about summary refs log tree commit diff
path: root/src/game/server/gs_server.cpp
diff options
context:
space:
mode:
authorJakob Fries <jakob.fries@gmail.com>2008-01-11 16:48:34 +0000
committerJakob Fries <jakob.fries@gmail.com>2008-01-11 16:48:34 +0000
commit24e17b41a8a5d600e0f116bc059ba121ac21bad5 (patch)
tree36edd4d0ca27caa9434b3e43064c0d4807bddd34 /src/game/server/gs_server.cpp
parentac25b91088626a432722a2d74b16c4e0b7e9a97e (diff)
downloadzcatch-24e17b41a8a5d600e0f116bc059ba121ac21bad5.tar.gz
zcatch-24e17b41a8a5d600e0f116bc059ba121ac21bad5.zip
Minimized font's gfx memory footprint.
Diffstat (limited to 'src/game/server/gs_server.cpp')
-rw-r--r--src/game/server/gs_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index b8c31798..3648788d 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -1417,7 +1417,7 @@ bool player::take_damage(vec2 force, int dmg, int from, int weapon)
 	damage_taken_tick = server_tick();
 
 	// do damage hit sound
-	if(from >= 0)
+	if(from >= 0 && from != client_id)
 		create_sound(get_player(from)->pos, SOUND_HIT, cmask_one(from));
 
 	// check for death