeetimeTW@yahoo.de>2013-03-24 04:19:57 +0100
commit4affc155a906b6091aafc3f9635acc3b8b0aed8a (patch)
tree43e4dc20b9c36599571f3caf2e9108a4bb3f5401 /src/game/server/player.cpp
parent6e73cd75bf24eb98781c68ae47d6527cc03262c8 (diff)
parent0914490bd994185caef6bfc3038f5cec737e31f3 (diff)
downloadzcatch-4affc155a906b6091aafc3f9635acc3b8b0aed8a.tar.gz
zcatch-4affc155a906b6091aafc3f9635acc3b8b0aed8a.zip
Merge branch 'master0.6' into zCatch
Conflicts:
	data/languages/index.txt
	src/game/server/entities/character.cpp
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 993f9182..7e07c07f 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -289,6 +289,7 @@ void CPlayer::SetTeam(int Team, bool DoChatMsg)
 
 	m_Team = Team;
 	m_LastActionTick = Server()->Tick();
+	m_SpectatorID = SPEC_FREEVIEW;
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);